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2 Questions: Copying a track/moving an object

Archive: 10 posts


So, I might need to rebuild my track. I would like to just be able to copy the track outline itself, and move it to a blank level. Is there any way to do this, or will I have to rebuild the track itself? I don't want to take any of the decorations with me, etc. I know this is probably a pretty basic question, but I haven't had to deal with this yet.

Also: I am not well versed in logic programming yet. I want to make a specific item drop suddenly from a ceiling when drivers pass under, and then stick in the ground for a moment, explode (or disappear), then reappear back on the ceiling for the next time someone passes within the trigger bubble. I have... no idea how to do this. lol
2012-12-04 16:23:00

Author:
Wigriff
Posts: 118


You're actually in luck I think. What I would do if I was you is make a copy of your level on a different crater just in case you decide to go back to the current version. Then go into the new copy and you can go into the global settings in your popit and one of the choices is to delete all objects. I believe that this will leave your track intact. There are other level cleanup options there so if deleting objects doesn't do everything you want then try something else but PLEASE make a copy of your level first so you don't lose everything that you have done in case you want to come back to it.

As for the tech you are talking about, I believe that what you are looking for is an emitter to create the object and a player sensor to detect when a player is close. So the player sensor would be on the track and the emitter would be up above. Then you would create the object and attach a timer and destroyer to it. Figure out how long it takes for the object to reach the track when falling and how long you want it to sit there, and then set the timer for that amount and wire it to the destroyer. Set the destroyer to make the object explode (if that is what you want it to do) and you should be about all set. The main thing you will probably need to mess with is the emitter at that point. Do you want it to emit for every player? So when 7 players race by you will have 7 object drop all of a sudden?

Hope that at least gets you started down the right path 8D
2012-12-04 17:04:00

Author:
amazingflyingpoo
Posts: 1515


Thank you poo. I had tried something similar with the tech before, but I couldn't get it to work. I was making a path with a path following motor, and was trying to put a sensor on it to detect when a player was in the trigger radius. I guess that doesn't work with path follower motors. I just assumed I was failing at logic. lol. I will mess around with your suggestions and see what I can manage to do. I don't want to objects to drop simultaneously, or have them specifically targeted towards specific players; I just want them to start dropping when drivers enter the area. I'll let you know if I need additional assistance. Thanks again!2012-12-04 18:39:00

Author:
Wigriff
Posts: 118


In the emitter you can set the "lifetime" of the emitted object AND set it's "death" to "explode" so you can use less logic that way 2012-12-04 21:29:00

Author:
aratiatia
Posts: 374


Alright... so I have made the emitter, and set it to create the object I want, and I made a player sensor... but how do I actually make the object DROP when the player comes within bounds? It just appears on the ceiling right now, then explodes, then another one is made. : Sorry; my strong suit is obviously in the art department. lol2012-12-06 04:01:00

Author:
Wigriff
Posts: 118


Did you set the object to be dynamic?2012-12-06 10:26:00

Author:
Rogar
Posts: 2284


I did not. Will that automatically do it? Thanks ahead of time. 2012-12-06 11:23:00

Author:
Wigriff
Posts: 118


If it's not dynamic, it's scenery, it won't move at all.2012-12-06 11:26:00

Author:
Rogar
Posts: 2284


Sorry it took me a while to get to this. I saw your tweet this morning, but I was asleep when you sent it.

My first question would have been the same a Rogar's, and I am guessing that that will fix everything. If you want it to fall even faster then just increase the speed, but if you do that then remember that the trajectory of the object will be based off of where you place it in 3D space relative to the emitter when you add the item to the emitter.

BTW, good idea Tweeting at me to get my attention! If I had not been asleep then that would have immediately gotten me on here answering
2012-12-06 11:40:00

Author:
amazingflyingpoo
Posts: 1515


Thanks for the replies guys.

Poo: Tweeting you was the first thing that came to mind when I didn't initially get a response. I'm nothing if not stalkerish persistent.
2012-12-06 21:57:00

Author:
Wigriff
Posts: 118


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