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#1

Wibbly-Wobbly Timey-Wimey

Archive: 12 posts


Hi everyone!

Im here to let you know that my new level is FINALLY finished and I invite you all to play!

It's called Wibbly-Wobbly Timey-Wimey! Here is the link:

http://vita.lbp.me/v/-qr4r

or you can follow my sig!

I hope you all enjoy and as always, feedback is welcome!

Akapome
2013-01-22 22:14:00

Author:
Akapome
Posts: 17


Ooo the first

K, so this was a nice looking platformer, nice varied obstacles, 'some' good use of cameras (some not so)
I really don't enjoy platformers so I'm not really good at giving them positive reviews, but this got so darn hard for me I just gave up ( the but where you have to jump on he platform that follows you as you 'try and jump' through the plasma balls.... It's really frustrating that you have to wait for the 'slow mo' to reset, I'd suggest making it reset it's self EVERY TIME a player sensor senses you respawn... And I'd also suggest a timer on the 'slow mo' block you touch so you can see that it has re set, or indeed how much time you have left

None of the puzzles felt particularly original, but finding an original platformer on lbp is VERY hard to find, would like to replay it if you fix the 'slow mo' resetting issue, and space those plasma balls further apart

If you care to play my top down shooter, I'd be happy for you to return the cryicisms https://lbpcentral.lbp-hub.com/index.php?t=77449-Renegade-assault-(Top-Down-Shooter)-beta
2013-01-22 22:41:00

Author:
Shade_seeker
Posts: 328


Cool a new level of Akapome ^^ gonna play it asap.2013-01-23 12:29:00

Author:
Rough-Tea
Posts: 422


http://www.youtube.com/watch?v=vY_Ry8J_jdw2013-01-23 13:28:00

Author:
FreeAim
Posts: 2462


lol...

Great Platformer man, i saw the concept before in some japanese Creators Level, but u made a different attempt on it... barely anything in the world is really original, its all a copy of a copy of a copy of a copy of a copy of a copy.. etc.

The visuals are really cool and very well put together... theres much going on the screen but it doesnt really get confusing at any point. The gameplay is very cool, it might be difficult, but i love that... there are no unfair parts.. ok, the 2nd Plasma jumping part seems a bit unbalanced, if u jump on the moving bouncepad platform at the wrong time u, have the exact same rhythm as the flying projectiles, which makes it very hard to jump trough those things.

Two slowmotion time should reset if u die/respawn... that would be much better... the part where the block appear after another as a bridge, i think if u wouldnt need to trigger that at all, or if u trigger it and it resets than, that would be better too.

Awesome work with the camera, its really good, only at a few moments its off... like the part where u play simon guess's i solved the puzzle before it showed me the solution haha... i just stood at the platform which moves up later on and just touched wildly at those buttons till it worked, than the platform moved up and the camera shows the spot where the platformer moved off, showing nothing at all really... after that i went right and it showed the solution for the "puzzle"... after i did it.

I wished u had rereleased this as a new level, since not much people will play it now.

But awesome job, u craft some quality platformers, wished it was a longer lvl tho.
2013-01-23 16:09:00

Author:
Rough-Tea
Posts: 422


Hi there !
Nice platformer with a pretty good design and an original gameplay ! I really enjoyed the buttons which slow the time. The bounce pads are well used too ! Although, some gameplay details could have been smoother, like some cameras... The background (or foreground) might be much pretty too, but overall that's a nice platformer you've done here !
2013-01-23 16:17:00

Author:
Gwaeron
Posts: 170


This is a great platformer. I played the original beta a few weeks ago, and the finished level is super. Very fun gameplay, that is challenging and not too unfair. The puzzles are fun, and flow well with your gameplay. Most puzzles seem to break up gameplay to me, but your puzzles always seem to add more to experience which is a good thing.

Gameplay is great. Excellent level design.

I don't know if you created on ps3 or psp before vita but you have a great style, that I really dig.

Great job on this. I hearted this when you released it as a beta.

Like Roughtea sad, I wish you had released this as a brand new level, you only get one shot at cool pages. And besides getting a team pick, that's the only way to get a shot at some good exposure.
2013-01-24 02:55:00

Author:
VelcroJonze
Posts: 1305


I really love this platformer. The slowing down time mechanic is great, and I loved the overall level design.

I did have a few issues, though. The combo lock wouldn't work after you enter an incorrect combination of less than four presses. You should reset the combo lock counter if you press a button incorrectly, instead of it 'aligning' every 4 button presses, if you know what I mean. Another issue is that the electric backdrops slow down my vita, creating a little bit of lag.
2013-01-24 16:17:00

Author:
Entity
Posts: 274


Glad everyone is liking it so far =D I've tried figuring out a good way of resetting when the player dies/respawns and nothing was working properly, so I kinda had to scrap that idea =( as far as launching it as a new level, I meant to do that, but out of habit, I overwrote the previous level /facepalm >.<

and Entity, the combo lock should reset after the wrong button is entered, IDK why it didn't for you, sorry! O.o

and Velcro, I only have one level on LBP2, it's called Ninja Swing! and you should give it a try! lol

and thanks FreeAim for getting the reference!!
2013-01-24 19:22:00

Author:
Akapome
Posts: 17


At the 2nd part of the Plasmaballsjumpingpart, if u die at the end before reaching the next cp, the bouncepadplatform didnt go back and i was unable to continue...2013-01-24 20:26:00

Author:
Rough-Tea
Posts: 422


My comrades have already said a lot about your level so I won't repeat. I really enjoyed it, the only real problem I met was a recurring framerate slowdown. Maybe you should turn off the electricity in the background.
But despite that, your level earned a Yay !
2013-01-25 06:48:00

Author:
Unknown User


Woooohhhaa!

That was fun!

Frame lag hurt at times, and both obs with grabbable emitted mats broke sadly, but after 10 secs or so they started up again. The vertical one didnt matter so much as there wasnt really anything to kill you (I dont think), the following one >_< Far too many deaths on that from the things just stopping and despawning o.O

Enough with the negative, it was very well done, excited to the play the rest of your levels now! As I said in the review, you remind me a bit of lockstitch - its how I imagine a level of his might have been if he took the gloves off.
2013-02-08 12:37:00

Author:
Masseyf
Posts: 226


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