#1
Hud Help Please
Archive: 4 posts
Two parts to this...... 1- how do you get the score countdown to work? 2- I have 5 custom sticker frames that I'm using as a life counter I need one sticker to disappear on each death, after the 5 are used game ends. So far nothing I've done works but logic isn't my strong point....thxs in advance. | 2013-01-08 17:59:00 Author: Flaming-Wreckage ![]() Posts: 54 |
1 - What kind of work? We need more details, really. 2 - Hook a reset sensor up to a counter set to 5 to count the deaths, then link the output to a sequencer set to positional, and put batteries on that to control the 5 sticker hud gadgets. Stretch the lengths of the batteries to make steps so that at 0 deaths, all 5 stickers are active, at 1 death only 4, etc. | 2013-01-08 19:10:00 Author: Rogar ![]() Posts: 2284 |
Roger 1- i would like it to count while you are doing the level the faster you complete the level the more points you receive. | 2013-01-08 19:23:00 Author: Flaming-Wreckage ![]() Posts: 54 |
Two parts to this...... 1- how do you get the score countdown to work? 2- I have 5 custom sticker frames that I'm using as a life counter I need one sticker to disappear on each death, after the 5 are used game ends. So far nothing I've done works but logic isn't my strong point....thxs in advance. To answer your questions: 1 - I've never used the score countdown for the HUD so I can't tell you on how to make it work other than checking your HUD tweakers. 2 - This I can help you with. The custom sticker frames need to have different "names" so go into the HUD and tweak them with appropriate names e.g life5 life4 life3 etc. If you want the lives to be permanently gone once they are lost then this is easy: You can have a selector with 6 outputs. Leave the 1st output blank and then connect whatever you're using to trigger "deaths" to the cycle part. Once you've done this place 5 toggle switches, all of them set to on as standard. Then connect them to a HUD tweaker paired with the corresponding sticker frame and set the HUD tweaker to be On/Off for the input settings. This means that as long as the toggle switch isn't deactivated then it will appear on screen but as soon as a death is triggered then one of the sticker frames will disappear. But if you're going to have a power up within your game that allows you to have an extra life, then this is where it becomes more difficult. I would have to record a video showing you how to do this. | 2013-01-13 14:34:00 Author: MSTER232 ![]() Posts: 247 |
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