Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet Karting [LBPK] Everything Else LittleBigPlanet Karting
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3D structures....
Archive: 17 posts
I can't tell you how disappointed I am with this game. I don't think its a bad game but United Front has made so many terrible calls with the editor I have to wonder if anyone on their development team was sane. Obvious is the distinct absence of the very useful corner editor tool which has already been discussed to death. But now apparently we cannot flip shapes either which makes mirroring objects nigh impossible. But what really took the cake was grid-mode. When I tried it I found UFG had made the brilliant decision to make the slider move in massive increments. Since the highest it goes is 90 degrees one would naturally conclude that it would be possible to tweak an objects angle by 45 degrees (halfway). But no, apparently not, 48.5 makes much more sense. I have never witnessed such evil as this before now. Well in short I'm trying to make some 3D shapes to keep in the poppit for general use. most recently I tried to make an octagonal pyramid but it ended up with cracks between some of the walls. Anyway I would be really grateful if someone could give me some tips on how to better line up all the components. Perhaps someone with more mathematical ability who knows trigonometry still could share some ideas on how to triangulate distances and angles better? I dunno, but what I'm doing now really isn't working for me. In closing, let me whine some more. I was really excited for this game because it finally looked like it would allow me to create truly 3D environments (even if players are stuck on a track) but it still seems highly limited as building outside of the cardboard cut-out style used throughout story-mode is simply an exercise in frustration. I never built anything in LBP2 because side-scrolling really didn't interest me much and I worked on some top-down stuff but the logic soon became more difficult than I was willing to deal with. I should really come back to those but for now I would really like to create some stellar LBPK environments. Thank you everyone. | 2013-01-10 08:39:00 Author: Unknown User |
Moved to [LBPK] Everything Else | 2013-01-10 14:23:00 Author: Lady_Luck__777 Posts: 3458 |
Moved to [LBPK] Everything Else Why? I was looking for "help" in create mode. | 2013-01-10 23:10:00 Author: Unknown User |
Because almost none of the content in your post is actually asking for help in using the create mode. Just about all of it is complaining, griping, and bellyaching about the create mode The only thing even resembling a request for help in your post is this: Anyway I would be really grateful if someone could give me some tips on how to better line up all the components. Perhaps someone with more mathematical ability who knows trigonometry still could share some ideas on how to triangulate distances and angles better? I dunno, but what I'm doing now really isn't working for me. No mathematical ability is required to do what you are asking. You have to manually and visually line up your objects to form the desired shape or primitive you want. To ensure your new composite object is treated as one, use the Grouping Tool to combine everything into one object. Yes, making complex shapes is currently a pain in create mode, and it has some glaring bugs. However, people have learned to work around these limitations and improvise in creating different shapes. You want spheres? Use the included Balls objects and color them to your desired color. It seems like to me you put hardly any time getting used to the create mode, instead writing a long-winded complaint about it as one of your first posts in this forum. LBPK's create mode did seem strange and alien to me when I first started using it, especially compared to LBP1 and 2's create mode, but I put in time into getting familiar with it and I got comfortable with it. I advise you to do the same. | 2013-01-10 23:56:00 Author: JudgeSpear Posts: 122 |
It seems like to me you put hardly any time getting used to the create mode, instead writing a long-winded complaint about it as one of your first posts in this forum. LBPK's create mode did seem strange and alien to me when I first started using it, especially compared to LBP1 and 2's create mode, but I put in time into getting familiar with it and I got comfortable with it. I advise you to do the same. I'm pretty miffed you would say such a thing. Let me ask you how much time one should put into making a cone out of an octagon and 8 triangles? Well it probably took about 30 minutes by my estimate. A floating rock that had to be scrapped due to a lot of ugly intersecting vertices? A good hour. back in LBP2 I could make a floating rock in about 3 minutes. Of course its 3d but I think if Mm had developed this one they probably would have included something to detect vertexes and their own corner editor tool that was in the very first game. Its obvious UFG made some bad and arbitrary decisions. That is what frustrates me. Hell I would be happy with an in-game protractor and ruler. And I know you can paint a ball for a sphere (although the stickers work half as well). This was mostly an exercise to get used to the interface for me and to have some basic shapes I could edit and combine to create different objects. I'm trying to make a ship right now with a tapered hull, I don't see anyway to improvise that. And while I lack the knowledge of how to apply them, I am certain there are mathematical principles you could apply to measure angles while in create mode. | 2013-01-11 00:15:00 Author: Unknown User |
