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#1

Beta Forest

Archive: 10 posts


https://karting.lbp.me/v/3fxb

My second level has finally arrived. The track features grappling hook obstacles to overcome, a big jump near the end of the lap, and a sticky road that slows down players. My previous level couldn't include score bubbles due to maximum thermo, but this tracks certainly does. There's also two different paths in the hive. Will you either boost through longer path, or go on a slow-paced shorter path? You decide. Hope you enjoy my new level.

https://lbpk-production.s3.amazonaws.com/player_creations/160641/data.jpg

https://lbpk-production.s3.amazonaws.com/player_creations/160643/data.jpg
2012-12-22 01:35:00

Author:
JustinArt
Posts: 1314


Looks awesome! Queued. Give me a few, I just hard froze and lost a few hours of work but as soon as I re-do that I'll check this out.2012-12-22 02:09:00

Author:
anarchowolf
Posts: 194


Wow, looks amazing! Definitely will play soon.2012-12-22 04:48:00

Author:
fireblitz95
Posts: 2018


awesome pics qued and will play 2012-12-22 05:13:00

Author:
WESFUN
Posts: 1336


Okay I'm back, overall I really liked this. It feels like an Eve's Asylum level. Which is nice considering they really crapped out on content with that portion in Story Mode.

My only suggestion is to add some incentive in the Hive for going through the goo area, as it really slows you down.
2012-12-22 09:20:00

Author:
anarchowolf
Posts: 194


I like the way the pictures look. I only hope that those are not the only cool parts in the level. I will give it a play.2012-12-28 15:40:00

Author:
FreeAim
Posts: 2462


Woah, nice from the pics. Queued!2012-12-29 23:48:00

Author:
Buttarms
Posts: 142


Okay, I'll begin this review with a few nitpicks. Firstly, during some of the jumps it's rather difficult to actually notice the places you're supposed to grab with the hook. Secondly, the moment in the honey-comb-place when you can either take the long or the short way, it was a reflex to take the shorter because it was more clearly visible. But those aren't such big deals at all, in the end.

Okay, the design is beautiful overall. The highlights in the track are cool, though it looks a bit cartoony at some points, but hey! It's LBPK, not the realistic-karting-game. It's also pretty hard to create in this game, so it's rather impressive honestly. However, there is one problem here that bothers me. There is nothing very special in the track in the end. I have seen everything here before somewhere, done better. It's a good track, but it's not awesome. Another thing I liked were the points. Their locations were clever and there weren't too many, nor too few of them.

In conclusion, I can say openly that this level is worth playing. There is actually no excuse not to. I would say that it is worth a heart, but as everything has been done a little better elsewhere, I wouldn't say it's necessary. It's only because of that reason. However, it's, without a doubt worth every play, every yay and every heart it gets. It's a great track and I hope to see more from you.

No need for F4F, I only did this out of will to do it.
2012-12-30 12:47:00

Author:
FreeAim
Posts: 2462


Okay I'm back, overall I really liked this. It feels like an Eve's Asylum level. Which is nice considering they really crapped out on content with that portion in Story Mode.

My only suggestion is to add some incentive in the Hive for going through the goo area, as it really slows you down.


Okay, I'll begin this review with a few nitpicks. Firstly, during some of the jumps it's rather difficult to actually notice the places you're supposed to grab with the hook. Secondly, the moment in the honey-comb-place when you can either take the long or the short way, it was a reflex to take the shorter because it was more clearly visible. But those aren't such big deals at all, in the end.

Okay, the design is beautiful overall. The highlights in the track are cool, though it looks a bit cartoony at some points, but hey! It's LBPK, not the realistic-karting-game. It's also pretty hard to create in this game, so it's rather impressive honestly. However, there is one problem here that bothers me. There is nothing very special in the track in the end. I have seen everything here before somewhere, done better. It's a good track, but it's not awesome. Another thing I liked were the points. Their locations were clever and there weren't too many, nor too few of them.

In conclusion, I can say openly that this level is worth playing. There is actually no excuse not to. I would say that it is worth a heart, but as everything has been done a little better elsewhere, I wouldn't say it's necessary. It's only because of that reason. However, it's, without a doubt worth every play, every yay and every heart it gets. It's a great track and I hope to see more from you.

No need for F4F, I only did this out of will to do it.

Thanks for the feedbacks. Yeah, the grappling parts is something I kept on adjusting until the AI opponents and I got it before published. And I made the longer path less reflexive on purpose, so it is sort of a shortcut. But like what Freeaim said, it's no big deal.
2013-01-03 04:07:00

Author:
JustinArt
Posts: 1314


Queued & ready to race! Ill run it & review it soon!2013-01-08 20:19:00

Author:
Unknown User


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