Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Help!
#1

can some one test this having an odd issue with sack bots

Archive: 8 posts


would some one test this to see if it happens to you

take a piece of holo 4 small grid by 2 small grid place controller on it place a sack bot in the controller capture it and place it back did it do whats in the pic ?

http://ib.lbp.me/img/ft/c8b8479fc9e61bf63345106792bccc14f097b05c.jpg
2013-01-15 12:37:00

Author:
JKY
Posts: 119


I'm having trouble understanding what you're trying to ask. Can you be more specific?2013-01-15 12:40:00

Author:
Unknown User


create a sack bot in a chair capture it place it dose it look like the pic cant be more specific then that?
for what ever reason all sack bots in chairs after the patch do this sky divein bit but the sack bot is in the chair or something is..
EDIT:
if it don't happen to anyone else i will just have to recreate what i have
2013-01-15 12:48:00

Author:
JKY
Posts: 119


Does it happen to you when you remake it? Because I'm guessing that sackbot/Seat were made before the patch, since I think it only happens to the ones made before.2013-01-15 18:13:00

Author:
lve_msg
Posts: 408


I tried and it was fine, the part that got me was I have the seats on a paused level so I can capture them into emitters with live capture, and there just floating. Why did Sony have to mess with something that didn't need to be messed with...
Thanks for confirming what I thought MSG
2013-01-15 18:24:00

Author:
JKY
Posts: 119


I finally have a glitched bot of my own like that now, I made one.

I went on the disc version 1.00 and updated it to 1.17 & made some sackbots in controlinators and some that emit in them.
Then I updated to 1.18 and did it on that patch just in case.
Then I backed up each level.
Went on my PS3 User and copied/imported the levels onto digital version of LBP2
& I had my own set of glitched bots.

Turns out it doesn't matter if the sackbot is emitted, just as long as the sackbot was in a controlinator in an earlier patch.

I discovered a glitch with the sackbot also.

Place the sackbot
Delete the controlinator
Hold R2, Select the sackbot, Select an object let go of R2
& now you can move the object into anything you want
& if needed put a movie camera on said object so you can always view it(since if you go to far it doesn't follow it)

If you didn't understand what the glitch is, it's a merge tool...
2013-01-16 05:24:00

Author:
lve_msg
Posts: 408


yeah I found the same use for it, also give you sack bot material quite easily.
but thank you for making me fell sane once again, thought I was loosing my mind for a min there.
2013-01-16 09:19:00

Author:
JKY
Posts: 119


Oh and there's one more thing I think, I'm not 100% how/why it happens since it doesn't work on some sackbots that are just as old.

I have 3 Story Mode Spaceships (http://i.imgur.com/ERRjB.png)(different designs) & they have sackbots in the controlinators, if I copy a sackbot out of the controlinator the sackbot goes through everything.

But if I make it so the sackbot exits the controlinator it doesn't go through everything, so I'm guessing when copied I don't get the whole sackbot.
2013-01-16 21:36:00

Author:
lve_msg
Posts: 408


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.