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#1
Sounds added to weapons don't work + more.
Archive: 5 posts
Hello, I've been trying to make a saw blade weapon that buzzes as it gets close, but the speakers don't seem to emit any sound when the weapon is in play (works fine if the object is not a weapon). I have tried focus turned up to %100 on both the speaker and the weaponator tweaks and nothing... Also, I added an impact sensor and effects emitter so sparks would fly out when the saw blade hit the wall, but also doesn't work in weapon play. Sorry if this is some stupid obvious problem and thanks in advance! | 2013-01-02 16:38:00 Author: Unknown User |
What does focus do? I never saw anything about it in the tutorial in-game and can't figure out what it's supposed to do. | 2013-01-03 01:24:00 Author: Unknown User |
What does focus do? I never saw anything about it in the tutorial in-game and can't figure out what it's supposed to do. Focus is like contrast. The focus features determines how loud that sound effect will be compared to other sound effects. If you had the focus on 80% and on another sound effect it was 30%, the sound with 80% would seem noticeably louder although the actual volume of the louder sound doesn't change I think. | 2013-01-03 23:26:00 Author: MSTER232 Posts: 247 |
Well, that's what I was hoping it would do, but no such luck. It's either very quiet or non-existent when on a weaponator. Oh well, it would have been nice to have that evil laugh for the sweet tooth flaming clown head weapon! lol | 2013-01-04 00:04:00 Author: Unknown User |
hmmm i have a weapon that spins and bounces and has sound and makes the camera shake but i'll have to look at the item again to remember if there was anything special i did, watch this space | 2013-01-06 20:40:00 Author: Unknown User |
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