Why? I was looking for "help" in create mode. Your thread appeared to be more of a fustration issue without a specific help question. Also, there is no need to become hostile with other members responses. The only thing that will accomplish is a thread lock. | 2013-01-11 00:23:00 Author: Lady_Luck__777 Posts: 3458 |
You have to realize there are some things you cannot make easily. This is not a full-fledged 3D modeling environment. A lot of things had to be dumbed down to make creation accessible to everyone. Look at what has been created by sheer improvisation in LBPK's create mode: https://lbpcentral.lbp-hub.com/index.php?t=77236-Pod-Racing-Er-Karting https://lbpcentral.lbp-hub.com/index.php?t=76983-Last-Frontier! | 2013-01-11 00:44:00 Author: JudgeSpear Posts: 122 |
Also, there is no need to become hostile with other members responses. As far as I can tell that hasn't happened. I guess this is one of *those* forums. EDIT: You have to realize there are some things you cannot make easily. This is not a full-fledged 3D modeling environment. A lot of things had to be dumbed down to make creation accessible to everyone. Look at what has been created by sheer improvisation in LBPK's create mode: https://lbpcentral.lbp-hub.com/index.php?t=77236-Pod-Racing-Er-Karting https://lbpcentral.lbp-hub.com/index.php?t=76983-Last-Frontier! I am very impressed with what people have done in LBPK so far. The Last Frontier is probably my favorite Karting level so far. First one I hearted. However I'll say that there are guys in Japan who can turn a post-it note into a fire-breathing dragon. You may well have summarized my point with the word "accessible". I feel as if the interface is a little too inaccessible for youngsters who will become frustrated with the button combos needed to rotate the screen and objects, change the dimensions of shapes, undo errors, and move things around. It is a relatively technical process. Yet someone like me who really wants to get into the nitty gritty of it ends up stifled by this sharp drop off, where the development team seems to be forcing you into the cardboard cutout aesthetic. And having to rely on good visual judgement and fine motor skills (neither are areas I excel in) to just create a basic polyhedron isn't fun. I'm not about to give up on this game or anything like that, I have a basic right to complain as a consumer. | 2013-01-11 04:41:00 Author: Unknown User |
I feel as if the interface is a little too inaccessible for youngsters who will become frustrated with the button combos needed to rotate the screen and objects, change the dimensions of shapes, undo errors, and move things around. Well, I'm only 12 and I find that create mode isn't very complicated, but maybe that's because I played LBP2... | 2013-01-11 05:22:00 Author: ConanUltimate Posts: 104 |
Other people have complained here about the same things you've mentioned, but the way you come across is with a huge sense of entitlement. There are ways to get things to work in LBPK. You just have to find ways around what you normally would do. Realize that LBPK's create mode cannot do everything. LBP1 and 2 have been out for 4 and 2 years respectively, and the sequel continues to receive updates. LBPK has been out just over 2 months. LBPK has had disappointing initial sales, so we do not even know if UFG is even supporting LBPK now. Only a new patch or DLC confirmation will verify that LBPK is still alive to the developers. You are trying to do, quite frankly, impossible things in LBPK's create mode. This is not a full-fledged 3D modeling environment; having that facility, you might as well pack an actual 3D modeling program into the game, and that will make it far more inaccessible than how you claim the current LBPK create mode interface to be. You need to spend a lot of time getting familiar with LBPK's create mode. Spending 30 minutes creating a cone and 1 hour creating a rock is not enough. I'm talking about weeks and months of experience with the editor. I've been using LBPK's create mode since I got into the beta back in July 2012, and I'm STILL learning new things in it. Very knowledgeable LBPK creators like IvoYaridovich, TheAdipose, and more can help you if needed. You have the right to complain, but doing it too much will serve no other purpose but to annoy others. Put that energy into asking for help from experienced LBPK creators instead. | 2013-01-11 05:45:00 Author: JudgeSpear Posts: 122 |
Other people have complained here about the same things you've mentioned, but the way you come across is with a huge sense of entitlement. Okay if you say so | 2013-01-11 06:01:00 Author: Unknown User |
You just have to get used to these changes. Or just stick with other lbp games. | 2013-01-12 03:27:00 Author: Sunbunny23 Posts: 995 |
I somewhat agree with Jack. It seems like the create mode is super close to what it needs to be, but there is like 1 thing that is missing which causes everything to become incredibly difficult. I guess that saying "So close but yet so far" is relevant. That being said, what you want can be done, it will just take forever. This is the first LBP I've played where I'm incredibly skeptical as to whether the creators used the in game level editor to make the story levels or not. If they did it must have extended the total dev time by a loooong time! But its cool. Games like this and Forza just make the things you make /that much/ cooler since people know this stuff is broken, they know it takes forever, so if you make something even moderately cool I think you'll gain a lot of respect. The level that LBP1&2 are at, you could make a masterpiece but it would be a 'meh' to most people because the bar has been raised so incredibly high already in those games. So make the best of what we have and I'm sure you'll come up with something great, just have patience. | 2013-01-12 03:44:00 Author: Mooshywooshy Posts: 28 |
