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The Movies (featured on Mm Picks and IGN) [images]

Archive: 58 posts


The Movies
PSN: Teebonesy
Location: Pacific Ocean, just west of USA
(Best results are to search for Teebonesy)

Hey everybody! Look out, here comes some craazy self-promotin'! Whoooaa!

I'm really not a fan of pimpin' and hustlin' and sellin'. I'm no pimp, hustler, or salesperson. Happily, somehow other people have done a great job for me in getting my levels seen.

This has been been featured on IGN's Level Lovers Anonymous feature (http://ps3.ign.com/articles/944/944012p1.html), as well as Episode 21 of the User Created Content (http://usercreatedcontent.podbean.com) podcast.

I always wanted to be the one to do a level based on the pilgrimage we all make to movie theaters in order to be told stories. It was important to not make the movie aspect a gimmick, but to incorporate it in a meaningful way, with commentary and gameplay and style and humor and real care for the subject. It happened amazingly fast - SubGnosis created a thread at the LittleBigWorkshop about how he managed to make animation work with his Ephemera series. Mikey-Flies and myself jumped into the conversation and started tinkering with concepts, from emitters to zoetropes. Mikey-Flies was the first one to get a really good working screen up (to a sackboy, about the size of a large screen tv). I was sold. I immediately set out to work on my own large-scale versions, which within a couple of days of intense building became the level that exists today.

http://i73.photobucket.com/albums/i202/teebonesy/IMG_4367.jpg

http://i73.photobucket.com/albums/i202/teebonesy/IMG_4369.jpg

http://i73.photobucket.com/albums/i202/teebonesy/IMG_4372.jpg

http://i73.photobucket.com/albums/i202/teebonesy/IMG_4391.jpg

http://i73.photobucket.com/albums/i202/teebonesy/IMG_4393.jpg

http://i73.photobucket.com/albums/i202/teebonesy/IMG_4397.jpg
2009-01-19 00:17:00

Author:
Teebonesy
Posts: 1937


Hey man. I'm glad you are here and I hope you become an active member of the forums. I saw your video on IGN and I was really impressed by what I saw and this forum could always use another great creator.

I actually haven't played it so far so I'll be sure to do that later tonight.
2009-01-19 01:23:00

Author:
Voltiare
Posts: 646


Thanks for replying! I played H.A.T.E. just last night! I thought it was incredible. I just wrote out a bunch of feedback, but I'll just post it in your thread instead of here. I couldn't finish it, but I intend to try again at some point, as the level really was engaging enough to make me want to come back. I'm just dreading that... that...

the w....

th... wh...

weel.....

*seizure*
2009-01-19 04:05:00

Author:
Teebonesy
Posts: 1937


Yes, yes, the wheel is hard. It is an execution after all.

Well, I just finished your level and it was just as awesome as I thought it was going to be. The trolley ride was alright. It wasn't boring, but it is a lot of just holding down R1. The movies were really cool, the dialog was funny, the black and white look is fitting, and and the technical aspects of the movies has to be impressive.

5 stars and hearted.
2009-01-19 07:36:00

Author:
Voltiare
Posts: 646


The trolley ride has been through many iterations! The earliest version of it was effing insane. Even WITH actual working movies in the level, most of my comments were "holy crap, that trolley ride was nuts!"

The problem was, it broke 1 out of 3 times. I had to tighten up my screws a bit. It slows the ride down, but makes it more stable. I'd LOVE to have the best of both worlds, and have it outrageously intense and still not break on me.

Here's what happens -
I've got a rubber wheel with a regular bolt pinning it to a solid-layer arm that is then pinned to flat arm by another regular bolt. That arm is attached to the trolley. So essentially there's one joint, which I call the elbow.

If the elbow is bent when the trolley falls to a new track, it absorbs all the shock and it's safe.
If it's fully extended when it lands, all of the energy pulls on the bolt, and often breaks it. It still happens in fact.

I'm open to changing the elbow system altogether, but I do want it to be a kind of twirly crazy ride. The problem I've found is in using a bolt, if I want the wheel to get any decent amount of speed, the "strength" attribute needs to be pretty low.
Low strength=tendency to break.
I could try a motorbolt, but I'd have to add in some switches to change the direction.

Would it be more stable if I used a metal wheel or something like that instead of rubber? I don't think that'd matter, as the problem is in the joint at the bolt...
2009-01-19 09:59:00

Author:
Teebonesy
Posts: 1937


Try cutting a 3 (or 7 counting the betwixt lines) plane circle-shaped hole straight through where your bolt is at in place of the bolt, and put what is essentially an axel or support strut in the hole with the same object you cut the hole with. It's basically cut, add, highlight, detach - it functions as a beam that allows for swivel and roll, and from my testing has proven to be more stable than the slip-easy bolts. It's not fool proof by any means, but worth a try.

Layering this axel with multiple materials and axels inside of it can increase it's strength as well. Same for the materials around it.
2009-01-19 10:21:00

Author:
Unknown User


So I played this the other day and was really impressed. Here are some thoughts:

The whole black and white choice fits perfectly with your theme and really set the tone for the player so great choice!

Although the trolley ride wasn't mind-blowing there were a couple of really cool moments such as passing by the massive King Kong cutout, very cool.

I loved the big MOVIES logo and your use of lighting here.

I really enjoyed all the funny dialogue you put into the level, it gave the level some character.

And now to the most important part: THE MOVIES! There have been a handful of moments in LBP that have really made me stop and say "wow!". This was one of them. The animation effec here was incredible and I am very curious as to how long it took you to create it and tweak it so that it looks so smooth. The whole constrcution of the theater itself is perfect and the curtains closing are the icing on the cake. My favorite movie was the first one, something about that giant wave lol. It seems like on the second movie you used some custom stickers so lots of respect for that. The movie posters were cool too and some of the dialogue really made me smile.

I do not really have any suggestions because you picked a very specific style of level to do and everything you did within that construct works perfectly.

I did not hesitate to give this 5 stars and a heart! Great work and if you decide to do a sequel then I would love to have a couple of more movies in the mix
2009-01-19 12:19:00

Author:
OCK
Posts: 1536


Great work and if you decide to do a sequel then I would love to have a couple of more movies in the mix

Thanks so much for the feedback! Very much appreciated. I've considered doing a sequel for some time, and utilizing a number of reel-changing, film-lengthening tools that we've been exploring. Mikey-Flies, the LBP genius who got the first zoetrope-style animation machine working, has a pretty mind-boggling idea for how to get lengthy movies working absolutely seamlessly. But it's quite complex and will take a hell of a lot of testing.

