



#1
Donkey Kong Country puzzles?
Archive: 7 posts
i've noticed a lot of people have used tricks, puzzles, and schemes that were based from our favorite old games(mario, kirby, etc) and i've realized, almost all if anyone has not made a level using any of the puzzles used in donkey kong country 1, 2, and 3, i played the 3 a few days ago(needed an old game revisit ![]() ![]() | 2009-01-18 01:46:00 Author: jjdragon ![]() Posts: 257 |
While they were the first (that I know of... I didn't branch out much back in the day), to be fair, most platformers use tricks like those all the time, and it wasn't just the DKC games. I've seen a few of the things you mentioned already used in some levels (maybe not all of the level, but whatever), though I couldn't tell you exactly which levels they were. = The mine cart level idea would be hard to pull off in LBP, but I'd love to see it done. | 2009-01-18 01:52:00 Author: gameguy888 ![]() Posts: 159 |
While they were the first (that I know of... I didn't branch out much back in the day), to be fair, most platformers use tricks like those all the time, and it wasn't just the DKC games. I've seen a few of the things you mentioned already used in some levels (maybe not all of the level, but whatever), though I couldn't tell you exactly which levels they were. = The mine cart level idea would be hard to pull off in LBP, but I'd love to see it done. yeah i was having a massive brain fart on some of the levels when i posted ![]() | 2009-01-18 01:54:00 Author: jjdragon ![]() Posts: 257 |
The idea of having a light/dark level kind of fascinated me and I tried it, but didnt work too good for me. Remember the level with the on/off barrels that when turned on, would make the crazy monsters hide? I kind of branched from that, buit never went through with it and you all can feel free to try. I made basically a level that combined lights with emitters. Basically the concept was that you could only trust what you could see. For example.... At the start I had a platform with a slowly flickering light over it. If you tried to jump to where you expected the platform to be when the light was off, you'd find yourself falling to your death. Things like hidden walls, traps, and other dangers would only come out in the dark. Sometimes its not just outright takign an idea form a game, but maybe using the idea to make one of your own. | 2009-01-18 02:06:00 Author: lionhart180 ![]() Posts: 200 |
Check out my latest level Bad Busy Beehive Business. I took all the inspiration from the hornet nest levels from DKC2 | 2009-01-18 12:32:00 Author: BasketSnake ![]() Posts: 2391 |
I'm starting to think we should make these shameless plugs infractionable. It's one thing if it has to do with topic like, "I am looking for some inspiration on a wheel style level" "My level has some neat stuff, you may like it!" thats one thing. But plugging in a "hey check my level out" just cause it has a minor something to do with the topic, and doesn't help anyone at all... It's a bit annoying to sometimes see that 2-3 times in one page D: | 2009-01-18 20:18:00 Author: lionhart180 ![]() Posts: 200 |
A few people have mentioned the "stop-and-go" levels from DKC. I've been thinking of the EXACT same thing for some time now. I haven't seen it done yet, and I feel like that's something that could work so well in LBP. I know it's possible - I'm not the guy to do it, but someone out there should make this level! From what I remember, enemies that couldn't be killed would run left and right maniacally in an area. You couldn't really get past them, you had to hit the barrel. There was a lot of red-light, green-light action. I don't remember exactly how it worked - hang on a tick! Youtube! YouTube - Donkey Kong Country - Stop Go Station (Stage 2 - 4) Okay, so it's all about TIME LIMITS. You'd hit a barrel, which would set the enemies to "stop". At which point you only had a few seconds before they automatically switched back over to GO. Giving you precious little time to make your way past the sleeping baddies. Sounds perfect for LBP. | 2009-01-19 05:18:00 Author: Teebonesy ![]() Posts: 1937 |
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