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Four players with controllinators?
Archive: 4 posts
How can I make four different players (or even 2 for that matter) get into different controllinators? Like at the start of a level to make them play as different characters, how can I make player 1 consistently a certain character while player four is consistently a different character? Also, the same goes for a character select screen. How can I make it so that they all have their own cursor to select a character and when they pick that character they will go into the right controllinator. Sorry if this doesn't make sense, I hope it does, but thanks for any help. | 2013-01-09 04:34:00 Author: EndofLight Posts: 24 |
When entering a level, the players all enter in order. This makes it very handy when making sure players get in the right controllinator. What I usually do, is have my player 1 controllinator the closest one to the entrance, the 2nd player one next, and so on. Make sure all the contorllinators have Auto-enter on and that their radii have the entrance within them. I have never had any problems with this, it works quite well. For your cursor problem, I don't exactly know what you mean.. Are you asking for the players to pop out of their Character-Selector-Controllinator and enter a controllinator that controls the character they chose? I'm quite sure there is an easier way to make this work. However, I have never tried doing a character selection menu before.. So I probably won't be able to help you. I haven't even played LBP2 in months.. I'm surprised I even know what a controllinator is still Good luck with your project! I hope I helped! | 2013-01-10 22:51:00 Author: Wolffy123 Posts: 406 |
Once you have each player in its original controllinator, use that controllinator for the character selection. Once it's determined which character is selected, have it activate a follower that takes you to that character, and dumps you out. Have the controllinator on the character also be auto-enter, but with a low radius. | 2013-01-11 01:11:00 Author: Brannayen Posts: 438 |
EndofLight I have a level on my moon that I just published to see if this is what you are looking for. If it is its a bit of advanced logic. what I did was have 4 sack bots with in-out mover on it per player then 4 different costumes. when the user makes there selection, It emits said sack bot and ejects the player. This is quite simple to do but can cause you to pull your hair out http://lbp.me/v/hkx8fx | 2013-01-15 11:49:00 Author: JKY Posts: 119 |
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