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#1

Kinetic Rush

Archive: 6 posts


http://lbp.me/v/7t9cnh

I thought I'd post this for some feedback about a concept I have recently thought of for a new level. The idea is that players can press L1 to absorb their current velocity, stopping them dead in their tracks and storing that velocity for later use almost like holding it in a velocity battery. Upon pressing L1 again the player will regain the velocity that they previously stored.

I have built a small gameplay segment to try the idea out for myself and I think it's quite fun using this mechanic in interesting ways, for example, it can be used like a basic double jump. I can already see quite a few possibilities with the addition of more mechanical objects in the level such as pistons which can launch the player around and I can't wait to string together some fast paced platforming segments which still require the player to think about their actions. So many opportunities for some frantic gameplay to get the heart pumping.

I'll release a small demo on my lockbox just to get a bit of feedback about the controls and how difficult players find the idea to understand. I'll update this thread when I've published said demo.
2012-12-09 07:24:00

Author:
Seku
Posts: 65


Playable demo is now available via my lockbox. The code is 1337. To play simply use L1 to store your current velocity, then press L1 again to release it.

I'll briefly explain the gameplay mechanic again. You can press L1 while moving to absorb whatever velocity you have at the time (thus stopping you dead in your tracks), this velocity is stored away for later use as though it were put into a 'velocity battery'. When you press L1 again you regain the stored velocity, it can be useful in many ways from a basic double jump to more complex maneuvers which are present within the gameplay demo.

Feedback is greatly appreciated.

43193

43194
2012-12-09 14:24:00

Author:
Seku
Posts: 65


This seems like a fantastic idea! I love physics-based games like Portal, so I'd support this all the way if it goes there.

I'd gladly help in little things like music and costumes if you need it, as you seem to have the basic mechanics down.
2012-12-09 17:09:00

Author:
Unknown User


Queued! This sounds like a great concept! I would be interested to know how you did it once it’s complete.2012-12-13 19:51:00

Author:
peoriaspitfire
Posts: 359


i helped steve_big_guns with this same concept, among other speed transferring ideas. i dont think he continued with any of them though and we didnt have it stopping current velocity when it was stored, but we had an indicator that showed the direction and speed that was stored.2012-12-15 11:13:00

Author:
evret
Posts: 612


Sounds like a cool and unique concept; I'll be looking forward to the demo.2012-12-15 20:54:00

Author:
Eat07
Posts: 10


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