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#1

Sack-less Kart Weapon Spawn location.

Archive: 4 posts


EDIT: A solution to my player sensor issue has been found, it is a bug as it turns out and I will be reporting it in the right thread. Seeing as how this post shouldn't be wasted, I am changing the title and question to something else I am curious about. I leave this text for anyone who may have seen this prior to the change.



SO: Without the Sackthing on a Kart, the weapons shoot from the very bottom and while they are still usable, it's stranger then them being at the top. Is anyone aware of a way dictate where a weapon spawns from without the use of emitters?
2012-12-16 07:37:00

Author:
anarchowolf
Posts: 194


I still cant get the impact sensor to work properly either... so I think its probably fair to say that it isnt your setup, its a bug in sensors generally2012-12-16 07:45:00

Author:
TheAdipose
Posts: 533


I've had trouble with an impact sensor set to detect a blue tag named "pendulum" - the impact sensor is in a microchip on the spawn point. It NEVER triggers. If I copy the same sensor and place it on material and remove the tag requirement it works fine. I don't get it - could be a bug as theadipose says.2012-12-16 07:56:00

Author:
aratiatia
Posts: 374


Oi sorry guys I found the problem and will be reporting it, just changed the topic... Sorry about that. I didn't want to waste space or spam post.2012-12-16 07:59:00

Author:
anarchowolf
Posts: 194


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