Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet Karting [LBPK] Help!
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Sack-less Kart Weapon Spawn location.
Archive: 4 posts
EDIT: A solution to my player sensor issue has been found, it is a bug as it turns out and I will be reporting it in the right thread. Seeing as how this post shouldn't be wasted, I am changing the title and question to something else I am curious about. I leave this text for anyone who may have seen this prior to the change. SO: Without the Sackthing on a Kart, the weapons shoot from the very bottom and while they are still usable, it's stranger then them being at the top. Is anyone aware of a way dictate where a weapon spawns from without the use of emitters? | 2012-12-16 07:37:00 Author: anarchowolf Posts: 194 |
I still cant get the impact sensor to work properly either... so I think its probably fair to say that it isnt your setup, its a bug in sensors generally | 2012-12-16 07:45:00 Author: TheAdipose Posts: 533 |
I've had trouble with an impact sensor set to detect a blue tag named "pendulum" - the impact sensor is in a microchip on the spawn point. It NEVER triggers. If I copy the same sensor and place it on material and remove the tag requirement it works fine. I don't get it - could be a bug as theadipose says. | 2012-12-16 07:56:00 Author: aratiatia Posts: 374 |
Oi sorry guys I found the problem and will be reporting it, just changed the topic... Sorry about that. I didn't want to waste space or spam post. | 2012-12-16 07:59:00 Author: anarchowolf Posts: 194 |
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