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#1

Rebellious Cameras and Sponges

Archive: 12 posts


Bit of a ***** on this one...

Problem one: The camera seems to actually limit the field of view, in not only marginally improve the angle. I'm attempting to make non-dialogue cutscenes, as I have a massive logo appear, but can't show it to the player as they run right beneath it unable to even see the bottom of it.

Extra problem: Here, I used winches to try and make the logo "drop-out" the sky into view. Unfortunately, it's quite big so I put a few on there, and now I'm not sure what settings to put. One thing for sure is though, is that I applied them at it's lowest point, so it can be seen, but after the first pull-up to hide it when the level starts, it won't come down again to the right length.

I could try reducing it to one winch, but... ehh...

Problem two: I put up several booby-trapped and one normal sponge in the air on winches. In order to both add difficulty but also make it possible to grab them in the first place, they go up and down.

Now this is fine on paper, and it looks okay on their own in pause, but for some retarded reason, both in create and play mode, two of the sponges randomly (and quickly) spaz out, sending all the sponges to go flying about and rendered impossible to grab.

Details: One of them has switch wires to a windmill, and the other has bombs inside it, but that's it. It doesn't make sense.

Note: I just had a thought to rope/elastic the balls together, so they have hover freely, but won't go very far off course.

Halp plz.
2009-01-20 18:46:00

Author:
MikeyTWolf
Posts: 23


Bit of a ***** on this one...

Problem one: The camera seems to actually limit the field of view, in not only marginally improve the angle. I'm attempting to make non-dialogue cutscenes, as I have a massive logo appear, but can't show it to the player as they run right beneath it unable to even see the bottom of it.


The camera zone you set sometimes will appear high enough but It won't be once you play. Try placing you camera higher than you initially though and give it the maximum upward angle.



Extra problem: Here, I used winches to try and make the logo "drop-out" the sky into view. Unfortunately, it's quite big so I put a few on there, and now I'm not sure what settings to put. One thing for sure is though, is that I applied them at it's lowest point, so it can be seen, but after the first pull-up to hide it when the level starts, it won't come down again to the right length.

I could try reducing it to one winch, but... ehh...

Try pistons and position your title with a grid. It's possible your thing goes crazy because both your winches don't have the exact same lenght. Pistons are more friendly and you can also make them invisible by setting them to 0.0 minimum lenght.



Now this is fine on paper, and it looks okay on their own in pause, but for some retarded reason, both in create and play mode, two of the sponges randomly (and quickly) spaz out, sending all the sponges to go flying about and rendered impossible to grab.

I don't know what can cause this. Is the bomb inside stickied there? If there's movement inside the sponge it might make the physics go crazy.
2009-01-20 19:46:00

Author:
RangerZero
Posts: 3901


It might be easier to have the sign in the lower position and then attach the winches rather than the other way around. It's easier to set a random minumum length after something is built that an specific maximum length after the fact.

As for the second issue, I'm guessing the windmill thing is causing issues. I've heard rumors of wires not being infinite length any more, that might be what's happening. If you put a middle system which then goes to the windmill activation it might fix the problem.
2009-01-21 01:27:00

Author:
Elbee23
Posts: 1280


Giant logo solved.Used a single piston and shrunk the logo. Didn't realise how **** huge it was. XD

Sponges are still rogue. The explosives are glued in place.

I'd have to disguise the wire extension as a cloud or something. Hmm...
2009-01-21 13:36:00

Author:
MikeyTWolf
Posts: 23


Is the problem the physics engine spazzing or do the sponges bounce against eachother and go haywire? For the last I came up with this:

You might tame the sponges by constraining them. you could make a glass sleeve in the background layer, put some glass circles, same size as the sponges, glue the glass and sponge together and insert a thin layer between them. This will limit the sideways movement of the sponges.

It would be easier to use pistons but that would ruin the look of it all and make them unswingable... It might be a use for non-stiff pistons though..
2009-01-21 13:41:00

Author:
Wyth
Posts: 263


Shrink your sign if you have to, and attach the camera to the sign itself with the angle super low and skewed and the camera follow down to 1... with the radius big enough for the player to still be in the zone, but not so big that he can drop off and get the death countdown.2009-01-21 14:58:00

Author:
Unknown User


May wanna take another look guys. I said the camera problem was sorted. Thanks for trying to help though.

I can't restrain the sponges (too much) because it could make it too hard to proceed, since only sponge is attached to a winch that will take the player forward as opposed to the others, which are meant to do nasty and nefarious things. >

I could replace the windmill with bounce pads though, maybe that'll fix it.
2009-01-21 15:29:00

Author:
MikeyTWolf
Posts: 23


The sponges are probably acting up because of the objects inside... you aid you had explosives in one of them right? Is it the mines? If it's those, then they're probably just trying to shift around inside and compensate for all the physics involved in it's own weight and shapes. Are they embedded or just sitting inside a hole and unattached?

Also, are your winches set to equal min/max length?

Maybe you need to let the winch settle itself out in length and timing before you attach the switch to it. If you adjust a setting to a turned off winch it still tries to position itself where it's supposed to go after the fact. Dunno if that helps or not.
2009-01-21 16:28:00

Author:
Unknown User


How are the explosives placed inside the sponge?

The reason I ask is because the winch maybe attached to inside of the sponge next to the explosives inside them.

I've had problems like this before. An example

#
|
|
S __here
E

Its possible to attach the winch(|) the sponge(S) on the side facing the explosive(E). This will cause the winch to spaz out.
2009-01-21 17:17:00

Author:
staticvoid
Posts: 37


o.O

Okay, yes that was quite confusing.

It's two small holes dug inwards into the sponge at the bottom with trigger explosives shrunk and glued into place.

At the top, there's a round hole dug inside the sponge with an impact explosive glued into it.

I put the two trigger explosives in a way so that they are exposed to the outside so that they kill a sackperson that grabs on. I put the impact explosive in at the top because there would still be a tiny piece of sponge left without it, which I didn't want. I *think* I made the top one enclosed so the winch can only be attached to the sponge, but I'll need to check without the bird disguise on it.

@Ninja, I set the winches and switches up like I normally do: all at once in pause, then tweak in play to see how it goes.

Next time I have a try, I'll see if it will work without the windmill, but instead using a bounce pad. I intended for the sponge with the wires connected to the windmill to eject two of the four sponges the player must grab onto, slowing their progress if they fall back down. I can probably cause the bounce pad to eject it's pad instead, so it only moves when it bounces, instead of all the time.
2009-01-21 17:40:00

Author:
MikeyTWolf
Posts: 23


I have the same camera problems, I usually just zoom out to the max2009-01-21 20:43:00

Author:
Pinchanzee
Posts: 805


Hmmm.... it might be better to imbed a trigger explosive into a sponge, make the outer edge an invisible grab switch attached to the internal explosive, and then put a thin layer of sponge in front to cover it up.

Imbedding is simply taking an already built object and then putting another smaller object into the same position in the middle. It cuts out all the stuff it needs and makes for a perfect fit.

Touch explosives might be a bit sensitive and that could be the cause of your problem.
2009-01-22 00:42:00

Author:
Elbee23
Posts: 1280


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