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A Totally Titillating Track Tutorial: A guide by J.C. Wigriff

Archive: 12 posts


Hello fellow LBP Karting aficionados! I'm making this post today to offer some tips to track making in this wonderful game. Keep in mind that the following tips are not dogmatic, but they are a set of guidelines developed and unanimously agreed on by my W.L.B.P.K. (The Wigriff Little Big Planet Karting think tank).

I am J.C. Wigriff, and I am probably best known for my sardonic wit, my biscuits and gravy recipe, and for once coming in 3rd in the Jackson County junior bowling tournament at Big Bob's Bowling Barn down on Route 13. I recently took up kart track building as a hobby, and I currently have 2 tracks published ? the best of which is probably Metroid: Planet Zebes. That track alone has over 30 plays, so hopefully you won't disregard my advice, because I obviously know what I'm doing. All of the guys down at Big Bob's Bowling Barn saw my tracks, and they agree.

Keep in mind that I'm not telling you how to do things; I'm just... er... um...

1. Make something that YOU like.
Aside from "don't get them wet," and "never feed them after midnight," this is the most important rule. In fact, it's the only rule. Don't go into a track worrying about appealing to the masses, or about how many people will play your track. Don't worry about being a "Team Pick" or ending up on the most prestigious of all Karting programs on the internet, Karting Korner. Make what you love.

LBP Karting, like other LBP games, is more of an expression of art than anything else. Take the approach of other revered artists as an example. Look at someone like Tom Waits. Do you think Tom Waits ever cared about what other people thought of his music? No. He made music that he loved. It isn't music for everyone, but it's incredible music, and music that has received exceptional critical acclaim. You know what music for mass appeal sounds like, right? It sounds like everything else coming out of the radio. Do a lot of people listen to it? Yes, but it means nothing. It's cookie-cutter, assembly line music that has been specifically engineered to appeal to the masses. It isn't about art; it's about marketing.

When you are coming up with a project, think of the track that you would want to drive on. What's fun to you? What are you interested in? Maybe you really like origami, so you want to make a level filled with paper swans. Maybe your paper swans look more like cardboard cutouts of chickens. Maybe they don't look like birds at all. Maybe you don't want to put weapons on your track because you are a pacifist. Maybe you want to make a track where you don't drive at all, and a conveyor belt moves the drivers along to see your cardboard chi... er, paper swans. Maybe nobody ever plays it but you. Maybe other people play it and they hate it. It doesn't matter as long as you like it.

Sure, it's fine to want other people to like your tracks. It's fine to strive for greatness; to shoot for that Team Pick, or want to get 3000 plays and your own reality TV program. Just make sure that, while doing so, you are making something that you love. In my Zelda track, I made a variation of the boxing glove weapon. Instead of the glove, I had the racer turn into a giant chicken from Zelda: A Link to the Past. They turn into a giant chicken, and that chicken has hearts flying out of its rear end. It's ridiculous. It's absurd. It's preposterous... and you know what? It made me laugh. Made ME laugh. It might not make anyone else who plays the track even crack a smile, but it doesn't matter because I love it. Not everyone will get everything you do, but those who do will appreciate it that much more.

Now go! Create! Submit! Seek inspiration and support from others, and keep creating! And never, ever sacrifice your artistic integrity, or I will have to sick the W.L.B.P.K. think tank on you.

And you don't want us to start thinking.


With Love,
J.C. Wigriff
2012-12-14 17:55:00

Author:
Wigriff
Posts: 118


Great post Wigriff! One of my very favorite creators in LBP is Mnniska and I believe that he would strongly agree with where you are coming from. And as you will hear Taffey mention on old PocketMoonPodcasts, when he strived to make something that others would like he had less fun and struggled to get plays, but once he finally tried to just make something that he loved he ended up finding success. It sounds backward, but then again, if you are making something you are passionate about you will probably poor more into it which may really make the experience better than if you just followed guidelines for making an excellent level.

No I need to finally play that Zelda race
2012-12-14 18:03:00

Author:
amazingflyingpoo
Posts: 1515


Wow, I'm touched. In a good way, not inappropriately. Thank you for reaching out and touching us all - well said.2012-12-14 18:49:00

Author:
aratiatia
Posts: 374


Tom Waits, oh the man in white. Great musician, great actor.