The trolley ride I've always wanted to do better. The idea as I mentioned earlier is to make it this mind-boggling nightmare ride. "No... no... not the trolley!!" Instead it's become sort of a joy ride with lots of expressionistic-urban scenery to enjoy. (there was an old version of the level with NO scenery! Imagine sitting through THAT.)

I just finished making a few aesthetic changes to The Movies. Gameplay wise it's a bit easier (the "V" letter is no longer slanted, so it's way easier to platform), there's now a cool animated popcorn sign in the concession (I actually really like it how it came out, and am tempted to use it elsewhere in the level, maybe the front lobby), King Kong has teeth and a lady, several lighting tweaks, a few more adjustments, like hiding the piston bases on the ice cream and removing a few other eyesores, and by far my favorite addition is the new scoreboard at the end. It's something I've always wanted to add to that level but couldn't squeeze it in. I shall say no more!

I also should probably give a bit of background on the 3 movies I chose.

The first one is a parody of Koyaanisqatsi, directed by Godfrey Reggio and featuring some of the most amazing cinematography in the history of film, by the great Ron Fricke. One of my favorite movies. Well-known and oft-parodied for its use of urban time-lapse and Philip Glass music.

The second one is basically a plug for my actual movie (as I'm a filmmaker here in BigScaryPlanet), The Library Chronicles. Anyone interested can peruse what's available at www.thelibrarychronicles.com (http://www.thelibrarychronicles.com)(I also have a post in this thread (https://lbpcentral.lbp-hub.com/index.php?t=t=7607)). The site contains all of episodes 1 and 2 (years-old films that are a dark joy for twisted souls), and a scene from the 3rd one.

We're currently working on the latest entry in this long-running short film series. It's going to be a big project when it's finished (it's big now, and we're only halfway there!), and I'm very much looking forward to getting the **** thing done so I can start sharing it with the world.

The 3rd movie, as most people recognize, is based on George Melies' Le Voyage dans la Lune. One of my all-time favorite movies, of which I've seen countless times. A common fantasy of mine is to have been alive during that time and been involved in filmmaking, to essentially be a contemporary or competitor for Melies and Edison. Melies did with film what we get to do with LittleBigPlanet - exploring this incredible new thing, finding what kind of tricks we can squeeze out of our tools, always attempting to create something magical and surprise people with what's possible.
2009-01-19 13:57:00

Author:
Teebonesy
Posts: 1937


loved "The Movies" one of those holy cow moments on when I watched it. The parodies are great love the voyage to the moon one great stuff. hope to see another one soon, and welcome to the forums.2009-01-19 14:31:00

Author:
OverWork
Posts: 873


The first one is a parody of Koyaanisqatsi, directed by Godfrey Reggio and featuring some of the most amazing cinematography in the history of film, by the great Ron Fricke. One of my favorite movies. Well-known and oft-parodied for its use of urban time-lapse and Philip Glass music.

OMG, i finally found somebody that know these incredible movies that are Koyaanisqatsi, Powaqqatsi and Naqoyqatsi!!!
You just gave me a great smile on my face!
Be sure that i will take a look to your level and will be back to comments!

Koyaanisqatsi...Koyaanisqatsi (soundtrack in the ears...)...Koyaanisqatsi...
2009-01-19 14:46:00

Author:
Takelow
Posts: 1355


You know how I feel about the levels, Teebonesy. The movies is one of my favorites. ^_^2009-01-19 18:09:00

Author:
xkappax
Posts: 2569


Hey there, Teebonesy! Just want to drop in and give some feedback, although I have reviewed your level before on gamefaqs, I would like to throw a quick comment on your level here! This level is good! I like how you took an artistic idea and actually made you (gasp) WORK FOR IT! So often do people make an artsy level, I go in to look at it, say "oh, isn't that nice" and leave, never to return. But you actually have to make it through some platforming to get there and it pays off! (I mean, it IS a game after all, you SHOULD have to, y'know, run and jump and whatnot). Not to repeat my self, but the only issues I had was that the black and white color filter made a few things hard to see (and actually started to bother my eyes after a bit) and I WANT A MOVIE POSTER! What can I do to get one? lol, over all a great level, I shouldn't have to tell anyone to go try it, but just in case someone is hesitant, GO TRY IT!2009-01-19 18:21:00

Author:
Dimo1138
Posts: 179


Try cutting a 3 (or 7 counting the betwixt lines) plane circle-shaped hole straight through where your bolt is at in place of the bolt, and put what is essentially an axel or support strut in the hole with the same object you cut the hole with. It's basically cut, add, highlight, detach - it functions as a beam that allows for swivel and roll, and from my testing has proven to be more stable than the slip-easy bolts. It's not fool proof by any means, but worth a try.

Oh wow, somehow I didn't even see this post when I was reading this. This sounds like a great idea - I'm going to try it right away in fact. You have excited me with the prospect.

I've been playing with the axle system and it definitely seems to be solid. I have to use a 2-layer axle, as a 3-layer will get caught on king kong.

Problem is it isn't really much faster than my current bolt setup, in fact it tends to get hung up on really tiny little imperfections in the track. If it hits any kind of divet or bump, it just sort of instantly stops, and then only the swinging of the trolley itself will move it forward. I'd have to re-draw the track I think to get this system working, but it is a pretty cool setup. It felt really strong, I feel like if anything goes wrong with that setup, it would be at the elbow.
2009-01-20 00:49:00

Author:
Teebonesy
Posts: 1937


Yeah, sorry, man. I didn't think of the parameters of the track itself. I use this set up for vehicles all the time, but never one's on guided tracks. It's getting caught up because the circle shape isn't actually a perfect sphere, as you know. It's all the unseen vertices of what is basically an icosagon, instead of a sphere. Oh well, thought it was worth a shot. Good to know for future projects though. It's too bad the bolt physics are so fickle - it's funny seeing them completely slip out of synch with gravity sometimes.

Try bolting a sliver of material to a heavy piece of metal, and bolt the other end of the sliver to a moving object - it's pretty weird how the bolt no longer connects and the lower object continues to stay attached, floating in the air and still following the movement pattern, but not atually connected to the moving object above. (probably makes no sense the way I said it, but basically, bolts will do some crazy stuff and are entirely unreliable)

I'm actually about to play this level finally, and I'll be back in a bit with some thoughts... looks so cool.

