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#1
Banjo Kazooie-Rusty Bucket Bay
Archive: 11 posts
Hay guys i just finished my new Platformer that i started working on back in September,Just finished it to day its a remake of a level that i played on Banjo Kazooie .I did my best to make it like the Original If you get a chance give it a try. http://lbp.me/v/h7-v03 http://lbp.me/v/h7-v03 http://i1.lbp.me/img/ft/3c14f34781e0dc54a5b935943c8b318c20569c3a.jpg http://i8.lbp.me/img/ft/cc865706638c7eb517f90d4a776e258c2f38a81a.jpg http://i4.lbp.me/img/ft/504a9d2c6388fdcf537cc9b24527e449497174c0.jpg http://i4.lbp.me/img/bl/dd423f0550506c7c9d0467ba5d90a42fc1791b57.png | 2012-12-25 06:46:00 Author: Lbphart3 Posts: 813 |
I lol'd at Boss Boom Box. Insta-queued. | 2012-12-25 14:19:00 Author: Ostler5000 Posts: 1017 |
I'll play it when I can get back home to Texas. queued in the mean time. | 2012-12-25 17:35:00 Author: biorogue Posts: 8424 |
bonner123 is a huge fanboy of this game, he will play this. Me? I'unno. | 2012-12-26 04:51:00 Author: SLS10 Posts: 1129 |
I am a huge fanboy of this game, I will play this. SLS10? I'unno. | 2012-12-26 05:10:00 Author: bonner123 Posts: 1487 |
Awsome I did my best to make it like the original I have plans to make more . | 2012-12-26 17:10:00 Author: Lbphart3 Posts: 813 |
I played this last night. Your level was OK. Lacking a bit of polish, mind, but it was OK. However, that was to be expected - you've tried to do something fantastic, something rarely seen in the community - something extremely hard to do well - you've tried to create an open-world environment of sorts. Instead of the typical A-to-B layout most levels have, your level involves a lot of junctions and areas where 3 or more routes can intersect, so don't feel bad if things aren't as well put together as simpler level layouts. Honestly, I'd love to see more levels that focus on object-based adventuring. Perhaps not based on other games, mind. But, yeah, stick at this sort of level and I think you could stand out from the crowd with an entirely different level type. I've tried this before, but with little to no success. | 2012-12-26 19:02:00 Author: Ostler5000 Posts: 1017 |
Thanks Ostler5000 Im glad you liked it...Is there some way i could make it more polished? Thanks for the suggestions I'll see what i can come up with | 2012-12-26 22:36:00 Author: Lbphart3 Posts: 813 |
..Is there some way i could make it more polished? It's not really just one thing I can tell you - I think it's just practice. My little gripes were all layout-based, such as tiny little holes to enter, simplistic objectives and the like. Something you'll just gradually get better at over time. For instance, I feel Boss Boom Box was rushed. I was expected a proper battle with some sort of AI, instead, you just walk past him and lob a few eggs at an obvious Creature Brain. Although, perhaps that can be chalked up to trying to create a level that sacrifices too much to be as close to the game it's based on. Sackthing doesn't have Banjo & Kazooies moveset, and I can see you've struggled to stay faithful to the game, rather than just come up with your own idea that fits in better with the way Sackthing controls. | 2012-12-27 00:49:00 Author: Ostler5000 Posts: 1017 |
I did struggle lol i didin't know what else to do for Boss Boom Box.. Hes the first banjo Kazooie boss iv made...Iv been working on it for 3 months not sure what ill do next . | 2012-12-27 03:04:00 Author: Lbphart3 Posts: 813 |
have it in the que | 2012-12-27 08:00:00 Author: Unknown User |
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