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#1

Reload system

Archive: 5 posts


Hello community! i have recently made a reload system and wanted to share it with the community.

Here is what is does. The system by default has 6 shots. once you fired all six shots and you see that your HUD displays a 0, you can press the square button to reload.

If you would like this object you can get it here: http://vita.lbp.me/v/-b2p9

Here is a pic of what it looks like:
http://i.imgur.com/SkDr0.jpg
For anyone interested here is the logic! i know, it's a little messy
http://i8.api.vita.lbp.me/img/ft/dc81f24e7f67495dbabbdd58ac892106f637c5f9.jpg
2013-01-08 05:37:00

Author:
LJRobey
Posts: 122


Looks cool. I think I could make one simpler though.

You need 1 counter,timer,and switch, and the emmiter.
1. invert the counter.
2. connect it to the and switch.
3. connect square to timer.
4. connect timer to reset the counter.
5. connect R to the timmer and the and switch.
6. connect and switch to emmiter.
7. make sure emmiter is 1 shot.

You should be done. You can add sounds if you want. I think this is how it goes but im not 100% sure cause it haves to be step by step. Reload will have a time of anything you choose like other fps games.

Of course I haven't played your level yet so I have no idea how yours would work.

EDIT: Can't play it. Have you tested it? You left a checkpoint outside of the level and I can't get anywhere.
2013-01-08 23:17:00

Author:
Sunbunny23
Posts: 995


Whoops! sorry for the inconvenience. Should be fine now though!2013-01-09 02:28:00

Author:
LJRobey
Posts: 122


Ok. After playing it again. The stuff really does work but I think you just did it the hard way with the reload system. So yea my steps are simpler but still you did a very good job! 2013-01-09 03:04:00

Author:
Sunbunny23
Posts: 995


Haha thanks! Any i usually some how end up taking the hard way on logic! 2013-01-09 06:20:00

Author:
LJRobey
Posts: 122


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