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Ascension: Chronicle of the Godslayer iOS is $0.99 USD right now

Archive: 17 posts


Just noticed this on iTunes today and I had to post it. Ascension is quite simply the very best game available on either iPhone or iPad, and it's ususally $7 USD (equivalent elsewhere). I've been playing it the better part of a year and I HIGHLY recommend it to anyone and everyone. Check it out on iTunes using this link (https://itunes.apple.com/us/app/id441838733?mt=8).

It's a deck-building fantasy card game that is incredibly well balanced and addictive as all heck. Online play is perfect (either live or take-your-turn-when-you-have-time) and I can promise you'll get a load of play out of this one.

Grab it, send me a Game Center invite (user ID: Taffey) and enjoy.


http://a383.phobos.apple.com/us/r1000/106/Purple/v4/f5/0c/e5/f50ce596-c3ed-2866-52d1-2a4864b7e287/mza_4215978802615239975.320x480-75.jpg

http://a1474.phobos.apple.com/us/r1000/119/Purple/v4/f7/f4/70/f7f470a8-1f33-1c3a-e544-1d6cc20cf921/mzl.xzoyjlks.320x480-75.jpg

http://a1737.phobos.apple.com/us/r1000/092/Purple/v4/c8/c2/0b/c8c20bc6-9fc6-2f0a-7f27-cf63a8dade44/mza_2444061459988044194.320x480-75.jpg
2012-12-13 21:31:00

Author:
Taffey
Posts: 3187


My turn to check out your advice. I never did reach 1 mill!2012-12-13 21:44:00

Author:
BasketSnake
Posts: 2391


My turn to check out your advice. I never did reach 1 mill!Yeah I played the heck out of 10000000. I still owe you for that one. 2012-12-13 21:58:00

Author:
Taffey
Posts: 3187


This card game is pretty awesome man. I linked it to a buddy of mine as well. Didn't see online options but I'll check again. Holy balloon, I won my first online match!2012-12-14 08:33:00

Author:
BasketSnake
Posts: 2391


Just got your invite - WOOT! You have my sincerest apologies for the addiction on which you are about to embark.

It's really convenient how you can just take your turn whenever you have a spare minute, or you can also sit down and play live - the transition between the two is seamless and handled very well. Playdek rocks.

I promise to try and be nice to you for a little while until you get the hang of some of the deeper strategy.
2012-12-14 17:08:00

Author:
Taffey
Posts: 3187


Tips, hints...?2012-12-14 19:14:00

Author:
BasketSnake
Posts: 2391


Tips, hints...?Funny you should ask. I was just digging up an old email I sent to amazingflyingpoo after I forced him at gunpoint to buy the game. This should get you headed in the right direction:




I've spent hours on the phone with a friend of mine discussing some of the finer points of strategy in Ascension, and here are a few of the high points:

Don't worry too much about a balance between runes and attack. It's not a good idea to go 100% one way or the other, but a perfect balance is certainly not necessary. You do have to be careful not to stock up on too much attack (heavy infantry cards) or runes (mystics) as they tend to dilute your deck. You will get mostly those and none of the better special cards in every hand if you aren't careful. They are very useful initially and less so later on. Generally speaking, you don't want any more than 5 or 6 heavy infantry and maybe 7 or 8 mystics at the very most, depending on what you're going for. Buy them early on and then stop completely about halfway through unless you have no other option. I personally prefer to grab mystics first to get an early boost in buying power.
Do your best to focus on a single faction, such as Mechana or Lifebound. For the most part, the cards specific to a certain faction work best when teamed up with other cards from that same faction - decks that have a mix of everything are often less effective unless you know what you're doing. Lifebound does very well when you have a bunch of them, and Mechana extremely so. Enlightened cards work fairly well together but they are also fine by themselves, while Void cards are just so-so grouped together. It's always good to have at least a few Void cards no matter what kind of deck you're building.
Here's a few basic strategies for each faction. Pros, cons, etc.
Mechana: These cards are almost entirely useless until you get a bunch of them together. Once you have a few Mechana cards, it's easier to get more, and then even easier, etc. The more Mechana cards you have the stronger they all are, to the point where you will be able to easily dominate a game no matter what. Mechana cards are also very high in value (that get counted at the end of the game) so they are almost always a smart purchase. The drawback is that it takes a loooong time to build up a good Mechana deck, and usually the game ends before you can really get it rolling. When you see someone else grabbing lots of Mechana cards do everything you can to prevent it.
Lifebound: The basic theme with Lifebound is to obtain honor points directly and with very little effort otherwise. They combine to give you even more honor points, and while the cards themselves aren't worth that much you will quickly drain the overall honor pool and generally cause the game to end sooner. This is an effective way to prevent someone from building up a Mechana deck. Lifebound is one of my favorites.
Enlightened: These cards are all about drawing more cards. Even if the rest of the cards you have in your deck are crappy, if you can draw 8 or 10 cards a hand instead of just 5, you will be very strong. It's not too difficult to put together a deck that allows you to get through all of your cards every single hand, even if your deck is 20 or 30 cards. There really is no defense against this, except to try and prevent other players from obtaining Enlightened cards whenever you can. Grab them for yourself instead, or banish them if you can't buy them yourself. Enlightened cards also often have the ability to banish cards in the center row, which is a critical strategy for screwing up whatever the other player is trying to do.
Void: These cards are typically a bit more subtle but incredibly effective. The main mechanic is banishing cards in your own hand, which at first seems stupid but is actually crucial. You want to work as quickly as you can to get rid of the initial 10 lame cards you start with. They have no value at all, and are good only in the first couple turns. The faster you can get rid of them the better, as it allows the better and more powerful cards you've acquired to show up more often. Combine Void with Enlightened and you will be a powerhouse. Be careful not to get too banish-happy in your own deck though, or you will be stuck not having enough rune cards to buy anything worthwhile.
The most expensive cards are not necessarily the best ones. Some very important cards to grab the moment you see them are:
Void Initiate: hero, costs 1 rune, grants 1 rune and allows you to banish a card in your hand - good for thinning out the crappy cards
Arbiter of the Precipice: hero, costs 4 runes, draw 2 cards and banish 1 - great for both drawing a lot of cards and thinning out the junk. Best first turn acquisition in the entire game, but be careful with it later or you can end up being forced to banish a good card.
Twofold Askara: hero, costs 4 runes, copy the effect of any other hero - Very powerful and by far the most undervalued card in the whole game. Always grab this one immediately when it appears.
Voidthirster: construct, costs 5 runes, grants 1 attack per turn and +1 honor for killing a monster - A no brainer addition for any deck
Snapdragon: construct, costs 5 runes, grants 1 rune per turn and +1 honor for playing a Lifebound hero - Also a no-brainer addition and very useful indeed when you're building a Lifebound deck.
Temple Librarian: hero, costs 2 runes, discard 1 card and draw 2 - Great for cycling through your deck, always grab this one.
Reactor Monk: hero, costs 4 runes, gain 2 runes and all constructs cost 1 rune less - Notice this is not specific to Mechana constructs, which is what makes it a great card.
I hope this helps!
2012-12-14 19:56:00

