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#1

how do you make a Survival level in LBPK?

Archive: 18 posts


I want to turn my Silent Hill level into 12012-12-31 19:03:00

Author:
Unknown User


Even though this may not be the idea you had in mind, this video by TheAdipose may help:


http://www.youtube.com/watch?v=Oa_AW-HJQpI

You could probably change some of the logic up for the zombie Karts, maybe add impact sensors to disable to kart and possibly blow it up.

BTW: You posted this in the wrong section, but don't worry, a mod will move it soon.
2012-12-31 19:34:00

Author:
zzmorg82
Posts: 948


i was actually talking about these creatures I created, not AI driving Karts2012-12-31 19:47:00

Author:
Unknown User


This doesn't belong in the Level Showcase, I'll ask someone to move it. 2012-12-31 23:46:00

Author:
fireblitz95
Posts: 2018


Moved to [LBPK] Ideas and Projects2012-12-31 23:54:00

Author:
Lady_Luck__777
Posts: 3458


Thanks for moving this...srry, still getting use to this forum2013-01-01 00:53:00

Author:
Unknown User


It depends on what you're trying to do exactly. If you're apply the rule sets of silent hill you may have to sacrifice a couple things depending on how you want objects to act. I haven't figured it out yet, but if you're going to use static cameras you might have to get rid of AI karts all together and use paths on designed & designated objects coupled with weapon blast detectors, as the AI will trigger camera's as well. I believe.

If you're not using static cameras then just apply the "rules" of your preferred Silent Hill installment accordingly. Which I can help you with, give or take a couple things.

Is it going to be first person or third person? I'm assuming third person. First Person here is a little bit harder anyway, but it's a work in progress.

Also is this going to be a Survival, survival horror, a Silent Hill homage ect.

I can tell you what I've learned and where I've gone wrong with Rustwood in terms of atmosphere and controls. It's also worth noting that if you decide to do this in first person the player base isn't going to be expecting the control system of real Survival Horror games. And it's a tad finicky, backing up has dumbfounded me. I recall a way to strafe though, but I haven't applied or tested it yet. It was mentioned on one of Adipose's tutorials in a comment. But while earlier SH games still had strafing it wasn't really a big part of gameplay, not including the end of SH2.
2013-01-01 02:12:00

Author:
anarchowolf
Posts: 194


Oh its basically like battle setting in LBPK, but enemies appear and attack your Kart, making you lose points everytime you die, so you drive around collecting weapons to destroy them...like basically see how long you can survive for2013-01-01 17:07:00

Author:
Unknown User


Oh, in that case I suppose you just connect a reset sensor to a game ender. Game ends as soon as the player dies. For multiplayer maybe you can block resets and trigger the game ender after every player died.2013-01-02 23:01:00

Author:
Rogar
Posts: 2284


You should also be able to use threshold + counter combinations.2013-01-03 03:19:00

Author:
anarchowolf
Posts: 194


Thanks Guys! but will these suggestions help me out with making it so that the player gets points when killing a monster as well?2013-01-03 15:40:00

Author:
Unknown User


As I mentioned in that other thread, score givers will do that for you.2013-01-03 21:57:00

Author:
Rogar
Posts: 2284


ok Thanks!2013-01-03 22:42:00

Author:
Unknown User


How do you make it so every so often, the lighting in a level becomes dark and black...which in this state, more monsters come out and attack the players?2013-01-04 21:55:00

Author:
Unknown User


There are many ways, a sequencer for example. Use it to activate some monster emitters only at night, and the rest all the time.2013-01-04 22:17:00

Author:
Rogar
Posts: 2284


hm...ok...hang on roger, i'll add you to psn so you can help me with anything else i need

EDIT:

Roger, can you tell me (step by step) how to make certain monsters come out at night and the rest at day (also making the lighting change from dark to light every so often)?
2013-01-07 00:18:00

Author:
Unknown User


Sure. How's your current spawning system set up? Simply emitters set to emit every X seconds? In that case, take a sequencer, resize it to have two rows and two columns. Tweak it to loop around and set an appropriate time. Let's say your first sequencer column is day, place a global light tweaker set to daylight settings there and one or more emitters (or a battery connected to one or more emitters) underneath. Then you place a global light tweaker set for night settings and some nightly monster emitters on the second sequencer column. You can also play around with different durations (midnight monsters) by hovering over a gadget on the sequencer without selecting it, and stretching the gadget with left/right on the direction pad.2013-01-07 20:31:00

Author:
Rogar
Posts: 2284


^thank you! I completed it and just published!!!2013-01-12 03:26:00

Author:
Unknown User


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