EDIT: This is such an accomplishment, here, man. I very much enjoyed this level and really everything about it. I can tell you had a passion for making it and tapped into everything you probably are as a person, with interests and ideas, to create a world here. The platforming is fun on top of all the artistry, and of course... the animation is so ridiculously well done. I could never fathom doing something like that in such a perfect sequence. The color correction and lighting, and the textures you picked to harmonize within the color correction were perfect - especially the theatre room itself, with the buttoned-up sofa look. The dialogue was great, especially the knock against everyone thinking they're a genius for "getting it" and interpreting a message that isn't even there lol - and finally the poor maitre d, the unsung hero of Hollywood heh

Good stuff, man. I especially liked the reference to Sub Gnosis, and LBP levs in general. The one to Sub Gnosis seems to solidify that there is a sphere of influence and a sense of accredited accomplishment for creators in LBP, at least amongst themselves. As guys like you, Voltiare, and Donkey Show continue to gain accolades it makes me wonder what this community has to offer in the future and who will be seen as the off-beat, relatively unknown "ahead of their time" creators. It's like you're Spielberg and were influenced by a noir director and trying to subliminally pay homage and respect - funny too, because the smoking woman in Ephemera Two really was something straight out of a noir piece.

Just reading into it like the movie goers do lol but all in all, I'd like to say this is a great level and a milestone for LBP. I'm always happy to see people with talents in other fields and mediums finding this game to be an outlet and venue like I do.
2009-01-20 01:32:00

Author:
Unknown User


Yeah what Ninja said.

Truly a remarkable level. It's levels like these that make me happy that I blew 60 bucks on this game. Your dialogue ranks up there with the best of them and a lot of it made me laugh pretty hard (especially the Isaq interpretations hahaha). Also giving cred to some of your personal favorite levels throughout made me smile. I appreciate that you appreciate other people's work, so bravo man!

And yeah the gameplay was right up my alley with the platforming. Artistic, timing and user-friendly. Just awesome man!

My only problem was I think I just experienced my first ever seizure on the trolley hahaha. That's not your fault, just mine. Too much television and gaming today.

Anyway, thanks for bringing your revolutionary level to this site, and I hope your here to stay. It goes without saying 5 stars/heart/creator heart. Amazing!
2009-01-20 02:22:00

Author:
Neverynnal
Posts: 374


This was, as others have said above, really, really good. I loved the artstyle and especially the whole "Big city" atmosphere you created, the chosen background (metropolis) fitted in perfectly.

You surprised me by making an actual level, I expected some scenery and a single movie, but I got an entire (slightly light on gameplay but that's fine with me) level with multiple movies even!

I enjoyed the trolley ride, especially due the scenery, yet it was a bit long but it wouldn't stop me from playing again and enjoy the scenery. I liked the dialog too, genuininly (spelling??) funny.

Some critical notes (I'm straining to find some, but it might help you on next levels)
One thing I did miss was the climactic ending, you get to the movies, watch a few and somewhere it kinda just stops.

The trolley ride, apart from gloriously seizure inducing, has no sense of danger, if it would swoop over some (effectively harmless) menacing looking spikes it would be even more exciting.
Think of it like this: if in a standard platforming level you are jumping over some pits, would it be more exciting if the pits were a long drop into some gas (not onscreen as long as you don't die), or when you leap just over a pit of burning material, flames tickling your feet every jump. Even if the flames do not make it more dangerous, gameplay wise, it does intrude on the gamers personal space, making him/her feel uncomfortable.
The popcorn thing is truly hard, but yet again, I just might be a bit of a *****...

Ok I'm out of material
2009-01-20 07:28:00

Author:
Wyth
Posts: 263


This was, as others have said above, really, really good. I loved the artstyle and especially the whole "Big city" atmosphere you created, the chosen background (metropolis) fitted in perfectly.

You surprised me by making an actual level, I expected some scenery and a single movie, but I got an entire (slightly light on gameplay but that's fine with me) level with multiple movies even!

I enjoyed the trolley ride, especially due the scenery, yet it was a bit long but it wouldn't stop me from playing again and enjoy the scenery. I liked the dialog too, genuininly (spelling??) funny.

Some critical notes (I'm straining to find some, but it might help you on next levels)
One thing I did miss was the climactic ending, you get to the movies, watch a few and somewhere it kinda just stops.

The trolley ride, apart from gloriously seizure inducing, has no sense of danger, if it would swoop over some (effectively harmless) menacing looking spikes it would be even more exciting.
Think of it like this: if in a standard platforming level you are jumping over some pits, would it be more exciting if the pits were a long drop into some gas (not onscreen as long as you don't die), or when you leap just over a pit of burning material, flames tickling your feet every jump. Even if the flames do not make it more dangerous, gameplay wise, it does intrude on the gamers personal space, making him/her feel uncomfortable.
The popcorn thing is truly hard, but yet again, I just might be a bit of a *****...

Ok I'm out of material


I agree with you on all your notes! My original inspiration for the trolley ride was a few early levels I played in which you rode a topsy-turvy zipline that was on electrified rails. The rails made it seem horrificially dangerous, although it was just an illusion, as they were on flat layers. So much fun. I tried to get a bit of that, but essentially it's a scenery ride, with very little actual danger or gameplay. It might be something I continue to tweak as I come up with ideas, but I'm at the point where thermometer is a major problem for me.

As for the popcorn quest, it is a tricky bit, which is why it's optional. It's ESPECIALLY hard in multiplayer, nearly impossible. My test for difficulty is in having my girlfriend play it. If she can do it without getting too fed up or frustrated, and without losing all her lives, I keep it as is. This is the main reason I tweaked the giant "Movies" sign to be easier.
It took her a while, but she eventually got that **** bag of popcorn, so it remains where it's at. If anything, I might just slow down the burger pistons and extend the length of the ladder's top rung, which should make things a mite easier.

I'm with you all the way on the lack of a climactic ending. I'm squeezed aaall the way to the right edge of the level! You literally go from the top left corner, to the bottom right corner while playing this level. It doesn't feel like it, but it's the whole shebang. I'm really big on endings. My first level, A Very Sony Christmas, is a very complete story (even though I had to tear my idea in half originally). It ENDS. There's a very solid ending that puts a nice shiny lid on the whole affair, which is important for a story-based level.