Author:
Taffey
Posts: 3187


We're just waiting for the amazing flying poo to get it started. Where is heeeeeee?2012-12-17 13:34:00

Author:
BasketSnake
Posts: 2391


LOL, I actually happened across this thread and as I was reading it I was wondering "Why hasn't BasketSnake asked me to play ". It turns out I just haven't had my phone on which I play Ascension on I recently got an iPhone5 and I forgot to download Ascension on it and my 3GS which has Ascension on it has been dead for a while. Time to download this and get playing! Can't wait 2013-01-02 14:15:00

Author:
amazingflyingpoo
Posts: 1515


It turns out I just haven't had my phone on which I play Ascension on I recently got an iPhone5 and I forgot to download Ascension on it and my 3GS which has Ascension on it has been dead for a while. Time to download this and get playing! Can't wait Aha! I was wondering about that. I was considering chastising you for not playing your turn(s) but that makes more sense.

I'm ready. Let's get a game started!


P.S. The app is back up to full price now. I has teh sad.
2013-01-02 18:53:00

Author:
Taffey
Posts: 3187


That is a card game?

Looks quite a bit like Magic. Is it a spinoff or a replica of some bits?
2013-01-02 21:44:00

Author:
jwwphotos
Posts: 11383


That is a card game?Yes, it's a physical card game that was adapted for iOS - both versions are absolutely excellent.




Looks quite a bit like Magic. Is it a spinoff or a replica of some bits?As I understand it, the game was developed by a couple of Magic tournament champions. It plays similarly (or so I have been told) except that you don't build your deck ahead of time and simply battle it out. Instead, each player starts out evenly in every match and they need to build while they fight, adding quite a bit of strategy to the mix.
2013-01-02 23:14:00

Author:
Taffey
Posts: 3187


Ahhh... ok. One thing I hated about Magic is the pre built decks and those that overly studied all that stuff.2013-01-03 00:01:00

Author:
jwwphotos
Posts: 11383


Ahhh... ok. One thing I hated about Magic is the pre built decks and those that overly studied all that stuff.Agreed - a lot of that game is all about how much time and money you spend on putting together your deck. Ascension directly addresses (and undermines) that exact problem with the build-as-you-play mechanic.

Of course you might assume that the same strategies for a perfectly optimized deck might also come into play, but they really don't. You only ever see half the cards in a given match, so you can't always do what you planned - you have to adapt. It's all about trying to figure out how to best defend against your opponent's strategy or simply beat them to the finish line. It's a remarkably rewarding game that'll keep you up late into the night with it's deadly "oh just one more game before bed" appeal.
2013-01-03 17:39:00

Author:
Taffey
Posts: 3187


I have tried a pre-built deck game before and wasn't much of a fan, but I love Ascension since it is a deck building game. Big kudos to Tom for getting me into it since I would have never tried it if it wasn't for his nagging (and even then it literally took me months 8D)2013-01-05 04:30:00

Author:
amazingflyingpoo
Posts: 1515


Gah! I wish I saw this sooner when it was free. I am a total geek when it comes to board/card games, and this looks like it has the same mechanics as Dominion (my favorite deck-building game).2013-01-05 04:59:00

Author:
anoken
Posts: 1654


It's back down to a dollar if you're still interested. They don't change the price often, so I'm hoping desperately that this is related to an incoming update and DLC.

Anyway, grab it while you can!
2013-01-18 17:07:00

Author:
Taffey
Posts: 3187


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