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#1

Help with some RPG features? (Ex: Map, Health)

Archive: 3 posts


Keep in mind, I am a TOTAL newb at LBP logic. I JUST (like last month) understood the concept of AND/OR gates, and I've owned LBP2 since release day. I know, I'm slow.

I'm making a top-down RPG level, and due to the fact that my ambition overshadows my skills, I have had to omit quite a few features.

--- Health. I've scoured YouTube and even these forums, but nothing seems to be compatible with how my level is already set up. I just want a simple health bar that fits into a HUD that has 10 slots of health. I tried for hours to make it into a Counter, Timer, even holograms. I just can't get it to work. My little workaround rig is this: each enemy can collide with the character (which is an object with a Controllinator on it) a total of 5 times before the player is "killed" and goes immediately to the scoreboard. I want to place potions around the map to pick up that will refill the health completely.

--- Checkpoints. I cant figure out a good respawn system, so that makes my level an ulimate hardcore level as in, 1 death = end game/restart. Help on this would be greatly appreciated.

--- Map. I put a map up in the top-left corner of the level. My original plan was to put a game camera up there and, upon pressing Down on the D-Pad, the screen would show the map of the entire "Kingdom" and it would show player location. So, after finding out that a game camera wouldn't work, I just set up a movie camera that allows the player to press O to exit, bringing his screen back to him. This doesn't pause the game of course.
Making the map is the easy part; making it constantly show player location isn't (for me). I've thought of placing Player Sensors all over the level in set locations and wiring them to LED Lights placed in their respective locations on the map, but that wouldn't be visually appealing enough for me, although it would work.

--- Quests I have no idea how this will work yet, but I want about 10 quests in the level. 5 major quests with a final boss, and 5 side-quests. This I will probably use emitters that emit the quest objects in their respective locations when the quest is activated. Does that sound like it would work?

--- Weapon Changing More on this later.

This post was cut short because I have to leave abruptly. I will come and finish it later. Thank you if you read this, and if you provide any input/feedback whatsoever you will be credited in my level. Thank you so much
2013-01-19 17:29:00

Author:
Unknown User


Hmm sound quite interesting, I'm working on an RPG at the moment too but have only just started so I will probably run into these problems later in making the level, so I may be able to offer more advice as time goes on but for now here's what I have to say about each topic.

-Health: If you haven't already put tags on the enemies and a tag sensor on the main character, the tag sensor should be linked up to counter that has an inverted output and has a target count of 10. But if you say you have already had a go with counters I find it hard to suggest what to do.

-Checkpoints: I've been trying to get my head round this one too, so far the best I could come up with was to made the screen dark when the player dies(with the Global Lighting Tweaker) and then user a follower, on the main characters body, and set it to follow a tag that would be placed on a check point. This could be very restricting but I will get back to you once I have tried it myself.

-Map: You could try linking up a your controllinator not only to the main character but also to a small dot on the map, so as your character moves so will this small dot in the same scale if you adjust the settings correctly.

-Quests Your idea sounds like it should work, when you accept the quest make it turn a toggle 'ON' and link that to your emmiters and whatever else there may be for the quest.

Good luck with the level and I look forward to seeing it's when its done.
2013-01-19 21:53:00

Author:
Harvey_31
Posts: 10


Wow man i know i shouldnt post unless i hae something usefull to say so sorry but man i really wanna see your finish product
Keep in mind, I am a TOTAL newb at LBP logic. I JUST (like last month) understood the concept of AND/OR gates, and I've owned LBP2 since release day. I know, I'm slow.

I'm making a top-down RPG level, and due to the fact that my ambition overshadows my skills, I have had to omit quite a few features.

--- Health. I've scoured YouTube and even these forums, but nothing seems to be compatible with how my level is already set up. I just want a simple health bar that fits into a HUD that has 10 slots of health. I tried for hours to make it into a Counter, Timer, even holograms. I just can't get it to work. My little workaround rig is this: each enemy can collide with the character (which is an object with a Controllinator on it) a total of 5 times before the player is "killed" and goes immediately to the scoreboard. I want to place potions around the map to pick up that will refill the health completely.

--- Checkpoints. I cant figure out a good respawn system, so that makes my level an ulimate hardcore level as in, 1 death = end game/restart. Help on this would be greatly appreciated.

--- Map. I put a map up in the top-left corner of the level. My original plan was to put a game camera up there and, upon pressing Down on the D-Pad, the screen would show the map of the entire "Kingdom" and it would show player location. So, after finding out that a game camera wouldn't work, I just set up a movie camera that allows the player to press O to exit, bringing his screen back to him. This doesn't pause the game of course.
Making the map is the easy part; making it constantly show player location isn't (for me). I've thought of placing Player Sensors all over the level in set locations and wiring them to LED Lights placed in their respective locations on the map, but that wouldn't be visually appealing enough for me, although it would work.

--- Quests I have no idea how this will work yet, but I want about 10 quests in the level. 5 major quests with a final boss, and 5 side-quests. This I will probably use emitters that emit the quest objects in their respective locations when the quest is activated. Does that sound like it would work?

--- Weapon Changing More on this later.

This post was cut short because I have to leave abruptly. I will come and finish it later. Thank you if you read this, and if you provide any input/feedback whatsoever you will be credited in my level. Thank you so much
2013-01-20 02:47:00

Author:
TulsaTom
Posts: 75


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