I somewhat agree with Jack. It seems like the create mode is super close to what it needs to be, but there is like 1 thing that is missing which causes everything to become incredibly difficult. I guess that saying "So close but yet so far" is relevant. That being said, what you want can be done, it will just take forever. This is the first LBP I've played where I'm incredibly skeptical as to whether the creators used the in game level editor to make the story levels or not. If they did it must have extended the total dev time by a loooong time! But its cool. Games like this and Forza just make the things you make /that much/ cooler since people know this stuff is broken, they know it takes forever, so if you make something even moderately cool I think you'll gain a lot of respect. The level that LBP1&2 are at, you could make a masterpiece but it would be a 'meh' to most people because the bar has been raised so incredibly high already in those games. So make the best of what we have and I'm sure you'll come up with something great, just have patience. Thanks for the encouragement. I actually worked out a fairly agreeable solution to my problem with the ship which seems obvious looking back. I just made a bunch of thin layers and overlapped them while slightly increasing the size. It looks blocky but I suppose not everything can be perfect. Still I think there will be some cases where this aesthetic just doesn't fit. | 2013-01-12 18:46:00 Author: Unknown User |
Yeah, you're limited to what kind of objects you can make in LBPK. It just takes a lot of improvising. Making the giant robot alien in my level War of the Sackworlds was not easy. It took me a good 3 to 4 hours to build all the components and another 2 to animate the legs, along with setting up the logic so that they aim and shoot at nearby players while playing a sound. | 2013-01-12 21:28:00 Author: JudgeSpear Posts: 122 |
Hopefully no one gave this suggestion already. All of the posts here are pretty long, but maybe this will help if someone hasn't already said it. There are many, many objects that you could use to create 3D structures. If you know how to sticker, you could turn those objects into whatever you want. If you capture the objects, you have more freedom when it comes to resizing them. I think a lot of people try to create solid, 3D structures using just the basic brushes. They're great, but if you're looking for something cone-shaped for example, try using a cone in the Battle Arena objects section. If you want something kind of cone-shaped but not completely, then use that cone as a base, and apply the basic shapes around it while deleting the cone after the fact. If you want something to appear 3D, you sometimes don't even have to create the whole thing piece-by-piece. Just make one section and copy it over and over again until it's to your liking. There's a lot of trial and error involved, but it's also good to know how to break down each shape you'd like to use too. | 2013-01-13 22:36:00 Author: Remy Posts: 252 |
I can't tell you how disappointed I am with this game. I don't think its a bad game but United Front has made so many terrible calls with the editor I have to wonder if anyone on their development team was sane. Obvious is the distinct absence of the very useful corner editor tool which has already been discussed to death. But now apparently we cannot flip shapes either which makes mirroring objects nigh impossible. But what really took the cake was grid-mode. When I tried it I found UFG had made the brilliant decision to make the slider move in massive increments. Since the highest it goes is 90 degrees one would naturally conclude that it would be possible to tweak an objects angle by 45 degrees (halfway). But no, apparently not, 48.5 makes much more sense. I have never witnessed such evil as this before now. Well in short I'm trying to make some 3D shapes to keep in the poppit for general use. most recently I tried to make an octagonal pyramid but it ended up with cracks between some of the walls. Anyway I would be really grateful if someone could give me some tips on how to better line up all the components. Perhaps someone with more mathematical ability who knows trigonometry still could share some ideas on how to triangulate distances and angles better? I dunno, but what I'm doing now really isn't working for me. In closing, let me whine some more. I was really excited for this game because it finally looked like it would allow me to create truly 3D environments (even if players are stuck on a track) but it still seems highly limited as building outside of the cardboard cut-out style used throughout story-mode is simply an exercise in frustration. I never built anything in LBP2 because side-scrolling really didn't interest me much and I worked on some top-down stuff but the logic soon became more difficult than I was willing to deal with. I should really come back to those but for now I would really like to create some stellar LBPK environments. Thank you everyone. I will admit LBPK's create mode is actually quite disappointing for me but I guess we all are going to have to deal with it. But if there's only a couple of things that UFG are willing to do to make improvements for this game, all I ask for are the useful tools that we had in LBP2 that are absent in LBPK, including bolts, rods, strings and of course the corner editor. | 2013-01-17 21:01:00 Author: MSTER232 Posts: 247 |
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