The Movies is less story-based, and more set-piece oriented, but I do agree with you. I've actually been considering using the last ounce of thermometer space to make the ending a sort of transition into my NEXT level, because they're somewhat similar. I'm not sure though... It would have to be a jump backwards in time, which might be confusing for some people.

I might just add in a joke along the lines of "oh crap, how in the hell am I going to get home?", and maybe bring up the fact that King Kong has likely just destroyed your apartment building.

I like the downer endings. I'm a fan of the downer. Makes me smile.
2009-01-20 12:21:00

Author:
Teebonesy
Posts: 1937


Hehehe, quite a reply there. Good that you acknowledge (minor) shortcomings. I don't think you should put to much effort in trying to change it in this level, yet keep them in mind for the next one.

I don't like the sneaky comment that your girlfriend is a better LBP player than me though (jk, I use the exact same method, might be the cause that my levels are quite easy )
2009-01-20 14:17:00

Author:
Wyth
Posts: 263


played your level and WOW fantasic. The look was great. I've fallen in love with the wooden plank material thanks to you
Your films were ingenious and I would love to see someone make a long version.

5 stars and hearted
2009-01-20 22:00:00

Author:
muttjones
Posts: 843


I would love to see someone make a long version.


It's actually possible to do. I have a working reel system that allows for several scenes in a row. I'd add in an extra (longer) movie if there was room, but unfortunately, the level is stacked to the rafters with stuff.

there's also theoretically a way to do a nearly endless animation completely seamlessly, the concept was devised by one of the greater technical minds in the entire LBP-scape Mikey-Flies. It's quite complex, and as of now completely untested, but in theory it could work. It has to do with emitting each individual frame within the wheel when needed, using custom timelines for the scenes. This would involve such a massive amount of work to test and get working that none of us dare approach it!

But all the tools are there to have very long animations in this game. You could even attempt to sync the video with sound effects. I don't know if anyone will ever go there, but it's possible - it's out there. It's absolutely do-able, and I hope someone reaches for it eventually.

Edit: Another thing I forgot to mention. I separated A Very Sony Christmas into its own thread, as there seemed to be little chance of it being discussed in the same topic as The Movies, and it's just cleaner and neater all around.
2009-01-21 04:55:00

Author:
Teebonesy
Posts: 1937


Wow, hello there mate good to have you on the forums...i played this about 2 weeks ago, and let me say amazing i loved this level you did a great job on this. It's an honor to have you here Teebonesy, i also played a very sony christmas and i LOVED IT2009-01-21 05:00:00

Author:
Thee-Flash
Posts: 3154


Wow, hello there mate good to have you on the forums...i played this about 2 weeks ago, and let me say amazing i loved this level you did a great job on this. It's an honor to have you here Teebonesy, i also played a very sony christmas and i LOVED IT

Thanks a lot man, I really appreciate it! It helps me so much to get positive comments, because creating stuff in this game has not been easy on me. For whatever reason, the game and I do a lot of kicking and screaming at each other once I enter create mode. It's a love-hate relationship.

I particularly appreciate your comment on Sony Christmas! I made a separate thread for it here (https://lbpcentral.lbp-hub.com/index.php?t=t=7742).
It was actually away, way harder on me than The Movies. All that happened on The Movies was at one point I lost every single bit of work I did, a full day's worth, and I had to start from scratch. Which, don't get me wrong, is FREAKING AWFUL.
Candy and cake compared to Sony Christmas. I seem to have it to where most people get through it now, it's not as glitch-prone and breakable as it used to be. but it was a tough one on me. I'm really thrilled people are still discovering it, despite the lack of Christmas-time-ness, because I'm proud of the little *******.
2009-01-21 05:08:00

Author:
Teebonesy
Posts: 1937


One of my favourites too2009-01-21 06:46:00

Author:
BasketSnake
Posts: 2391


I played this a few days ago, and I played it again yesterday for good measure. Boy, you are a genius. As others have stated; I thought it was just gonna be a plain level which you walk through to look at the movies... But you included so much in it. I'm surprised you didn't destroy the thermometer.

It had platforming, humour and the best "movie" system created thus far. You even had a neat side quest for the adventurous. Some levels use the black and white theme cheaply, but you pulled it off perfectly. I honestly can't think of any cons right now because you fixed (I presume) the only one. When I played it for the first time the trolley went berserk and it flinged me into the gas, but it didn't happen the second time.

So well done my good Sir, you have created a masterpiece. You earned 5 stars and a heart from me. I also hearted you as a creator... Out of curiosity, how long did it take for you to construct this level? Keep up the good work!
2009-01-21 10:56:00

Author:
Unknown User


I honestly can't think of any cons right now because you fixed (I presume) the only one. When I played it for the first time the trolley went berserk and it flinged me into the gas, but it didn't happen the second time.

So well done my good Sir, you have created a masterpiece. You earned 5 stars and a heart from me. I also hearted you as a creator... Out of curiosity, how long did it take for you to construct this level? Keep up the good work!

Haha - the trolley still does break occasionally. But, for the most part it's safe. It's a tough thing to test, because there are a lot of weight possibilities with 4 compartments and 1-4 players. Are there 3 players playing, in the 1st, 3rd, and 4th slots? What happens if all 4 get in the first slot? etc. And that trolley is ALL about weight distribution. I've even counterweighed the vehicle itself by making parts of it out of wood and parts out of cardboard. I always get in the second compartment when I play it. That one always feels right to me.

the level didn't actually take that long to make. I had to start from scratch at one point, which was easily 7 - 10 hours of work. From the first working test to the final publish, I think I had between 30 and 40 hours or so put in. With all the tweaks I've done to the level, I feel like it's in the 40s.

Contrast that with my first level, A Very Sony Christmas, which probably has twice that, and STILL isn't as polished as The Movies. It's a combination of sort of exploring the system with my first level, learning from my mistakes, and also just the fact that my first level was conceived for a contest. A "mall"-themed level isn't normally my thing (but I did what I could to give it my own voice). The Movies is a level that I can say is close to my heart, from beginning to end. The world that exists in that level is a place I would love to live in, so it came out naturally and somewhat easily for me compared to the first level, which was all kicking and screaming and labor pains.

Muttjones: Yeah the wooden plank material. Looks absolutely incredible with all the extra contrast from the black and white color correction. I really feel like this level wouldn't be half of what it is if it weren't for those beat-up, crooked old planks.
2009-01-22 01:00:00

Author:
Teebonesy
Posts: 1937


Hi Teebonesy,

I replayed the level yesterday and will give you some more thought.
I absolutely loved your level one more time.

