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hey i was wondering how my levels can become noticed on lbp2 and lbpc ? here are the links to my levels:

Hight Tech Platformer: http://lbp.me/v/g65wjd

Bio Hazard (mini game) : http://lbp.me/v/hn8692

thankyou !
2013-01-23 21:41:00

Author:
Unknown User


It really doesn't work that way. You have posted them in the Level Showcase, but did not utilize the F4F function. The only great way to get feedback here is to be proactive in F4F by going and playing other F4F levels, leaving detailed constructive feedback and asking they honor their F4F request to one of your levels. Not just once or twice... you have to do it many times.

In taking a look as you have asked this before, none of your levels really have a good description, nor any photos. What is there to make anyone feel like playing them?

..and sorry to be blunt, but my above advice is a repeat of what I left on your level thread called "Help me out" 3 weeks ago which is actually your level High Tech Platformer.

Posting out there like this and not taking my advice says to me that you are looking for a shortcut and there really isn't one. From the photos someone else pasted in one of your level threads, it looks like you have some skills, but you need to network better and use the tools of this site in the Level Showcase, not by posting them in the Help Forum.
2013-01-23 21:53:00

Author:
jwwphotos
Posts: 11383


Well, the first thing you'll want to do is, instead of posting your levels in this part of the forum, you'll want to stick your levels in the Level Showcase (http://www.lbpcentral.com/forums/forumdisplay.php?40-Level-Showcase) part of the site.
That's where the community goes to find new levels to play and whatnot, not 'Everything Else'. You'll also get at least 1 play from the Spotlight Crew as standard for posting your level in there. If your level is deemed one of the better submissions during the 2 weeks between each Spotlight Episode, you'll be featured in the next one.

I feel the community as a whole often seriously overestimates how many plays they should be expecting to recieve. I always say around 100/200 plays is a considerable amount for someone who doesn't already have a large following. My advice there is don't go expecting 4-figure play counts and such, because then the disappointment of not even breaking 3-figures is all the more disappointing. Aim low, and if your level is really well liked enough, it'll make it's way up. The reception from this level, may well help the next level have a better footing when you publish it.

First of all, let's talk about your in-game presentation.
You'll want to try gearing yourself up for a weekend publish. If all goes well, you might even make it onto the Cool Pages if you can get enough attention within the first few hours. (But that's really a best-case scenario.)
Publishing at the weekend ensures a larger audience for you. Naturally, some people are busier during the week.

I trust you'll already know that a good level badge, title, description and some photo's help out a lot in attracting people in-game.
Make a custom badge with an in-game photo, Eye-toy photo, or Move Painting. It doesn't nessecarily need to have the level name written in it, but it does need to be somehow relevant, and something that will attract people. Using pre-made stickers by themselves or generic Sackperson-close ups are not the way to go. Ever.
A good title should be interesting. Try to avoid cliched names like 'LittleBigWhatever' or 'Ramp' or 'ZOMGSuperFunLvlPlzPly'
Always write up a description, and be sure to upload some photo's so people can either
A) Have a look at your level before they start loading it.
or B) They have a neat preview of what they're already loading.
Again, keep your photo's relevant and interesting. Try to show off some of the best bits of your level, without ruining any surprises.
The description should cover any and all details that apply - A brief intro to the storyline if you have one, what the levels main themes/gimmicks are, whether it's a platformer or whatever. All that stuff. Whatever your uploaded pictures do not portray well, should be explained in the description.


As for LBPC threads, I always like to put on a good show. My moto for LBPC showcases is this - If you don't care enough about your level to spend more than 5 or 10 minutes creating a worthwhile thread, why on Craftworld should I care enough to play it? I don't mean to plug, but check out the links below my post, I like to think I have some pretty attractive threads. Maybe a little over-the-top, but secretly, I don't care if people read it or not, the point is, people see the mass amounts of text and are convinced I spent a good while working on not only the thread, but also the level.
Talk about your level by asking yourself a bunch of questions.
What did you want to achieve? Did you achieve it? What are you proud of? Did you learn anything? What would you do different next time? How do people play your levels? Talk about the different features and selling points, is your level supposed to be fun with friends of epic in single player? Space out some photo's throughout your article, and if you really want to push the boat out, open up an Image Manipulation Program and create some banners and maybe even a promotion signitature.
I use Photoshop, but a while ago I used GIMP. GIMP is freeware and almost identicle to PS, if slightly more rough around the edges.
Creating a good thread is hard work. Think of it like doing a little school report. If you enjoyed making the level, then writing up a good thread should be easy.

A Twitter account helps as well. There are various showcase-specific accounts who will happily retweet or shoutout your level if you or someone else asks nicely. For instance, This fellow (https://twitter.com/#!/LBPSneakPeeks).
However, you've been sort of lucky in that one of the Twitterers has already gone ahead and promoted your level on Twitter without you even needing to ask, as far as I'm aware.

I realise not everything in this post might apply to the thread author, but I've used this same message a few times and I include all of it for the benefit of anyone else reading.

Maybe this post is nice enough to avoid making FreeAim cry.
2013-01-23 21:58:00

Author:
Ostler5000
Posts: 1017


hey i was wondering how my levels can become noticed on lbp2 and lbpc ? here are the links to my levels:

Hight Tech Platformer: http://lbp.me/v/g65wjd

Bio Hazard (mini game) : http://lbp.me/v/hn8692

thankyou !I see you've asked this question several times around the forum, and received advice already as well. Really though, there is no better advice than what jwwphotos and Ostler5000 have provided below, so please do read through it and do your best follow their excellent examples.

Promoting levels in LittleBigPlanet is definitely something that takes a while to learn, and I certainly do not want to discourage you from participating in the community and seeking help when you're not sure what to do next. LBP folks are a remarkably friendly bunch, and I'm sure you will feel at home in no time. Because you've asked this same question so many times (and were answered) already, though, I am going to lock this thread.

If you have any other questions about what you can do to promote your levels that have not already been answered, please feel free to send me a PM anytime.

2013-01-23 23:55:00

Author:
Taffey
Posts: 3187


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