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Assassins Creed III level!
Archive: 3 posts
This is my Assassins Creed 3 Sackbot level. i spent quiet a bit of time on it so tell me what you think. the bot has free running, ledge grabbing, a tommahawk attack, and a bow attack. http://lbp.me/v/d1c3-f | 2013-01-15 17:07:00 Author: Papp-CASS_777 Posts: 46 |
Firstly, a LBP.me link would be appreciated. Fortunately, I'm currently not too lazy, so I searched for it and found it (http://lbp.me/v/d1c3-f). On to the level itself. * Do those weapons come with some of the costumes or you really made sack-Connor carry a tomahawk? * Changing camera is a cool feature, but not only I hoped it would be smoother, but also it goes through the floor =P * I accidentally squashed at the elevator (for some reason I tried attacking it), and the sackbot didn't return. I had to restart the level. * I liked the free-run controls, but it seems that he also grabs anything on the way, so that's a bit disruptive. * Actually, the whole tree-climbing idea was pretty well executed. * Enemies spawning in front of me... That's a bit lame. * I LOVED the death animations even if the results should spawn quicker, but IDK if it's suitable for a children's game =P * Combat's a bit lacking.. I'm aware that it would be quite hard to emulate Ubisoft's combat engine, but here I was just spamming square and hoping it'd kill them before they kill me. Maybe I did it wrong, but there was no sign of hidden blade techniques sooo... * Visuals are good overall, even if on the simple side. Anyways, nice job overall. I hoped for better combat but free running is spot on. | 2013-01-16 03:36:00 Author: MatrixEchidna Posts: 66 |
Firstly, a LBP.me link would be appreciated. Fortunately, I'm currently not too lazy, so I searched for it and found it (http://lbp.me/v/d1c3-f). On to the level itself. * Do those weapons come with some of the costumes or you really made sack-Connor carry a tomahawk? * Changing camera is a cool feature, but not only I hoped it would be smoother, but also it goes through the floor =P * I accidentally squashed at the elevator (for some reason I tried attacking it), and the sackbot didn't return. I had to restart the level. * I liked the free-run controls, but it seems that he also grabs anything on the way, so that's a bit disruptive. * Actually, the whole tree-climbing idea was pretty well executed. * Enemies spawning in front of me... That's a bit lame. * I LOVED the death animations even if the results should spawn quicker, but IDK if it's suitable for a children's game =P * Combat's a bit lacking.. I'm aware that it would be quite hard to emulate Ubisoft's combat engine, but here I was just spamming square and hoping it'd kill them before they kill me. Maybe I did it wrong, but there was no sign of hidden blade techniques sooo... * Visuals are good overall, even if on the simple side. Anyways, nice job overall. I hoped for better combat but free running is spot on. lbp.me up. dont know what i was thinkng. *the tommahawk is actually an axe that came with the patapon costume set with some decorations on it. *the camera feature was just saposed to be so you could look ahead. forgot to remove the upward looking camera. * the spawn point is a follower that follows you from above. i fixed the range so should work now. * enemies no longer spawn right in front of you thanks to a lil tweeking on the player sensors. * I havent implemented a hidden blade yet, been busy with lbpvita levels but thats why i made the bow attack. for long range so ist not a war of who can attack the fastest. also its a beta test of the bot. hasnt really been polished or anything. thanks for the reveiw, and the comments. | 2013-01-16 14:35:00 Author: Papp-CASS_777 Posts: 46 |
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