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littleTILTplanet by xThaVIOLENTonEx

Archive: 4 posts


hey yall! i just published littleTILTplanet which is a big change from my bingo level! i think yall are gonna like this. it will be listed under littleTILTplanet v1.0 soon because there are still a few things that need to be tweaked, and i could use some feedback. It was slowing down everytime i collected a score bubble, so tell me if it does the same when you play. Go check it out and let me know what you think of the concept! Any suggestions are welcome.

UPDATE:

psn id: xThaVIOLENTonEx
title: littleTILTplanet v.2.0

hi team! i just republished littleTILTplanet. it is now functioning with no slowdown, if you haven't tried it yet, there is no better time then now. if you havent tried it, there is a short description below, and pics will follow as soon as i can figure out how to upload them into my post.

On littleTILTplanet someone has broken the Planet Rotator Switch, a switch in the Core of the planet that is used to balance night and day for it's inhabitants. Now that the switch is broken, the planet just won't STOP spinning! It's up to one of you brave sackppl to venture deep into the planets Core and save the day...and night, too, i guess! (unsure) Unfortunately, whoever broke the Planet Rotator Switch also triggered the alarm, and activated the Emergency Doors used to protect the planet's Core from attack. First, you will need to deactivate at least ONE of THREE doors that can be used to access the planets Core! Once deactivated, you must gain access to the Maintenance Room, which holds the release button for the KEY to the Planet Rotator Control Room. Please get to the Core and use the Switch to STOP the planet when it reaches the correct postion. If you do this the sackizens of littleTILtplanet will be forever indebted to you and they will shower you with many Gifts. Please hurry!

This update fixes the Major Issue where the game would slow down everytime a score bubble was collected. Future updates will bring a new Maintenance Room that is less of a deathtrap, and does not practically FORCE the player to commit suicide :twisted: Sorry guys! Also, we will be improving the control on the Switch so that it does not continue to flip back into the GO Position. Any feedback will also help to fix miscellaneous bugs so i appreciate any and all comments. PICS COMING SOON!
2009-01-18 05:01:00

Author:
xThaVIOLENTonEx
Posts: 26


Hey there! Just played your level.

To start, that was crazy, haha! Great concept and the level was real extensive (I think). I can only think of one thing to criticize:
- It was kind of hard to know where to go, and it was a bit confusing. I found myself just running around the level trying to get every switch and prize bubble, and eventually I just fell off onto the score board. I do not know if that was intentional or not

Besides from it being hectic I found it quite enjoyable. It definitely looks like you put heaps of time into it, and big ups for that. I'd just make the path through the planet a bit more linear and easier to grasp, although that sounds kind of hard to do now hehe!

If you can be bothered F4F. (https://lbpcentral.lbp-hub.com/index.php?t=t=7645)
2009-01-18 06:27:00

Author:
BizzyBox
Posts: 32


Hey there. Ijust played, and I want to tell you, on first look, it just LOOKS fun. Good job with all the rooms and traps, but I would say it needs a bit more direction. I was just tumbling around like a sackboy in a dryer trying to figure out where to go. I saw some arrows, but they aren't super noticeable and you are too busy looking around for electric balls or fire or whatnot to pay too much attention.

If I were to give a suggestion, I would choose to tell you to do one of 2 things... add in random buttons that pause the world's spin, or make the rooms flow in a somewhat corkscrew pattern so that just by staying alive, the player makes it to the core.

As it was I couldn't finish, but this level is such a fun concept that I hearted it, and I can't wait to see where this goes!

Also, f4f is you can, its in mys sig.
2009-01-18 09:41:00

Author:
TJapan
Posts: 225


thank you for playing my level. i do not have my ps3 right now, but as soon as i get it back i WILL play both of your levels and let you know what i think. thank you for the feedback. i was able to update it and fixed some major issues with it, such as the slowdown that occurred every time a score bubble was collected. I also put signage throughout the level, along with more dialogue to help the player through. Once i can play your levels i will send you each my feedback. thanks again for playing my level, and feel free to stop by littleTILTplanet now that it has been patched!2009-01-24 06:07:00

Author:
xThaVIOLENTonEx
Posts: 26


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