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Infinite life checkpoint disarray.
Archive: 3 posts
Sorry if this has come up before, but I cant go through 128 pages! I have a level made with quite a few infinite life checkpoints in it. Trouble is (and this wasnt always the case, it seems to have corrupted over time) when you die, its pot luck, as to which ILC you'll pop out of. theyre not in sequence! Strange thing is, theyre all lit up as well (so dont respond when you approach them. Does anyone know how to fix this? I've tried Deleting individual checkpoints and replacing with a new one, but its still does it. Is there some LOGIC I can wire to them so they arent lit? Thanks. | 2012-12-24 10:18:00 Author: futureboy Posts: 74 |
What you've done is, you've set your level to 'Versus' instead of Co-op'. Co-op has the regular checkpoint system and scores. Versus levels have randomised respawns, split cameras and competitive scoreboards. And movie levels have no active checkpoints at all. | 2012-12-24 16:53:00 Author: Ostler5000 Posts: 1017 |
What you've done is, you've set your level to 'Versus' instead of Co-op'. Co-op has the regular checkpoint system and scores. Versus levels have randomised respawns, split cameras and competitive scoreboards. And movie levels have no active checkpoints at all. As simple as that!! Thanks! I set it to 'versus' so players wouldnt die if separated, not realizing it would have this side effect. seems you cant have everything so easily in lbp. (I dont want to set up bots tbh) Back to 'co-op' it is then! ....and they can just die! lol Happy Christmas everyone. | 2012-12-24 23:13:00 Author: futureboy Posts: 74 |
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