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#1

Not so random RANDOMIZER...

Archive: 6 posts


Hey LBP Folks,

I'm stumped once again and am in need of your assistance. I would like to trigger a randomizer and have it light up lets say one of 10 tags it's connected to. Also I want it to NOT light up the same tag twice untill all tags have been turned on once. Then of course I would like it to reset and start again. Is this possible?

PS. Is there a max number of outputs a randomizer can have?

PPS. Is it possible to hide a sticky note that is set to output a signal strength? (Thought about just adding it to hologram and having a piston move it off screen. Though, I hoped there was a better way.)


Thanks a bunch!
-Sweet
2013-01-22 19:53:00

Author:
Bitter Sweet
Posts: 95


Hmm. Can you set your Randomiser to 'Add and Reset When Full', then create a short pulse into each Tag.

So, let's say, place a Timer, and then plug that Timer into Tag 1. Wire the Randomiser into the Timers 'Reset' input and Invert the Timer.
What will happen is, when the Randomiser resets the Timer, the Tag activates for a moment before switching off.
Copy paste this setup for each Tag. Once all Tags have had their turn, the Randomiser will reset and begin activating each of the Timers again for a second round.

Randomisers can have as many outputs as you want them to have, just like with any and all other Logic tools.

And Sticky Notes cannot have Signal Strength outputs, or outputs at all for that matter, so I think you've made a little error there.
If you're refering to any Logic gadget, however, there should be a visibility tweak, there is no logic that you are forced to have visible.
2013-01-22 20:28:00

Author:
Ostler5000
Posts: 1017


And Sticky Notes cannot have Signal Strength outputs, or outputs at all for that matter,
I think he may be mistaking LBP2 for having LBPV logic. As notes do have inputs on LBPV. *mew
2013-01-22 20:36:00

Author:
Lord-Dreamerz
Posts: 4261


I think he may be mistaking LBP2 for having LBPV logic. As notes do have inputs on LBPV. *mew

Blasphemy!
2013-01-22 20:38:00

Author:
Ostler5000
Posts: 1017


Yes, Errors.. Ahh the errors.. Um I'll try the timers, sound idea there.

Tis a bit of a sticky situation with those lovely sticky notes. If I have the *input* set to signal strength instead of open then there is no way for me to trigger it to display on or off as I cannot have it toggle at that point. And attaching it to a hologram set to toggle on or off has no effect as the sticky will display even if the holo is off.

EDIT: Oops.. Yeah I'm definately using vita. I like PS2 forums though because they are way more informative and I tried to edit for them. I keep calling my sticker panels Hologram just for forum sake.

So stickies on LP2 don't allow for inputs? Wowzers.
2013-01-22 20:40:00

Author:
Bitter Sweet
Posts: 95


My randomizer isn't resetting. Im an idiot. 'Add and reset when full' LOL

EDIT:

This isn't working at all. I'm not sure whats going on but adding timers screwed up the logic on another chip.


Heres the layout:

I have 2 objects (exactly the same object except for thickness). Each object is on its own microchip. So if I want to emit the thin version of that object I turn on the thin chip and the emitter inside of it will fire up. Else it goes to the thick version of that object via the thick chip.

So these tags that my randomizer is lighting up, correspond to both objects in both chips but I toggle somewhere else which chip is on.

Well adding these timers made all that other logic stop working. Now it fires both emitters at once even if I manually disable one of the chips they seem to keep working on their own. Sometimes it emits more that one object at a time even when only one tag is on. It seems to have gotten better when I replaced all the timers with counters but now it is switching which object I want.

What the heck just happened? I don't understand nor like this randomizer one bit!

Is there another way to do this that omits the timers and counters all together?
2013-01-22 21:21:00

Author:
Bitter Sweet
Posts: 95


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