Home    LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run    LittleBigPlanet 1    [LBP1] Help! [Archive]
#1

Cant finish a level my mind wont let me!

Archive: 11 posts


I cant seem to continue any of my great levels I work for like 6 hours on something hate it then start something new based on the same idea.

In example right now im working on an underground level "idea", I keep making several things for it like a bomb that bombs the floor you fall undergound hated it, train takes you underground Hated it, Mining car drives you around underground I hated that one so much i deleted it,See what i mean.
Any tips on something like staying on an idea or how to make a good starting of a level so that i can continue. Anything would be fine
Thanks,
STUFSTUFF
2009-01-17 22:10:00

Author:
stuffstufflbp
Posts: 36


Well, we have a a phew threads with great tips.... Thanks to some kind members so try searching create tips or something along them lines, xD or maybe another kind member can post a link..?

But yea i understand where your coming from.
2009-01-17 22:13:00

Author:
Thee-Flash
Posts: 3154


Thanks, i searched exactly what you suggested and I found this great post with loads of tips and they are working already ,Hard to explain how or atleast it would be long but its working so thanks again
P.S That other post about building with others was kinda of what my solution to this problem was. lol
2009-01-17 22:33:00

Author:
stuffstufflbp
Posts: 36


Paper and pen is the key of planification! 2009-01-17 22:51:00

Author:
RangerZero
Posts: 3901


I agree with Ranger Zero... I started the level I am working on thinking of a shell of a story. I spent a bit of time fleshing out that story-line on paper (as in what I generally wanted to accomplish on each part of the level). Then I started making drawing up (on paper) things that I knew I wanted to encounter, some of the concepts I thought of.

Then after all that, I started constructing. I even built a lot of objects to use in the level and saved them, both to save on memory, and also to have as rewards for people.

Then I stared building the level and spending time fleshing out puzzles and such.

Much more successful than my last level where I started putting stuff down and trying to fit the concepts into what I had built.
2009-01-18 01:27:00

Author:
dobi6
Posts: 359


I've only scrapped a level once... and that was after about 30 hours of work. I had tried to incorporate a sort of 'free roaming' aspect to the level, so that you would visit many parts optionally, and go to visit certain characters about the place. That didn't really work out so well, and parts of the level just became pointless filler... so I scrapped it.
I think it's best if you have things worked out on paper, so that you have a base plan to stick to, and can simply tweak it as you go along. That was my biggest problem with that particular level. I had a grand idea, and then just made everything up as I went along and messed it up. I WILL attempt that idea again somewhen, but with a much more fleshed out plan.
It can help to construct important contraptions or sections BEFORE you actually start on the level, then save them so that when it comes to creating it, you just stick it in without hassle.
2009-01-18 14:20:00

Author:
Avatar_of_Chaos
Posts: 48


Start giving your level a story! Start brainstorming ideas! You don't even need to plan out the whole level, just think of a super cool ending and work up to it.....Like a giant mud monster that shoots flaming carrots at you! ...Just a suggestion.2009-01-18 15:27:00

Author:
qrtda235566
Posts: 3664


Plan it!!!
Planning is key to.. not-wasting-6-hours-on-something-you're-not-happy-with
2009-01-18 20:06:00

Author:
Pinchanzee
Posts: 805


How do you guys sketch?
Do you draw the level?
Or do you write a story?
2009-01-18 21:16:00

Author:
stuffstufflbp
Posts: 36


I think up a theme and a story, but that is more like a setting than a story. LBP is not really suitable for storytelling (I can't do it without it getting boring anyway).

I sketch a bit of the "story" like: the adventurer finds a temple, triggers traps while trying to steal stuff, survives some traps, runs away from gian boulder and gets rescued.

That will provide the backdrop and I start drawing (if you could call it that) some contraptions and such as needed.

After I got a good idea of the first contraption I start constructing while still thinking and sketching on the other sections.
2009-01-19 08:23:00

Author:
Wyth
Posts: 263


How do you guys sketch?
Do you draw the level?
Or do you write a story?

First of all Im finding some theme and I imagine the general look.
After that i'm listing what gameplay ideas i'd like to see in the level like. Just a straight forward list like that:

-rotating triangular platform to jump on
-conveyor belt with stomping blocks over it
-vehicule that will do X thing/movement
-sackpersons that will have some dynamic speech
-music that will change at the same time the scenery will

etc.

After that sometimes I draw some of those gameplay ideas or some of the more complex contraptions so I won't forget my ideas.
I also make a general plan as to know how to assemble everything together.

Like for my new level in the making, I drew some simply city streets and then 3 "planes of play", a roof top section and a sewer section. I only drew where the most important buildings are and where the entrances and exit to the different planes are. You could also place your checkpoints on your plan to see if you have a good rythm going on.

When I start building the level, since it's always a thermometer battle, I do all the common and basic ground. Then i'm doing the important parts (like in my levels it was about making the important building shapes and place them + making a generic sewer space).

When i'm done with the basic building, I enter the gameplay part. I place, do, upgrade all my contraption to their "final state" and put them in the level. I'm testing the level as I build the gameplay to see if I can get stuck somwhere or if something breaks. It also help balancing the difficulty.

When you're done with the gameplay, keep yourself a quarter of the thermo in order so you have a decoration phase and make the level look polished and nice.
2009-01-19 18:24:00

Author:
RangerZero
Posts: 3901


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.