PROS:
-The general 60's/70's atmosphere is great and the style overall style great.
-The Tramway section is very well done and i particulary loved the wink to King Kong here. Very well done.
- Your movies are great. And the references too. Special love for Sack-yaanisquatsi (this movie is so great!!!! btw do you know BARAKA?), but i found that Voyage dans la Sack-lune was the most visually impressive.
- I found that the music part and sounds effect were very perfect. It seems that there was a lot of work for this, but it gives a lot of life in the level (police sounds, street sounds, crown...)

SUGGESTS:
- At the start area, if you go left without jumping on the first platform, you died in black gaz but could not see what there is around. I found this uselessly frustrating. I suggests to block the way here.
-You could add morer sounds to the KK scene in order to increase its impact. I even not see him in my first plays. But it is a so great reference here, that i think you coul attract more the attention of the players.
-The level is quite short.
-That's all!

Finally: 5 stars, hearted, creator heart
And congratulation for Mm's Picks
2009-01-28 20:00:00

Author:
Takelow
Posts: 1355


Great feedback, Takelow!

I'll definitely do something about that entry-way danger you mentioned. I completely missed that - Normally I'm better about barring wrong ways, so great find.

King Kong I'm thinking of just making a bit smaller. I know, he's King Kong. but it's so hard to see the whole beast. I'll toy with placement and size, and definitely add in some more sound design. I mean it IS The Movies. King Kong should be clearly noticeable. I'm also considering adding in a bit of an ending involving you learning that your apartment was destroyed by King Kong, so that would tie it up too.

And thanks for the congrats too. I was so thrilled to make Mm picks, it's definitely my proudest moment with this game!
2009-01-29 11:07:00

Author:
Teebonesy
Posts: 1937


I actually recognized the third movie when I was watching the youtube video. Does that mean I get to be in the cool club with the other film geeks? 2009-01-29 14:30:00

Author:
Walter-Kovacs
Posts: 542


If you want to be in the REALLY cool club,you have to recognize the SECOND movie.

I'll give you a hint.

www.thelibrarychronicles.com (http://www.thelibrarychronicles.com)
2009-01-30 01:35:00

Author:
Teebonesy
Posts: 1937


Bit more than a week later, and I've added a bunch of new goodies to the level. All said and done, these changes and additions took me over 10 hours. I NEVER intended to sit down for that long on tweaking this level! But it happened, that's the way this game goes with me.

New additions:
- The city's now gripped by a deadly storm! I stole Mikey-Flies' lightning "tech" from Relics of Yahgmi and just built as intricate a lightning pattern as you can do with one piece. It looks pretty cool! You see it almost right off the bat. This is something I've always wanted to incorporate into the game.
- Story! King Kong is now at the center of the city's events, wreaking havoc. The storm is keeping the navy biplanes from properly disposing of him, and your neighborhood happens to be where he's doing all of this aforementioned wreaking.
- All new trolley. New wheels, new machinery. Much sturdier, much faster, much crazier ride all around.
- More scenery. Lots of cool stuff to look at on the trolley ride, including a little Brooklyn Bridge, a bunch of driving traffic, plus a big neon sign.
- The popcorn quest is now a bit easier.
- dialogue tweaks here and there, and a couple of posters replaced with much better new ones.
- All new ending - a newsstand, a cooler scoreboard, and new dialogue to tie up the story.

I know I've posted this elsewhere, so many of you may have seen these. But if not, by all means, check it out, I'm proud of the new stuff, it's definitely worth a look! Hope you enjoy it. I'll have to take some pictures at some point to show off some of the new treats.
2009-02-09 03:14:00

Author:
Teebonesy
Posts: 1937


Ditto. Not much I can add, other than I just ran through it and this is a GREAT level. Nice job!2009-02-09 03:27:00

Author:
CCubbage
Posts: 4430


this level is awesome, 5 stars ( i couldnt stop laughing at ' who stoled my popcorn lol ) my fave movie was the one where the rocket crashes into the moon, hearted and again 5 stars, my only problem is the jumps across some of the huge 'MOVIES' letters are a bit far, but still possible ( obviously ) good job

psn: talmasca
lvl: shadow of the colossus REBORN
2009-02-17 11:42:00

Author:
talmasca
Posts: 196


I couldn't believe you just recreated "Sackyaanisqatsi" with stickers O.O2009-02-28 23:23:00

Author:
Pitcard
Posts: 779


Flat Out Ridiculous.


............Period
2009-03-01 08:04:00

Author:
ApellesJr
Posts: 282


My mind melted when those movies started.
The Pictures, They're alive!! :eek:

I loved this level, took me a while to figure out how you made animation so **** smooth!!
2009-03-01 08:22:00

Author:
Zwollie
Posts: 2173


Thanks for all the kind words!


I couldn't believe you just recreated "Sackyaanisqatsi" with stickers O.O

Definitely the funnest challenge in making this level was figuring out how to do 2-second films that told some kind of story (the first and third succeed, i think. The middle one's just a freakish commercial for my real-life filmmaking).

Voyage dans la Sack-Lune didn't come out quite like I intended. A little bit. The idea is that the "explorer" violently slams his ship into a moon's eyeball, killing it instantly, and then comes out with a stupid grin on his face and sticks a flag in the moon's face as if to say "i claim this land for Amurrrica!" The astronaut's supposed to come across like a total jerk, but it actually all just looks a bit cute.

Sack-yanisqaatsi is a fun one, but I would have loved just a few more frames to get that angry sun's face across. At 2 seconds, you kind of have to watch it like half a dozen times to take it all in.
2009-03-01 09:29:00

Author:
Teebonesy
Posts: 1937


Voyage dans la Sack-Lune didn't come out quite like I intended. A little bit. The idea is that the "explorer" violently slams his ship into a moon's eyeball, killing it instantly, and then comes out with a stupid grin on his face and sticks a flag in the moon's face as if to say "i claim this land for Amurrrica!" The astronaut's supposed to come across like a total jerk, but it actually all just looks a bit cute.

All these clever messages got through to me, they're simple and effective, and I suppose cuteness just adds to the style really.

I had thought about making animations in LBP before I saw this, but never was arsed really. I've made some music loop levels though. But its nice that you had action first and then when you succeed to have the pleasure to watch a few short movies.

