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Game Cameras
Archive: 2 posts
It's hard to believe how many problems I'm running into while building a new level I'm working on. This time the Game Cameras are messed up. The default camera zoom (in the gameplay controls in the tools bag) is at something like 35%. Right after you're ejected out of a controlinator, a movie camera stops running, and a game camera is activated. The game camera takes ages to reach the zoom it's supposed to (something like 110%), so you see a bunch of stuff under a platform you're not supposed to see. The said bunch of stuff must not be moved. Is there any way to get rid of this delay? | 2012-12-10 06:02:00 Author: Kaboosh99 Posts: 359 |
Briefly activate a movie camera set with the same zoom as the game camera and have it to set to not disable movement, have a hold time of a couple of seconds. Game cameras are a bit dodgy, you can get much better results using movie cameras but sometimes it's impractical to implement them. | 2012-12-10 17:33:00 Author: PGdafrog Posts: 277 |
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