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#1

Assassins Creed III level!

Archive: 3 posts


This is my Assassins Creed 3 Sackbot level. i spent quiet a bit of time on it so tell me what you think. the bot has free running, ledge grabbing, a tommahawk attack, and a bow attack.

http://lbp.me/v/d1c3-f
2013-01-15 17:07:00

Author:
Papp-CASS_777
Posts: 46


Firstly, a LBP.me link would be appreciated. Fortunately, I'm currently not too lazy, so I searched for it and found it (http://lbp.me/v/d1c3-f).

On to the level itself.

* Do those weapons come with some of the costumes or you really made sack-Connor carry a tomahawk?
* Changing camera is a cool feature, but not only I hoped it would be smoother, but also it goes through the floor =P
* I accidentally squashed at the elevator (for some reason I tried attacking it), and the sackbot didn't return. I had to restart the level.
* I liked the free-run controls, but it seems that he also grabs anything on the way, so that's a bit disruptive.
* Actually, the whole tree-climbing idea was pretty well executed.
* Enemies spawning in front of me... That's a bit lame.
* I LOVED the death animations even if the results should spawn quicker, but IDK if it's suitable for a children's game =P
* Combat's a bit lacking.. I'm aware that it would be quite hard to emulate Ubisoft's combat engine, but here I was just spamming square and hoping it'd kill them before they kill me. Maybe I did it wrong, but there was no sign of hidden blade techniques sooo...
* Visuals are good overall, even if on the simple side.

Anyways, nice job overall. I hoped for better combat but free running is spot on.
2013-01-16 03:36:00

Author:
MatrixEchidna
Posts: 66


Firstly, a LBP.me link would be appreciated. Fortunately, I'm currently not too lazy, so I searched for it and found it (http://lbp.me/v/d1c3-f).

On to the level itself.

* Do those weapons come with some of the costumes or you really made sack-Connor carry a tomahawk?
* Changing camera is a cool feature, but not only I hoped it would be smoother, but also it goes through the floor =P
* I accidentally squashed at the elevator (for some reason I tried attacking it), and the sackbot didn't return. I had to restart the level.
* I liked the free-run controls, but it seems that he also grabs anything on the way, so that's a bit disruptive.
* Actually, the whole tree-climbing idea was pretty well executed.
* Enemies spawning in front of me... That's a bit lame.
* I LOVED the death animations even if the results should spawn quicker, but IDK if it's suitable for a children's game =P
* Combat's a bit lacking.. I'm aware that it would be quite hard to emulate Ubisoft's combat engine, but here I was just spamming square and hoping it'd kill them before they kill me. Maybe I did it wrong, but there was no sign of hidden blade techniques sooo...
* Visuals are good overall, even if on the simple side.

Anyways, nice job overall. I hoped for better combat but free running is spot on.

lbp.me up. dont know what i was thinkng.
*the tommahawk is actually an axe that came with the patapon costume set with some decorations on it.
*the camera feature was just saposed to be so you could look ahead. forgot to remove the upward looking camera.
* the spawn point is a follower that follows you from above. i fixed the range so should work now.
* enemies no longer spawn right in front of you thanks to a lil tweeking on the player sensors.
* I havent implemented a hidden blade yet, been busy with lbpvita levels but thats why i made the bow attack. for long range so ist not a war of who can attack the fastest.
also its a beta test of the bot. hasnt really been polished or anything.

thanks for the reveiw, and the comments.
2013-01-16 14:35:00

Author:
Papp-CASS_777
Posts: 46


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