#1
Reload system
Archive: 5 posts
Hello community! i have recently made a reload system and wanted to share it with the community. Here is what is does. The system by default has 6 shots. once you fired all six shots and you see that your HUD displays a 0, you can press the square button to reload. If you would like this object you can get it here: http://vita.lbp.me/v/-b2p9 Here is a pic of what it looks like: http://i.imgur.com/SkDr0.jpg For anyone interested here is the logic! i know, it's a little messy ![]() http://i8.api.vita.lbp.me/img/ft/dc81f24e7f67495dbabbdd58ac892106f637c5f9.jpg | 2013-01-08 05:37:00 Author: LJRobey ![]() Posts: 122 |
Looks cool. I think I could make one simpler though. You need 1 counter,timer,and switch, and the emmiter. 1. invert the counter. 2. connect it to the and switch. 3. connect square to timer. 4. connect timer to reset the counter. 5. connect R to the timmer and the and switch. 6. connect and switch to emmiter. 7. make sure emmiter is 1 shot. You should be done. You can add sounds if you want. I think this is how it goes but im not 100% sure cause it haves to be step by step. Reload will have a time of anything you choose like other fps games. Of course I haven't played your level yet so I have no idea how yours would work. EDIT: Can't play it. Have you tested it? You left a checkpoint outside of the level and I can't get anywhere. | 2013-01-08 23:17:00 Author: Sunbunny23 ![]() Posts: 995 |
Whoops! sorry for the inconvenience. Should be fine now though! | 2013-01-09 02:28:00 Author: LJRobey ![]() Posts: 122 |
Ok. After playing it again. The stuff really does work but I think you just did it the hard way with the reload system. So yea my steps are simpler but still you did a very good job! ![]() | 2013-01-09 03:04:00 Author: Sunbunny23 ![]() Posts: 995 |
Haha thanks! Any i usually some how end up taking the hard way on logic! ![]() | 2013-01-09 06:20:00 Author: LJRobey ![]() Posts: 122 |
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