I have also noted to NOT feed you after midnight lol. I don't want to wake up upside down on my porch tangled in Christmas lights. But yes I absolutely agree. I can't remember his name, but there is someone who is part of the LBP2 community who is a commercial artist and gos to LBP to really play with his passion.

Proper and art have never gone together, don't tell that to the photography community though, makes them crazy. I'll stick to poetry and prose.

Anyway, no one will ever get the approval of everyone. For example: IGN.
2012-12-14 23:51:00

Author:
anarchowolf
Posts: 194


Thanks guys. I'm really glad that 2 things have happened here:

1. That my overall message seems to have come through to everyone.

2. People have seemed to acknowledge that this post was sarcastic, and a parody. I was so worried that people would take it literally, and think that I was some sort of egotistical jerk who seriously made a post talking about how great I am. Then again, how could you take the first couple of paragraphs seriously?
2012-12-15 01:55:00

Author:
Wigriff
Posts: 118


You mean we don't get a big holiday serving of Bisquick(lol) and gravy? Veggie gravy please, I haven't eaten meat in three years.2012-12-15 02:46:00

Author:
anarchowolf
Posts: 194


Veggie gravy? I would respond to that, but any response I could possibly deliver would result in an egregious violation of this forum's rules concerning explicit language and content.2012-12-15 02:49:00

Author:
Wigriff
Posts: 118


lol I love this post. Especially the fact that the list has, in fact, 1 bullet point haha!2012-12-15 04:14:00

Author:
Mooshywooshy
Posts: 28


You mean we don't get a big holiday serving of Bisquick(lol) and gravy? Veggie gravy please, I haven't eaten meat in three years.

I gave up eating red meat (beef and pork), and have not touched it in 1 1/2 years. I still eat chicken, eggs, fish, and dairy for my protein needs. It is annoying when people think I'm vegan just because I don't eat red meat anymore.

I agree with making what you like. It gives me a chance to stretch my imagination. The first time, I wanted to make a race track through a giant house, and that became LittleBigHouse Raceway. Then I wanted to make to make a Mass Effect-inspired level, which then evolved to a War of the Worlds type level. That resulted in War of the Sackworlds. I stress atmosphere and imagination

Imagination-rich and immersive levels are very enjoyable to me. It's why I enjoy levels like Sunset Islands by IvoYaridovich, LittleBigDepot by puppethand666 and Mount Hades (God of War) by Fiaco (https://karting.lbp.me/v/2vv9), who also made a fantastic track based on Green Hill Zone from Sonic.
2012-12-17 13:43:00

Author:
JudgeSpear
Posts: 122


when it comes to track creation i always get problems. Is it just me or is the thermo for track creating really small? With arena mode it takes ages to fill up the thermo, but when i create a standard track the thermo is almost 1/2 to 3/4 full before i have even started placing objects, shortcuts, branches/breadcrumbs, weapons, sound and logic!!
It has really put me off making any tracks!
2012-12-17 14:12:00

Author:
Arastoph
Posts: 216


when it comes to track creation i always get problems. Is it just me or is the thermo for track creating really small?

It's not small at all. But the road surfaces and road fences can take up a lot of it. Unless it's necessary for a look for your track, stray away from the glass track styles, and remove all the fences and just build your own if you can. These two alone can throw a tracks thermo into the bottom of it so you have more time to fuss. Sunset Islands had literally not even up to the first line of the thermo filled when I started prop work since it doesn't use the actual road at all. The less you use the road you draw, the more thermo you will save for doing so.
2012-12-17 14:31:00

Author:
IvoYaridovich
Posts: 88


Perhaps arena creation is more demanding. I keep getting big jumps in my FPS Projects. Granted I do have seven custom voice acts in it BUT, those aren't as heavy as they are in LBP2 strangely enough. Certain tools like effect emitters might be demanding. There are some things you can't turn off, which is silly. Like the warp has that giant glow to it, it's ugly AND it makes a noise (can't shut that off either) that you have to compensate for with distraction.

And lights.. I can't forget about that. Lights seem to take up a huge chunk of thermo. But it depends on how much space they light up.

It can be easy to lose track of how much is going on in certain tracks though. In Little Big Space-K the majority of the thermo was taken up by the lights placed around as stars. And then overwhelmed upon the karts loading. Of course, the lights on those karts acted really, really strange and force read them as physical part of the kart.
2012-12-18 08:15:00

Author:
anarchowolf
Posts: 194


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