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How to make the force field work like the hologram(from LBP2) in LBPK.
Archive: 12 posts
Hey guys, it's me zzmorg82 here for my FIRST LBPK tutorial. How to make the force field work like the hologram (from LBP2) in LBPK. First, lay out some force field like this: http://img843.imageshack.us/img843/5585/1002739840.jpg I'm going to put some box stickers on mine so you'll see the difference of when I can't drive through and when I can: http://img32.imageshack.us/img32/4932/499423360.jpg Ok, next you're going to take your force field and put a piston above it and tweak it to these settings: Distance Distance: 0.1 Start Distance: Start Distance Timing Time: 0.1s Pause: 0.0s Sync: 0.0s Motion Input Action: On/Off Flipper Type: Off Acceleration Curve type extend: Linear Curve type retract: Linear Priority: Scenery ----------------------------------------------------- Priority is important because it allows the force field to be a prop instead of an object, this is what it should look like when you're done: http://img20.imageshack.us/img20/7582/2177144960.jpg Now you're done! You can also add your logic to this when you're done. Here's the results: Before: http://img687.imageshack.us/img687/2849/littlebigplanetkarting4.jpg After: http://img708.imageshack.us/img708/8466/littlebigplanetkarting6.jpg This tutorial wouldn't exist without iBubek's help. Be sure to give him a thanks. Attach a piston to forcefield and set it to scenic. It'll now be invisible and have no physics. I have some LPB2 tutorials in my signature if you want check them out aswell. Have fun creating! :3 | 2012-12-05 22:07:00 Author: zzmorg82 Posts: 948 |
Hmm am I missing something? It still has collision. | 2012-12-06 08:35:00 Author: anarchowolf Posts: 194 |
Hmm am I missing something? It still has collision. Did you set the piston to scenery? Also try it out in play mode. | 2012-12-06 12:49:00 Author: zzmorg82 Posts: 948 |
I did both, BUT I had it attached to a kart. So I don't know if that is the reason it wouldn't work. | 2012-12-06 23:07:00 Author: anarchowolf Posts: 194 |
I did both, BUT I had it attached to a kart. So I don't know if that is the reason it wouldn't work. To a custom kart? That's probably the reason why. Try making a force field dome to put over the kart instead. | 2012-12-07 12:40:00 Author: zzmorg82 Posts: 948 |
Thanks, a lot of creators are going to need this technique | 2012-12-08 17:57:00 Author: Pookachoo Posts: 838 |
Run it by me again plz. What are the benefits of changing forcefield to hologram? why cant you just use a hologram??Or wont pistons move holograms? | 2012-12-19 17:34:00 Author: futureboy Posts: 74 |
You can't see through hologram. | 2012-12-19 17:40:00 Author: Rogar Posts: 2284 |
You can't see through hologram.....aaaahhh! (silly me - I always thought you could, if it was set to zero illumination, but I'm obviously wrong) Must go and do some trials. Thanks.Beauty of lbp is ones always learning...then forgetting...then learning again. | 2012-12-19 18:41:00 Author: futureboy Posts: 74 |
It's an easy mistake to make, it works like that in LBP2, after all. | 2012-12-19 18:50:00 Author: Rogar Posts: 2284 |
In LBP2 the hologram would be invisible wouldn't it? When everything is set to 0 like future said? I remember using it for custom sackbots and healthbars. It was both invisible and wouldn't collide. | 2012-12-19 23:19:00 Author: anarchowolf Posts: 194 |
Yes, that's what I was trying to say. In LBP2 hologram turns invisible when black (either 0 brightness or black sticker), but in LBPK it's just black. Not sure if it's a bug or a limitation of the engine, but I suspect it's the latter. | 2012-12-20 10:09:00 Author: Rogar Posts: 2284 |
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