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Object only walls?
Archive: 3 posts
In one of the levels I'm working on, I need there to be a wall which is solid to sackboy, but objects can pass through. I know how to make something sackboy can pass through but objects can't, but I was hoping to make something that is the opposite. Any ideas? Thanks! ^_^ | 2012-12-26 05:12:00 Author: theIronHorse Posts: 279 |
I think the only definite way is if the player controls a sackbot. Then you can load the sackbot with logic where if it touches the wall, it can no longer proceed in that direction (requires tag or impact sensors wired to the controllinator; this reply assumes you are familiar with all logic). The wall will need to be hologram material, so normal objects can pass through it. For a better aesthetic you might use glitched materials which have zero physical properties but look solid. The logic remains the same. | 2012-12-26 09:11:00 Author: Unknown User |
I think the only definite way is if the player controls a sackbot. Then you can load the sackbot with logic where if it touches the wall, it can no longer proceed in that direction (requires tag or impact sensors wired to the controllinator; this reply assumes you are familiar with all logic). The wall will need to be hologram material, so normal objects can pass through it. For a better aesthetic you might use glitched materials which have zero physical properties but look solid. The logic remains the same. I thought it would be something like that- thanks! | 2012-12-26 17:14:00 Author: theIronHorse Posts: 279 |
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