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#1

Movie Camera Zoom

Archive: 5 posts


Is there a simple way of controlling it, other than to have a new movie camera for each "zoom level"?
The part of my level that I'm working on now will use the same camera throughout (it will follow the player), but with different zoom levels at different parts. There is already a lot of logic associated with the cameras and it would be ideal if I didn't have to clutter it up even more with duplicate cameras.
2012-12-17 10:58:00

Author:
Ali_Star
Posts: 4085


are you using movie cameras or game cameras? you mentioned both.
if you are using game cameras you can set 2 to activation scale (one zoomed in and one zoomed out and use an analogue signal to move between the 2 cameras. this will give you access to every zoom level between the 2 cams just by varying the analogue signal
2012-12-17 11:28:00

Author:
evret
Posts: 612


are you using movie cameras or game cameras? you mentioned both.if you are using game cameras you can set 2 to activation scale (one zoomed in and one zoomed out and use an analogue signal to move between the 2 cameras. this will give you access to every zoom level between the 2 cams just by varying the analogue signal

My bad, t'was a typo. Just movie cameras.
2012-12-17 11:35:00

Author:
Ali_Star
Posts: 4085


well you cant do the same with movie cameras, what is the reason you are using them?2012-12-17 13:39:00

Author:
evret
Posts: 612


well you cant do the same with movie cameras, what is the reason you are using them?

Shame. Seems like they missed a trick there - controlling camera zoom certainly seems like a good idea to me.

I'm using them because of the flatness.
2012-12-17 13:45:00

Author:
Ali_Star
Posts: 4085


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