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#1

AI not affected by handling tweaker?

Archive: 5 posts


I'm making a level that's supposed to have realistic-like driving. When I get in a car, the handling tweaker works as programmed, but I noticed that all of the AI are driving like usual, even though I put handling tweakers on their spawns too. They accelerate and have the same top speed as me, but they can make every turn without breaking, and I do! What am I supposed to about this? I need these AI to work!2013-01-04 23:24:00

Author:
hairybones1997
Posts: 8


You know you can also edit kart controls through global settings aswell, everybody gets affected.2013-01-06 18:18:00

Author:
zzmorg82
Posts: 948


I'm making a level that's supposed to have realistic-like driving. When I get in a car, the handling tweaker works as programmed, but I noticed that all of the AI are driving like usual, even though I put handling tweakers on their spawns too. They accelerate and have the same top speed as me, but they can make every turn without breaking, and I do! What am I supposed to about this? I need these AI to work!

Try a race brain in conjunction with the handling tweaker. This might make it work but I'm not sure.
2013-01-06 18:20:00

Author:
MSTER232
Posts: 247


I'll try using the global settings next time I get on. I've just been so busy this past week.
I already tried using the race brain, but it doesn't work the same way as the handling tweaker in that it uses turn use percentage instead of steering power value. I would never be sure if the effect would be the same.
2013-01-10 01:12:00

Author:
hairybones1997
Posts: 8


I know i had these working awhile ago when i made a few weapons change the stats of players. But its been awhile since i checked these so idk if they still work from the recent patch.

My theorys as to what could be wrong. (can't check till tomorrow to confirm)

My level was in an arena
The handling tweakers were activated by logic (selector)
I did not use brains at the time.
Bots handling might not be affected in race
They could be drifting at the turns (and might be unaffected by drift angle or handling because of that. i think this is the answer)
2013-01-10 02:44:00

Author:
JKthree
Posts: 1125


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