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aar2697's LBP/LBP2/LBPV/LBPK Written Reviews

Archive: 7 posts


Well, I have four LittleBigPlanet games, much time on my hands (as always), and I am anticipating playing and reviewing all of your (hopefully) wonderful levels/games/tracks/songs. I will not review music that you did not compose. Please post the reviews I make of your levels on your level showcase threads. Here is how I will review..

I. Grade:

Levels/Tracks:
Effort: 50%
Gameplay: 25%
Visual Quality & Sound: 10%
Presentation: 15%
For levels/tracks, I understand that all of us are different when it comes to experience. I can tell if someone has been creating for 2 years or 2 weeks. So, I will grade as if some are first grade students and some are college students. This is especially why I included the effort category.

Music (Your music either sucks or it doesn't. I will be critical against music if I want):
Originality (Subjective, but I must include it): 20%
Volume Distribution Across Instruments: 20%
On key where intended (I can identify chromatics and accidentals; don't worry): 30%
Enjoyability: 20%
Rhythm Consistency (Again, subjective, but I must include it): 10%

II. Explanation for why your levels deserves x%

III. Tips for improvement

IV. My thoughts as I play through the level

V. Do I recommend others to play your level?

I will do an example by reviewing a level with proper title grammar and a name that looks enticing on the newest levels page.

Level: Belly of the Beast
Creator: Deantank
Lbp.me: http://vita.lbp.me/v/-5yfq

I. Grade: 77%: C+
Effort: 43/50 - B
Gameplay: 15/25 - D-
Visual Quality & Sound: 9/10 - A-
Presentation: 10/15 - D+
Happy face'd it

II.
Effort: You clearly tried your best to make something great. And it was great for your first level. However, I felt some parts felt very rushed. You should have tried to make the enemies more effective, placed the point bubbles in a consistent fashion, and cleaned up any tacky spots.
Gameplay: Enemies were terrible. The platforming was decent but understandable for a new creator.
Visual Quality & Sound: The visuals were very good for a new creator. I noticed some sound effects in the level. However, the level lacked music.
Presentation: I had no idea what was really going on. The theme was fairly consistent, though. Random animals in a forest..

III.
Work on making the platforming more complex and difficult. Make enemies that'll probably kill you if you don't kill them or avoid them. Put in music. Use the grid in the start menu. Remember to clean up visual flaws. Make the score bubbles neater.

IV.
This looks very good for a first level right from the start. I like the material diversity, the use of decorations, and lights. As I got further, I didn't like how a point bubble was implanted in the grass. The room with the docks above the water had a unique background that I liked. The passage to the Spider looked nice. The spider's area looked very natural, but I saw no use to the spider. The eels were too much out of the way to even be harmful; only those that want point bubbles would risk getting hurt by them. The dinosaur looked decent, but it still was fairly harmless like the other enemies.
The next room was well-decorated. However, the sponges attached to the elastic connectors wouldn't allow me to get the point bubbles above them. You should have kept consistent with the point bubbles around the sponges too.
The last area looked rushed and the enemies, which were sharks, again were harmless. I was not able to reach to destroy their brains either.

V.
No, but that doesn't mean that your future levels should not be played by others. I wouldn't recommend my old levels (check out PSN The_Maz if interested) be played by others because there are many better levels to play.
2013-01-02 12:04:00

Author:
aar2697
Posts: 143


Can you review this for me?
http://lbp.me/v/5fte2z
2013-01-02 23:03:00

Author:
IcyFlamez_
Posts: 118


Oh wow, I checked right in time. Sure!2013-01-02 23:07:00

Author:
aar2697
Posts: 143


Do not forget to post this review on your LBPCentral level showcase thread!

