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Tower Wars:Base Defender

Archive: 10 posts


Hello,

I have made some updates and re-published this level


Lately I was playing a nice game on my mobile and then I thought... may be I can do a similar thing on LBP... well here is the result:

Tower Wars: Base Defender, is a somehow strategic level where you need to defend your base from 3 Generals... I tried to do it really easy to get in:

Using left joystik you can move the pointer
Using "Triangle" you "buy" a basic defense turret
Using "Circle" you can buy an Advance turret that will destroy enemies faster.
Using "Square" you can buy a Super turret, this turret only attacks air enemies.
Using "L1" over a damaged turret will repair a part of turret health

then move pointer and press "X" to fix it over ground, you cannot set a tower over enemy path...

This level uses score as money:
Basic turret cost: 30 points
Advanced Turret Cost: 250 Points
Super Turret Cost: 300 points

Upgrade turret range cost: 10 points.

Repair Turret cost: 10 points


You can put pointer over a turret and it will show you current range and its health same thing happens if you put pointer over an enemy you will see its current health, if you want to upgrade range just press "X" over your desired turret and it will upgrade range if you have enough money, if you want to repair a turret, put pointer over it and press "L1" if you have enough money to do so.


Also every time you destroy an enemy it will drop a bonus item: health, money, jewels and Power Jewels, if you collect 7 of these last one, a new Super weapon will be activated using "R2" just wait fill screen with enough enemies, then press R2 when you see botton Jewel shining...


I also have updated health system for enemies and turrets...

Well I hope you enjoy it.

Any comment will be appreciated.


Ok some images:
43230
43228
43229
http://www.lbpcentral.com/forums/attachment.php?attachmentid=43228&d=1355351624

http://www.lbpcentral.com/forums/attachment.php?attachmentid=43229&d=1355351627

http://www.lbpcentral.com/forums/attachment.php?attachmentid=43230&d=1355351755


Level Link: http://lbp.me/v/g07-kt
http://lbp.me/v/g07-kt
2012-12-12 00:12:00

Author:
xquake
Posts: 73


got it in the queue. You've done a great job with the description, definitely piqued my curiosity, maybe add some pictures to further entice the reader to play it.2012-12-12 01:32:00

Author:
biorogue
Posts: 8424


got it in the queue. You've done a great job with the description, definitely piqued my curiosity, maybe add some pictures to further entice the reader to play it.

Hello there,

thanks for taking your time to see my post; I will include some pictures as you suggest thank you!

Hope you enjoy my level, I will try yours too!.

regards.
2012-12-12 17:16:00

Author:
xquake
Posts: 73


Got it queued, looks awesome, Finally a tower defense game thats not overly complicated looking!2012-12-13 13:22:00

Author:
Unknown User


Got it queued, looks awesome, Finally a tower defense game thats not overly complicated looking!

Thanks mate hope you enjoy it!

I will put an update with an introduction...
2012-12-14 17:42:00

Author:
xquake
Posts: 73


Queued it up! Ill play when i get back from my 40k apocalypse battle 2012-12-14 22:40:00

Author:
waaghgork
Posts: 160


I found it quite annoying how your towers could be destroyed.
Also enemies took forever to kill ever make more and weaker amount of enemies or give a health bar on things so I can see when it is going to die. Visuals good job, except for the tank tracks they hurt my eyes (like literally hurt, maybe just my eyes).
2012-12-15 08:21:00

Author:
waaghgork
Posts: 160


I found it quite annoying how your towers could be destroyed.
Also enemies took forever to kill ever make more and weaker amount of enemies or give a health bar on things so I can see when it is going to die. Visuals good job, except for the tank tracks they hurt my eyes (like literally hurt, maybe just my eyes).

Hello,

Sorry hear about this, but this also depends how you put your turrets, I mean if you put 2 turrets in the path, one in front the other ( not side by side, at least if you put more than 3 in a row), enemy will be confused because will point only to one turret at the time, then turret in its back will fire on it without being attacked so much... anyway let me see what can I do, actually I was working on an update to show enemy's health...

Sorry to hear also about thank track animation, I will dim brightness of thank tracks too.

Thanks for your comment.

Tell me something did you reach end? I meant 3rd wave?

Regards,
2012-12-16 15:05:00

Author:
xquake
Posts: 73


Yeah I made 3rd wave.2012-12-16 20:39:00

Author:
waaghgork
Posts: 160


Well it's done.

Few new updates on it, health system updated, for turrets and enemies, now you can see how much damage you are doing to your enemy, pointing to it.

Also, you now are able to repair damaged turrets by pointing on it and pressing L1...

Damage system has been balanced, now seem to be ok.

Any other comment will be welcome.

Also I added a introduction sequence that can be avoided too...
2012-12-21 00:07:00

Author:
xquake
Posts: 73


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