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#1

Souls of Teriza's Lost Sea

Archive: 4 posts


This is by far my best level in terms of detail. It is moreso an artistic level than a challenge. I am finding it difficult to balance this level of detail with a level that is still challenging and enjoyable. If anyone would like to work with me on a level feel free to message me, preferably on PSN.
http://lbp.me/v/72r6v7
2013-01-10 22:54:00

Author:
Unknown User


hmm, 1st, welcome to LBPC, it's always great to have new members join us. You should definitely head to the Introduce Yourselves (http://www.lbpcentral.com/forums/forumdisplay.php?6-Introduce-Yourselves) section of the site and make an introduction thread. 2nd, it's always best practice to at the very least, add a level link so that people can easily find the level. might also want to consider adding some pics to entice the reader to play it.2013-01-11 12:27:00

Author:
biorogue
Posts: 8424


Biorogue always spewing out the helpful comments. Welcome to LBPC zoyosjd, and yeah, basically what bio said. I'm glad to see you added a description for the level so people know what to expect from the level, but to make this level really, a success, it's usually good to add a link to the level's page on lbp.me. That way, anyone who might be on their phone or computer who want to play the level but can't get to the PS3 can get on the page, queue the level and remember to play it when they're back on LBP. Pictures are also a great way to preview your level and get people interested. (IDon't think I'm trying to make you sound dumb though.)

In case there's trouble finding the lbp.me link, (I know I've had trouble myself) here it is. You can just copy and paste it to your opening post for this thread.

http://lbp.me/v/72r6v7
2013-01-12 15:40:00

Author:
Dragonvarsity
Posts: 5208


I found this level to look good at times, but it lacking at others.

You do have some good detail for some parts, but it's a little inconsistent, especially towards the end in the cave. I'd imagine that was done on purpsose because of the darkness that hits, but there is still a good amount of time where the player can travel along the path and see the visuals just drop off suddenly.

Beyond that, there were just some minor things. For instance, the default level wall is visible to the left of the starting point, which might be on purpose, but I personally try to avoid it. Additionally, te rockfall could use some soundeffects to make it more prominent.

Hope my feedback helps some. God job on the level.
2013-01-17 23:00:00

Author:
xxMATEOSxx
Posts: 1787


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