#1
Battle Arena solely on Force Field Material
Archive: 7 posts
I've been creating a battle level trying to use the force field as the floor of the entire arena. When I do this the AI either drives around in circles or does a straight shot out of bounds. It's disappointing if I can not elevate the playing field. Anyone have a idea. Thanks. | 2012-12-28 02:46:00 Author: Verbal83 ![]() Posts: 109 |
Have you tried using path-finders? | 2012-12-28 14:43:00 Author: zzmorg82 ![]() Posts: 948 |
Yeah, I've set it to drivable. | 2012-12-28 15:56:00 Author: Verbal83 ![]() Posts: 109 |
If you set the drivable areas as drivable with pathfinders, then label everything else as obstacle, they 'should' stay on the drivable thing mostly. They won't always, but they should stay on it considerably better. | 2012-12-28 22:23:00 Author: IvoYaridovich ![]() Posts: 88 |
The issue also is that anything set up as a obstacle they ignore it. Matter of fact they seem drawn to it.. ![]() | 2012-12-28 23:33:00 Author: Verbal83 ![]() Posts: 109 |
Lol, try reverse psychology on them! Label everything driveae as an obstacle! | 2012-12-29 20:45:00 Author: Unknown User ![]() |
Lol... I'll try that. ![]() | 2012-12-29 21:59:00 Author: Verbal83 ![]() Posts: 109 |
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