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CutScene Camera Techniques
Archive: 4 posts
Hey guys I'd like to focus my next video tutorial on pre and post race cutscenes. I wondered how you guys were doing cameras and camera movement? If you could describe, photograph or even stick a copyable version on your moon for me to look at i'd appreciate it. For example how are you doing zoom? Rotation? Panning? And combining the above. What about when a camera moves more than once? Are you using a sequencer? or just linking cameras together? I know some people have spent a long time on this so I want to make sure the video tutorial is using the optimum methods. Of course I'll give credit in the vid to anyone whose ideas I use Adi | 2012-12-09 10:47:00 Author: TheAdipose Posts: 533 |
I would really like to know this as well. I wouldn't really have been able to use it much since my last track was so confined, but on future tracks I'd like to have really impressive pre-game cut-scenes as seen on Wintery Wonderland and Steampunk Dreamland. | 2012-12-09 14:21:00 Author: Wigriff Posts: 118 |
I used a sequencer. I find the nicest shot is slow pan, set to around 10 seconds, that fades in and out to black. After that, cut to another slow pan of a different section of track. See my motorstorm tracks for examples of this. | 2012-12-10 04:55:00 Author: iBubek Posts: 682 |
I found what I was looking for. I was confused. I thought the camera movement came from moving a single camera around... it doesnt... it comes from the transitions between 2 unmoving cameras. | 2012-12-10 19:20:00 Author: TheAdipose Posts: 533 |
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