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infiniate life check points

Archive: 5 posts


recently I been playing a lot of levels which have boss, these boss battles are basically non stop death until you can attack then non stop death again, the same with some platformers and a lot of gameplay, does anyone else find this really frustrating. I am a fan of challenge but when you introduce infinite life check points into the game it is no longer challenging it is just trial and error also takes some of the edge off the level since well you can't die, imagine the finally boss in LBP/LBP2 would they of been half as epic if you had unlimited lives. this is a rank about checkpoints, sometimes they are needed and they have a place in lbp levels. but my opinion is if your boss / level needs infinite life check points then it is probably too hard. Anyway would like to hear your opinion. whether I am wrong or if I am missing something. or even if I am a super noob who has no idea what I am on about. Or what really bothers you in LBP, because we all got our lists, I could probably make a top 30 with mine.2012-12-18 00:24:00

Author:
Jonarrthan
Posts: 310


A lot of creators feel that they will lose the player if he/she is allowed to fail. And often the player does give up.

You should wonder how to keep the player's interest, whether there is enough reward waitin for the player when he/she beats the challenge, whether the carrot is visible and big enough. Sometimes that reward is an actual prize, but I'd say the best rewards are the interestingness of the level itself; whether it is pretty, arousing curiosity, has just fun gameplay, worth beating a high score, fun beating friends, etcetera.

Overcoming the challenge doesn't have to be easy, but it should feel attainable, within reach and control of the player. It should make sense. It should be a fun learning path. Failure should be evident so the player learns from it. Nothing is more frustrating than inevitable failure or unexplainable demise.

Then again, the level's objective might have nothing to do with staying alive, but achieving a certain goal instead. One can respawn countless times but still not succeed.

Edit: and not to tout my own horn, but have a go at my recently published level, Craftworld Aleste, where I hope I've successfully put my thoughts on the subject into practice.
2012-12-18 20:10:00

Author:
Antikris
Posts: 1340


sure give me the lbp.me link if you want me to play a level2012-12-18 21:10:00

Author:
Jonarrthan
Posts: 310


There was a thread a lot like this some time ago:
https://lbpcentral.lbp-hub.com/index.php?t=68462-Infinite-Life-Checkpoints-Used-in-EVERY-LEVEL

But yeah, I don't really mind them. It really depends on the situation. You're right about certain things being "too hard" if you're forced to use infinite checkpoints, but like Stellakris said, that also might not be the point of the level.

The final boss in LBP2 was suspenseful with limited lives, but that was because we were really willing to achieve the goal of passing the level. I mean, it was the LAST level, and we would have the game beaten if we won. That's a huge reward, not to mention a fun and challenging boss. If it's not worth it to die and restart a whole bunch of times from a difficult boss, I think that may turn a bunch of people away.
There's another thing, you have to restart the whole level. If it's a long and challenging level, unless you want it to REALLY challenge people, I'd recommend adding infinite checkpoints in most places. I doubt many people would want to go through everything seven times.

But if people just use them randomly for the easiest of things, it sort of takes the sense of danger away. You can just fool around and die whenever you want without consequence, it's all butterflies and lollipops.
So IMO, it just depends on the gameplay and your tastes. For example, if you want to witness vicious rage quits, make a stupidly hard level with minimal lives.
2012-12-18 21:25:00

Author:
Sackpapoi
Posts: 1195


I know Twysted Tales 2 : Tower of Epiphany needed them as it was insanely difficult and at the time the story was well worth playing. but I also don't know with the latest trend of no story just game play levels it doesn't seem worth no having the infinite check points just makes the levels a bit dull.

Also I wasn't a member when that thread was posted sorry about bringing up an old issue
2012-12-19 11:30:00

Author:
Jonarrthan
Posts: 310


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