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#1

Castle Seige

Archive: 14 posts


I'd appreciate if you played my lastest and first level! Packed with changing track, alternate routes, intros and more!https://karting.lbp.me/v/7chr

Here's some screens
http://www.lbpcentral.com/forums/attachment.php?attachmentid=43900&d=1358665397 Dungeons of the castle!
https://lbpk-production.s3.amazonaws.com/player_creations/342885/data.jpg Custom pick ups(Not mario kart!)
https://lbpk-production.s3.amazonaws.com/player_creations/342887/data.jpg Forest
https://lbpk-production.s3.amazonaws.com/player_creations/342893/data.jpg DWAGONS!
https://lbpk-production.s3.amazonaws.com/player_creations/342895/data.jpgVillage

Any feed back or bug reports on my track would be much appreciated! (Yes the spelling mistake was intentional)
UPDATE: lag has been fixed

-Conan
2013-01-20 07:12:00

Author:
ConanUltimate
Posts: 104


I really liked this track, especially the falling statue, dragon and short cuts! Very cool and tricky, but that made it interesting. The custom weaponator cubes where a nice touch and the glowing turbo pads. Weapon and turbo placement was well thought out I felt. It did seem to run slow for me as I exited the castle on every lap. Other than that, very nice track .2013-01-20 10:05:00

Author:
Unknown User


Heck yeah, I've been waiting for some awesome castle levels!

Got it all queued uppp.
2013-01-20 20:29:00

Author:
Plokster
Posts: 35


Thanks for playing my level! The custom weaponators and falling statue took a while to make but it was worth it! And I will re publish my level but I will get rid of some of the catapult fire balls as that may be the reason for lag...2013-01-20 22:26:00

Author:
ConanUltimate
Posts: 104


You mean the fireballs from the dragon's mouth? I would advise that too ... the rate at which they come out makes the road un-drivable anyway. You'd be better off with the odd one flying out randomly. My frame rate definitely dropped to slow motion every time I got near that thing.2013-01-20 22:45:00

Author:
Unknown User


I have republished the level fixing the lag problems and some score bubble problems... The dragon fires his flame less and the catapults have been taken down to just a few. The level is more playable now and I would appreciate it if you could give it a replay as my track is more enjoyable now!2013-01-21 01:19:00

Author:
ConanUltimate
Posts: 104


Just played it and I loved it! Nice detail and easily drivable.

Only problem is that if you get reset in the dungeons, you get respawned on the bridge with the opening gate. Almost cost me the race, but I snagged a win at the last second.

Otherwise, fantastic job!
2013-01-21 02:59:00

Author:
Plokster
Posts: 35


Added to the spotlight grid, can't wait to play. 2013-01-23 06:34:00

Author:
fireblitz95
Posts: 2018


Siege is spelled with IE, not EI, by the way. 2013-01-24 09:56:00

Author:
Rogar
Posts: 2284


Siege is spelled with IE, not EI, by the way.

Ehem... I did say it was intentional!
2013-01-24 19:26:00

Author:
ConanUltimate
Posts: 104


Ah, so you did, my mistake. I did read that part, but I forgot about it while playing. So, what is your intent behind the spelling mistake? 2013-01-24 22:04:00

Author:
Rogar
Posts: 2284


Looks awesome, got it in my queue2013-01-24 23:26:00

Author:
Attack-here
Posts: 44


Ah, so you did, my mistake. I did read that part, but I forgot about it while playing. So, what is your intent behind the spelling mistake?

Well I thought it'd give it more uniqueness...like mortal kombat with a 'K' To be honest it was a mistake with the banner...so I went with it
2013-01-25 04:56:00

Author:
ConanUltimate
Posts: 104


Looks very nice. I shall queue it, then play it to my heart's content. Probably. :32013-01-28 06:26:00

Author:
chronos453
Posts: 175


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