Just one thing about doing the animations. Did you have them just spawning a few frames per second, or did you have them all on a big rotating circle with a strobe light lighting up the key frames.... I'd say the first one cause the second idea just seems ridiculous.. even to me.
2009-03-01 15:43:00

Author:
Pitcard
Posts: 779


Just one thing about doing the animations. Did you have them just spawning a few frames per second, or did you have them all on a big rotating circle with a strobe light lighting up the key frames.... I'd say the first one cause the second idea just seems ridiculous.. even to me.

Haha! In fact it was the ridiculous one that I utilized. The giant circle.

I originally played with emitter-based systems but couldn't get one working properly. other people have pulled this off, and their systems allow for more frames and thus longer animations. However, they're WAY more profile-and-thermometer intensive. Emitters suck up that thermo juice like nobody's business. Using emitters, I never could have stuffed The Movies level full of so many details throughout the rest of the level.

I actually really like the wheel system because it's so elegant. It's an incredibly, incredibly simple setup. The entire appartus, the whole thing, consists of:

One spinning wheel (small piece of dark matter - motor bolt - wheel)
One simple piston engine (mag key - piston - 2x mag switches)
A light

...That's it! There is no more to it than that. On top of the almost ridiculous simplicity of it, it's a perfect hybrid of 2 basic real-world types of animation illusion - one is the zoetrope, the other is the film projector. Like a zoetrope, this system is a short animation that continually spins. But it's combined with intermittent strobe movement, like a film projector.

The downside is, you're limited to 2 second animations at 10 frames per second, per movie or "reel". You could always spawn new reels for longer animations, but this also begins to weigh down the thermo.
2009-03-12 13:55:00

Author:
Teebonesy
Posts: 1937


Haha! In fact it was the ridiculous one that I utilized. The giant circle.
I KNEW IT!!

I've seen zoetropes before, and I've done a pretty long flick-book, one that I submitted for my exams ^^

So I thought that this would work, but still seemed a long shot in littlebigplanet... Just shows how REAL the tools are.

Nice one pullin it off though. I'm a huge fan of film and animation, I have animation down as one of my choices after school. So seeing this kinda stuff done in lbp is class. :arg:
2009-03-12 23:49:00

Author:
Pitcard
Posts: 779


Gawd! I can't believe I haven't seen this level yet! It looks incredible ( and you know I have a thing for complex solutions to little big challenges! ) It's number one on my to do list! I'll get back and add comments once I complete it (this weekend).2009-05-29 21:09:00

Author:
AAAlone
Posts: 71


Gawd! I can't believe I haven't seen this level yet! It looks incredible ( and you know I have a thing for complex solutions to little big challenges! ) It's number one on my to do list! I'll get back and add comments once I complete it (this weekend).

Looking forward to hearing your thoughts! I played your stuff just the other day from word of mouth. In fact, I hadn't played LBP in a WHILE, but I dusted it off just to check out your levels. They were great! Moving Parts was mind-blowing. I couldn't BELIEVE how well it worked. Polished to a T.
2009-06-01 22:08:00

Author:
Teebonesy
Posts: 1937


Truly incredible. I would have dropped five stars for the movies themselves but you included a great adventure sequence leading up to it! The noir feel was perfect! The films work flawlessly and I can only imagine what it took to synch the image with the strobe! And to cram an actual story into those four seconds to boot!? The mind reels (no pun). I also loved the comentary between films. I did manage to get the first to references but am at a loss for the third... do I recall reading that it was based upon your own film making?

Your other level (I couldn't resist) was awsome too. Man, I laughed so hard during the driving/traffic scene. " I regret nothing!" LOL

Can't wait to see what you come up with next.
2009-06-01 22:43:00

Author:
AAAlone
Posts: 71


So glad to hear the rave review, man! I'm always especially thrilled to get positive feedback from creators who I think are better than myself. The truth is, the more I play this game, the harder it is for me to CREATE, because I see so, so much stuff out there that's just so mind-bogglingly better than anything I could do. It's hard, the bar's been raised so high by now. It's tough to dive back in there and create.

I've gone in and tinkered with a few ideas, but it's always the gameplay that gets me. that's my weakest part. I'm generally good with mood and setting and storytelling and humor and background and things like this. So you get an entertaining level out of it, but for the most part, both of my levels are very light on actual gameplay.

Recently I toyed with doing a level based on my experience at the Sasquatch festival. It would take place over 3 days, and take you 3 different times through the campsites and the musical venues through the blistering heat. Each day the festival is crazier and more messy than the previous, and in the final day the honey buckets are all overflowing, there are heaps of trash everywhere... you get the picture.

I've got 2 more ideas that I'd like to do, but they're so ambitious that I have a really hard time even beginning them. Both are way heavier ideas than what I've done. One is the tragic/comic entire life story of a lonely sackboy named Miles who longs to visit the stars. The other one is the story of a child chimneysweep in an exaggerated cartoon version of Victorian London.

There's a 3rd idea I've had that I've always wanted to SEE and not actually DO myself. It's a meta-level - I've seen some like it, but not quite this. In it, you as a sackboy buy little big planet, take it home to play it, pop it in the system. You're then sucked into the game somehow (this was done well in 7 Days, under xkappax), where you play the game, and go into create mode. In Create Mode you build a level about buying LBP, and in that level, you get sucked into the tv and once again into create mode. By the end of the level the idea is to be so deep in the labyrinth of game-within-game that you have no idea what part of the level is real, and your sackboy doesn't know if he's in the game or out of the game. And neither do you.
It'd also be a fun way to explore the many frustrations of creating in LBP. I imagine the create mode being a tetherless jetpack in a large-sized contained box, inside which is a miniaturized version of the level you're currently playing. Which, naturally, becomes mysteriously unglued and falls apart into tiny pieces right in front of you, and you've got to try to "rebuild it" or fix it somehow.

I have some basic tinkering done to get some visual ideas down, but they've bogged down the thermometer more than I'd like... And also, the 2 levels I currently have weren't planned at all. The first one I did on a lark, at the last second for a contest. It was to do a level celebrating PS3's birthday. well, most I played were terrible, and the very best ones felt like commercials for Sony. So I said to myself I've got to represent the cynical crowd with my own entry.
I nearly killed myself, staying up all night and until noon trying to get it finished, and when I eventually submitted it, it was several hours past deadline. Curses!

The Movies one I just did as a little test with a couple of guys and quickly ballooned into an entire level.

Anything I do now is going to be planned out and that daunting specter of the thermometer kind of keeps me at bay.

