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Sound objects and the Player Only setting

Archive: 2 posts


Basically, my track has lava flows which when driven over for a few seconds trigger an alert sound for each individual player (i.e., player 1 has the sound going, but player 2 can't hear it). With the speakers connected to the trigger logic, you can hear the sound coming off of the AIs when you are close to them, when it is not active on yourself. When speakers have an input (not triggered by player proximity), the player only setting is not available.

It is however available when the speakers are on a sequencer. Problem here is, the sound I'm using is a loop sound (with the * after its name). If I put it on a sequencer, the sound plays indefinitely even after the sequencer has been reset, and will continue to stack more loops of itself each time the trigger signal is received. I have tried a non-looping sequencer with each stripe set extra long and the speaker stretched to the end, as well as a looping sequencer with normal settings.


Each kart has a different color via tags on spawnpoints. Lava flows have a tag sensor with a transmitter for each of the 8 colors which sends signals to the karts. On the karts, the 'on lava' signal is received when driving on a lava flow, which pushes up a timer set to start/stop. The timer controls the HUD gauge and is connected to a threshold which triggers the alert sound and a few sparking and smoke effects that come off the kart at 70%. The timer stops counting where it's at when the player goes from driving on lava to normal track and resets when either the 'cooling' signal is received, or when the kart resets by weapons/manual/etc through a reset sensor. When the timer resets, the gauge zeroes and the effects stop like they are supposed to. The sound does not reset when it is on a sequencer. When on the chip itself, it stops fine, but cannot be set to 'player only'.


TL;DR,
-Need a loop sound to play and repeat on a trigger and stop when stop signal is received, but only be audible by the person who triggered it
-Sound objects cannot be set to 'player only' when connected to logic, spawn point or otherwise
-Loop sounds on sequencers do not stop when the sequencer does.
2013-01-07 23:00:00

Author:
Eanikran
Posts: 79


If you put the sound object inside the player, wouldnt only the player hear it unless the other players were very close?
What if you put the sequencer on a microchip and deactivate the microchip - will that stop the sound?
2013-01-08 20:01:00

Author:
TheAdipose
Posts: 533


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