I. Grade: 94% - A
Effort: 48/50 - 96% - A+
Gameplay: 24/25 - 96% - A+
Visual Quality & Sound: 9/10 - 90% - A-
Presentation: 13/15 - 87% - B+
http://www.lbpcentral.com/forums/images/smilies/new/heart.png'd (All A's get hearts by me)
'd (All "passing" grades (70% or higher) get 's)

II.
Effort: You clearly put in an A+ amount of effort, but I felt some parts could have been worked on more, such as being able to pull down the boxes in the second to last area. The switches could have been made easier to shoot. Yet, the gameplay creativity and detailed graphics definitely overpower these minor flaws.

Gameplay: The level felt very unique, and the gun innovated typical platforming into something fresh. The minor flaws mentioned through part IV are what dropped it down a point. The puzzle difficulty and fast-paced-thinking requirement gave it a great score, also.

Visual Quality & Sound: The visuals were remarkable except for the boxy-looking area at the end of the long cutscene. I didn't notice many, if any, sound effects. I liked the music that was played throughout; music sequencers are always a plus.

Presentation: Overall, very good. Some parts confused me, however. And there didn't seem like a good amount of story to go with it.

III. Tips for improvement
Work on making things a bit more apparent on what to do. Add sound effects when needed. Keep up the good work!

IV. Comprehensive analysis
Until first cutscene..
I didn't know what was going on when I was behind the brick wall. Then, I walked forward and entered a marvelously designed room. I liked the change of layers; it felt very fluent. The switches with the gun were cool, but the first platforms moved slightly too slow. I was enjoying the level so far. The level continued to keep its theme. The area with the electric floor and raising/lowering platform was cleverly done. However, I had some trouble knowing how to solve it, but that's good. It's good to challenge the players. In the area where you had to activate the switches then jump to the next platform, I found it frustrating because the gun only works half the time; the hologram needs to be right on with the switch. So, I'd die often because I wouldn't realize the hologram was hitting the switch and it was too late. The part with the plasma shooting was nice. I didn't know until then that the hologram can go through walls to activate switches, so when I pressed the button first I thought I was going to die afterwards. The last section before the cutscene was cool with the secretish spot to get the music sequencer, but the actual puzzle was frustrating. I had trouble trying to get the hologram to touch the electric switch. I honestly didn't even notice the first time I hit the switch, and it took me about a minute to activate it the second time. Other than that, the first part was awesome; very impressive.

After first cutscene/new music plays..
I didn't know the orbs were harmful at first. The area was still creative, though. I had no idea what was going on when I was standing on the bouncepads or whatever I was standing on with the timer that boosted me up until I boosted up. The part with the moving block confused me (probably because I haven't played the first two parts). However, the cutscene was still done well. I liked the flashing blue and purple squares. When I entered into the forest, I thought the area shown in the cutscene looked boxy and kind of unnatural. But, you still did a great job making the box move in the correct position.

After the long cutscene..
The next area was impressive. I liked how you had to activate switches as you go, and some of the ways the platforms went about were cool. The area with the switches all over the place (after the second section of moving platforms + switches) confused me at first because I had no idea what to shoot first or second or third. The part with the blue platform going down and the red plasma confused me at first until I realized it was going down; I thought I had to go to the spot with the boxes. I accidentally brought a box the size of the pathway down, and it got stuck in there. Luckily, it was grabbable and I was able to pull it out. At last, I saw some guy at the pipe and heard some weird bass music. I don't understand why he jumped down there. Probably because I have done part 1 and 2.

V.
Yes.
2013-01-03 00:02:00

Author:
aar2697
Posts: 143


Hi, can you review my level: http://lbp.me/v/hcbt2- . It is board game in retro style: RETRO CONNECT FOUR 2P/CPU MODE, you can play with friend or against the cpu, there is also available Connect Four in classic style, thanks .2013-01-23 09:19:00

Author:
GILUPL
Posts: 102


Hi, could you review this?
http://lbp.me/v/bzk2ms
It's a movie, so if that's not your thing...yeah.
2013-01-23 14:05:00

Author:
Kalawishis
Posts: 928


I'd appreciate if you reviewed my LBPK track called Castle Seige https://karting.lbp.me/v/7chr Thanks!2013-01-24 19:42:00

Author:
ConanUltimate
Posts: 104


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