Anyway! Regarding the movies themselves - As you've gathered, the 2 stickered ones are based on Koyaanisqatsi and Le Voyage dans la Lune. The one in between them, the creepy one of the dark figure with the oversized head, that's taken directly from my own movie The Library Chronicles (which is still unfinished, and I hope to have it done this year).

YouTube - The Library Chronicles - A Bureaucratic Prologue (Trailer 1)
2009-06-02 07:11:00

Author:
Teebonesy
Posts: 1937


Well aren't I terrible for taking so long to reply!? No offense, just wandering about and forgot to look back until recently. I'm pretty slow that way.

Regarding the comparison of your work to others. I think we all do this. I also think we are our own worst critics. I assure you, you've got the stuff. I repeat, I laughed out loud while playing your levels. Not many others have had that effect. The levels you are pondering (and may have completed already! I'll have to check!) sound great to me. I for one am looking forward to more from you.

Regarding the daunting nature of creation. As an artist (filmmaker) I'm sure, before the first frame is shot, you always feel that sense of being lost. I myself find the weight of possibility in a blank page nearly insurmountable sometimes. That's before the first line is stitched, stroke is brushed or frame is shot, however. After taking those first steps, the next few are easier. And as you get more and more pieces of your vision together, the whole picture becomes clearer. Once the creative process is rolling it's hard to stop, you just have to MAKE yourself start.

A professor of mine once told me the following story when I complained to her about being blocked: She was taking swimming lessons, from an olympic medalist. She showed up and began to gush about his skill etc etc. She was embarassed that she didn't know how to swim and didn't know how to start. After she finished blathering on, the swim teacher merely looked at her and said, "Get in the pool."

So I say this to you now, Teebonesy--- "Get in the Pool."


Came back to edit post script:

I like the film clip. Victorian noir- interesting. Currious to see the film in completed form.

Re: chimney sweep level- I now have the Decemberists' song "Chimbly Sweep" stuck in my head. Thanks.
2009-07-16 20:37:00

Author:
AAAlone
Posts: 71


Just wanted to post a small update to an old thread.

I really can't believe I haven't done this before now, but there you have it. I spent a while last night working out a slightly-improved "movie screen" reel, and included it as a prize at the end of this level. So now anyone can very easily implement their own animations.

But it has been a bit of evil fun watching the various comments pile up on my level about complex emitters and such. But it's about time i stop explaining how I did this level and just start spreading the good times.

I was just going to copy one of my completed movies, but holy crap! If I made this level now I would have done things VERY differently. They're just a sloppy sloppy mess. A million corners, jagged edges, very unclean.

The one I included as a prize is a bit of a mess too, but all you have to do is make your "screen" slightly smaller than the provided canvas size. I really didn't want to spend forever tweaking every tiny little corner to make each screen identically sized-and-placed. You'd think it'd be easy, by just duplicating them, but it's the placement on the wheel that makes a big difference too. You can't use the grid, because even a 20-sided polygon only rotates at 90 degrees with the grid.

I may eventually go in and make a cleaner reel, but for now it gets the job done.

I also included a "readme" in the item as well, in the form of an "I"-shaped dissolve material covered in magic mouths. This gives you all the tutorial info you need, and you can just grab the dissolve when you're finished reading, so you don't have to have it in your level. I haven't seen that done personally, but then again, I haven't collected many prizes in my day. But I thought it was kind of nifty.

Sure beats creating an entire "tutorial" level anyway!
2009-09-20 00:23:00

Author:
Teebonesy
Posts: 1937


Heh, only a few hours ago I went up to page 10 on my hearted list to look for this level since I haven't played it since you first made it. Level started to load but then I thought "naah, later." and cancelled it. I guess I should check it out again XD.2009-09-20 00:45:00

Author:
BasketSnake
Posts: 2391


Heh, only a few hours ago I went up to page 10 on my hearted list to look for this level since I haven't played it since you first made it. Level started to load but then I thought "naah, later." and cancelled it. I guess I should check it out again XD.

It was weird, I played through it as well for the first time in ages. I would definitely have re-stickered/decorated very differently if I did this level now. Maybe I'll do that someday, but I kind of feel like I put the lid on this thing.

But the really funny thing is that I couldn't shake my old hangups. For me, that trolley ride is NERVE WRACKING. Teeth-gritting, gut-wrenching, nerve wracking. It gave me more trouble than anything else in that level, with the trolley breaking, and breaking, and breaking, no matter what I did to it. The only times I had it working flawlessly, it was BORING. Slow, without much swing or feeling of danger. Anytime there was speed and a sense of danger, it was a coin-toss on breakage.

So, it seems I've sorted it all out now, but I can't shake the old feeling, so anytime I take that trolley I sweat bullets.
2009-09-20 03:03:00

Author:
Teebonesy
Posts: 1937


Well, I guess I should admit that I hadn't played this until today after seeing the comments you left on my levels. I had heard of it before, but I must have been distracted by creating or something. Anyway, I finally got around to it today and I'll really glad I did. The level is fantastic and still holds well up today.

The visuals are outstanding. I loved the use of black and white and the silhouettes of the city and sack people. The trolley worked just fine for me and was a very fun and cool looking ride!

The real highlight were the movies themselves. I loved the flip book style animation! Very stylish! The dialogue from the audience was great as well!

Overall, this was a great level that I should have played a long time ago! I hope to see more levels from you in the future. Well done.

Oh! One more thing, was this level an allegory for Iraq?
2009-09-20 05:27:00

Author:
mrsupercomputer
Posts: 1335


It stands out on its own. I remember Kareem from MM saying it was the first level to show how LBP can be used for artistic presentation (OR SOMETHING!) - meaning I can't remember his exact quotes. But yes the level stands on its own. Don't begin to change it.2009-09-20 15:07:00

Author:
BasketSnake
Posts: 2391


Yes, LittleBigPlanet's own art director's extremely kind words for my level has been the highlight of my entire LittleBigPlanet experience. I can't imagine anything I do in the future will top that, but just being on their radar is extremely gratifying, especially considering how difficult a time I have creating levels, and how hard I generally am on my own work.


But yes the level stands on its own. Don't begin to change it.

It was a really weird thrill to go back into the level and dismantle huge parts of it after all this time. I haven't touched or looked at the level, but I've seen it featured in a couple of Mm's promotional videos, so I sort of feel like it's hallowed ground in a weird way, like I shouldn't even go near it, or like it's impossible to go back into "create mode" on it.

