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#1

Need emitter help

Archive: 3 posts


I'm trying to recreate what happens in the Eve levels. When you enter a certain radius a flower blooms on the grass type material.. That part is done, just stick the flower decoration on 0% Holo and make it emit once with an infinite lifetime when I enter a player sensor radius.
However I cannot recreate the second part, which is when you leave the "radius" the flower then shrinks and "dies".

How would I go about doing this?

So basically you can run back and forth making the flower grow when you enter the radius and die when you leave.

I'm not too good with logic.

Any help?

Thanks.
2012-12-23 01:50:00

Author:
AlexStarkie
Posts: 37


Oh, that's dead easy.
On your Holo, place a Microchip.
Inside, a Player Sensor, wired into a Destroyer. Set to Sensor to 'Inverted'.
What that does, is activate the Destroyer when players are not inside the radius, as opposed to activating the destroyer when the players are inside the radius.
2012-12-23 02:40:00

Author:
Ostler5000
Posts: 1017


Thanks! Worked like a charm. 2012-12-23 03:01:00

Author:
AlexStarkie
Posts: 37


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