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The Attack of the Green Monsters (platformer) (updated-clearer + infinite lives)

Archive: 10 posts


http://i9.api.vita.lbp.me/img/bl/2e9cbda13dd14b00291aeb9441b2b0d90b6d3148.png
LBP.me - Queue it! (http://vita.lbp.me/v/-p4vt)

I have finally finished my first real level for LittleBigPlanet Vita, and I'm hoping this one will delight many people. It is a platformer, but I've tried to be innovative in each square of the level to give the level its own identity I suppose.

http://if.api.vita.lbp.me/img/ft/1bf155ecb3d62cd0f99b2273cda7a51d28c9a4e9.jpg

What's unique about this level is that much of it is cooperation between you and sackbots. No more is it about lousy x2 areas with 8-year-old children with no gaming experience. Artificial intelligence is here to brighten your adventure! It's also been thoroughly tested to make sure the level's as clear as possible on what to do. Some parts, though, you'll need to play around a bit to get the idea on what to do. Everything is intended the way it currently is.

http://ia.api.vita.lbp.me/img/ft/f9ad29786e708081c39c7c9b8a30f555f732796c.jpg

The story isn't very complex, such as the story from my level Candy Island and the Dentist. It's literally like a Spyro level in terms of story complexity. The green monsters have come to the forest and you have to help the sackpeople tribe there. But, each encounter with the green monsters is pretty intense.

http://i5.api.vita.lbp.me/img/ft/9d5b844c8d1efc2a401dc16844193bcd7df332f4.jpg

One part I must brag about the level is that I've composed all the music in it. Each music sequencer is obtainable throughout the level. They should be very easy to find.

http://if.api.vita.lbp.me/img/ft/9bfc41a8b3f94f222ab3e780379a38f0ac0e0819.jpg

There are other prize bubbles of items in the level. They're hidden, so you're not forced to receive them. Some are pretty nice too, in my opinion.

http://i9.api.vita.lbp.me/img/ft/f296de60fa05a394015296d1f17936143ca439bc.jpg

I'm hoping to get good quality feedback. Tell me what's good, what's bad. As the header states, I will do F4F. I won't do a detailed review of your level and post on my reviews thread, but I will if you insist.
2013-01-22 03:04:00

Author:
aar2697
Posts: 143


queued this level will try it as it looks good 2013-01-22 15:28:00

Author:
thebombdrop
Posts: 67


Queued! I will play after lunch, he looks great! 2013-01-22 17:43:00

Author:
Pulparindo15
Posts: 334


Well i played it with another Person, i dont think its intended for multiplayer... (some things where weird and didnt work as u intended, but its still cool to be able to play this in mp).. its a pretty cool level, u put some effort into the graphics, the level looks really good, really detailed... the music is nice, if u made it on your own, respect, its a nice change from all the normal music repertoir u can use in the create mode...

It was fun yeah, alot of content even, its a though puzzle platformer... some parts where confusing at first, like the house u can move with the tilt option i guess? I dont know what the <-- Touch Block does there lol... we needed a bit to figure out how to get past that part... and others, but tbh... i think thats cool, if have to figure out things for yourself, instead of running stupidly trough the levels with a hundred arrows pointed to the solution... alot of hidden parts, i found some... not all thou.. what else to say.. some parts where really though.. like u said, some encounters with the green monsters are intense, the fire throwing monster, was hard yeah... most of the parts where way easier in mp.. as u have more possibilites especailly with the grabinator. It didnt feel like it was intended for mp, but still it was fun. Later another Person joined... its funny..
No more is it about lousy x2 areas with 8-year-old children with no gaming experience.cause it was an 8 year old boy.. haha... hes some kind of fan of mine, and im very impressed with him, cause hes a pretty intelligent boy.. for that age...

There are some parts where u can jump to parts u arnt supposed to and u can even get out of the level... ahh and at the part i described with the house, just before that, theres this touch wheel... it has to be wheeled in the opposite direction than you pointed out with the stickers...

But with all that content and puzzlesmechanics (sackbots, many touch objects etc) im quite impressed it worked all out without any major flaws, stopping u from finishing the level.... it all worked somehow... and alltogether it was a nice experience... somehow more intense than other levels... kinda unique... remembered me of the alien trials level from digitalbytes. Both your Levels are Puzzle Platforms, pretty tough in some parts, and in someway, cause of all the details and thoughts put into this level, very individual, getting pretty intense the longer u play it, since u discover and see all the work, personality, details and quality put into it.

Good job.

I dont need any Feedback atm.
2013-01-22 20:22:00

Author:
Rough-Tea
Posts: 422


Response to Rough-Tea

Thanks a ton for the review! I've also cleaned some things up, such as now all checkpoints are infinite lives (Some parts really don't work with double life checkpoints, so I just made them all infinite lives), you can't get on the rock foreground in the second part, only one song (hopefully) plays at the end, and some added clarity on parts that I just knew would confuse people and have confused people. The second part is now a sublevel since there are infinite lives and I've made sure there are no game-breaking glitches in the second part. You get to keep your lovely points now.
2013-01-22 21:59:00

Author:
aar2697
Posts: 143


Ok, not sure if I am missing something here but I can't even get past the first bit? Pulls the switch, big cog 'slightly' moves round thing to expose touchable stuff begins. Touch to explode te pink goo... Jump up to we're touch stuff is, tried to grad the round thing to get it on the button to left.... No chance of that, and noooo chance of touching while standing on the red button, and then makin a dash through the lowering door with spiked on. Tried for ages, gave up.... Sorry try motto make things to hard rift at the beginning, other wise poodle will just quit 2013-01-22 22:19:00

Author:
Shade_seeker
Posts: 328


Yeah, thats something i forgot, the beginning is kinda weird, theres no clue on to destroy the slime thing by touching, i dont know whats the ball for, it just rolls down, if u pull it left, it doesnt land on the switch... and i dont know what the touch thingie does there.... we restarted the level, and than done it somehow with 2 players... one jumped on the switch all time, there was no clue what the switch does, but i saw the camera zoom out once, so might be cause if mp.

Its a though puzzle platformer u really have to solve the puzzles yourself, but... in the same time... thats not for everyone ^^ but maybe atleast make the beginning as clear as possible.

Ah and yeah, i love u added infinite CP everywhere.... there was one part we barely made and if we hadnt, i wouldnt restarted the level, so infinite cp?s are a definite plus!
2013-01-23 12:27:00

Author:
Rough-Tea
Posts: 422


I didn't think the ball would confuse people. Hmm2013-01-26 23:24:00

Author:
aar2697
Posts: 143


I left a review for this on your level.2013-01-27 19:48:00

Author:
Kalawishis
Posts: 928


This is a level I really would have liked to see more of. It looked very well and had some unique variety (whacky!) of obstacles.

But it was pretty confusing and more than a few bugs. There was at least one touch item which I couldnt tell what it did! It didnt rotate in the direction the arrows were trying to get me to rotate it and after a brief time of rotating it the other way it stopped functioning. I dont know if that helped - but I carried on past it (in the same area, very easy to fall to the level floor).

I made it as far as a green monster, killed it, an orange sackbot appeared and I couldnt go any further -_- I really really tried, jumped everywhere, touched everything, tried throwing the sackbot to the ledge above. No dice.

As much as I like working some things out - you gotta admit, a few dozen people have been thru ur door and not 1 name on the SB has got to tell you something. (And from me personally, that wasnt from lack of trying!)
2013-02-08 12:56:00

Author:
Masseyf
Posts: 226


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