So digging around in that level, deleting major chunks of it in order to extract a movie reel, it was a really weird, twisted thrill. And wince-inducing, seeing how sloppy some of my January work was!

not that I'm not sloppy now, but I think we all tend to get a bit neater and certainly better about thermo restrictions.

I promise there will be levels from me in the future, but likely not until water is released.


The real highlight were the movies themselves. I loved the flip book style animation! Very stylish! The dialogue from the audience was great as well!

This level began as nothing more than the movies themselves (first one I did was the final one, Voyage to the Moon), and I published it locked for a while and let a few friends (xkappax had one of the earliest sneak peeks). The rest of the level was basically an excuse to build up excitement for the movies, which is one of my favorite things. There's actually another level I've more or less finished that follows an almost identical pattern. Lots of fun build-up, and then the big payoff at the end.

It's a very handy formula for LBP levels!
2009-09-21 12:00:00

Author:
Teebonesy
Posts: 1937


Teebonesey, I understand how you feel.
I'm already thinking about the problems of my level, or about the fact that I think it can be boring...and I published it yesterday...
But it's right that way.
It's good to have a compelling need to just do something better, with better experience and knowledge.
The Movies is a piece of LBP history, you can rework some part of it, but maybe it's not right.
Some things sometimes are good because there's "ingenuity" behind them.

I also want to point that one of my favourite levels was reworked, and when I played it I had a stab on my heart.
Leave history where it has to be and start to live another experience that will be carved in history.

Btw...your zip ride was one of the best
2009-09-21 12:26:00

Author:
OmegaSlayer
Posts: 5112


Oh, I feel at this point that there's a big fat lid on The Movies - and purely by virtue of the fact that the thermometer is one corner, one sticker shy of complete overload, I won't realistically be tweaking or changing anything in this level. But, that being said, I think there's also something to be said for continuing to add and tweak and perfect things if it's possible to do so. The Movies made Mm picks and got the majority of its plays before I added a lot of cool details - and in fact, those details recently made it into Mm's own promotional material for LittleBigPlanet, namely the videos featured in the demo. Stuff like the biplane crash and the lightning, for instance. I think if the idea is appropriate, there can still be room for it, and it gives a great reason to replay an old level, if it's been spruced up a bit. I wonder if The Movies would have made half as much screentime as it did if I hadn't added those little bells and whistles later in the game.

that being said, "changing" a level for the sake of it feels wrong, and I'm with you 100%. and don't worry, short of sharing an animation movie reel as a prize (which is long overdue), I won't actually be touching "create mode" on this level.

I don't really think I'll ever top The Movies (I guess it's like my Pulp Fiction), but it is sort of my ultimate level in a way. It's about my favorite thing, so I poured a ton into it. It's been an unexpected treat to watch it find any kind of success, and plus I discovered this forum out of it.

It was actually awesome, I've always had kind of an early-film obsession, I love Melies, and have fantasized about living in the pioneer days of film, when it was new and full of potential and the magic-makers flocked to it. LBP kind of gives you that, by presenting its own medium: "The LBP level", a new artistic medium, with the doors wide open and the community answering the call. I thoroughly enjoyed partaking in my little piece of that. "LittleBigPlanet" is such an appropriate title for this game, even moreso than I think the designers ever anticipated. Because in a very tiny way, I achieved a big thing - Being able to live out, on a wee scale, an ages-old fantasy.

What other videogame can make that boast?
2009-09-22 11:02:00

Author:
Teebonesy
Posts: 1937


Completely out of thread, but NinjaMicWZ and me were talking about the subject of the "magic" of LBP on Friday, and someway I did with Zwollie yesterday before the chat shut down.
We can also extend the process of creating, to the creation of a really cool artistic community made of essentially cool people.
2009-09-22 12:52:00

Author:
OmegaSlayer
Posts: 5112


So, Teebonesy

I played your level 2 days ago, and here are my thougts:

This level was absolutely of my taste: Very nice visuals and a very cool style that fits the theme perfectly! The start-area with the downhill ride and the beutiful "MOVIES" sign is amazing art. Wonderful!!! The cinemas are spectacular and you did a great job with your "flics" - is the second flic a mini-sequence from peter gabriel's "Sledge Hammer"????? That thought crossed my mind for a second :-)

Well, the plattform sequence in the cinema over the popcorn-box (great idea) was a bit tricky and challenging.

This level is a "must play" for me - I love such unique and perfectly done themes! Thumbs up - I couldn't find something that I would make different! Great job Teebonesy!

Of course :star::star::star::star::star: and a heart for level and author.

Greets
Neo

if you go for 4F4, pls try my "The Talocan" - if you have a chance to play it, pls go directly over my planet, because it has this awful search-function-bug :-/ thx in advance
2009-09-23 17:39:00

Author:
(___NEO___)
Posts: 206


Peter Gabriel's Sledgehammer, eeh? Interesting thought, I hadn't considered that. The second movie is actually an "excerpt" from a film I'm directing called The Library Chronicles (http://www.thelibrarychronicles.com/video/bptrailer.mov).

Next time I switch on LBP (haven't played it for a while), I'll be sure to check out your level!
2009-09-25 03:07:00

Author:
Teebonesy
Posts: 1937


thx for this link to your movie - looks very impressive - nice camera-angles, cuts and visuals... and: very unexpected scenes :-) LOL, and it's definitely NOT peter gabriel rooofl :-) well, it just reminds to his video of sledgehammer due to the attribute of using single photo-frames instead of a real "moving" video...

nevermind if it will take some time until you're able to play my level - to know that you will play it is just perfect...
2009-09-25 06:47:00

Author:
(___NEO___)
Posts: 206


Never imagine that I would find a reference to the Qatsi trilogy in a LBP level. That was amazing to me... huge fan of that movies, And the edition or this movies. What a delight to locate a screen with this movie in this game. Too funny and great. The only missing part of that was the music of the Master Philip Glass. Without a doubt A piece of film noir.2009-11-26 18:38:00

Author:
Duckywolf
Posts: 198


This is the best level that involves the black and white image and it really feels like you're in an old movie. The level's title is outstanding and the filming shot is a real movie treat. I also liked it on how you added the King Kong to this level as I quickly noticed it while riding on something. Kind of like my recent level "The Hero Chronicles LV3 Action Mansion" where it has all the movie props and moments. Excellent level and congratulations on having it be Mm picked and featured in IGN.com. Oh and congrats on being creator spotlighted too. 5:star:s and a <32010-06-25 21:28:00

Author:
JustinArt
Posts: 1314


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