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#1

Global sound tweaker

Archive: 3 posts


Well, when the player moved through a tunnel, I wanted a global sound tweaker to make the music more muffled to give the impression of being inside a tunnel, and then revert to normal sound when leaving the tunnel.

I wired a player sensor to the global sound tweaker and ran some logic through it to make the global sound revert to normal when the player was outside the sensor range. I wanted the sound to be only observable by the player.

BUT, during testing and in play mode, ALL players triggered this for ALL other players. So the global sound would change whenever ANY player or AI character entered the sensor range and all other players would observe the change.

The tutorial for this tweaker is bundled with the global lighting tutorial and Sir Fry says the lighting tweaker is for each player individually. He doesn't say this about the global sound tweaker but it SHOULD be for each player individually (I think).

Anyone come across this or have a workaround?

Cheers!
2012-12-03 23:34:00

Author:
aratiatia
Posts: 374


Very simple way to do it, simply place a sound tweaker, tweak the radius, and it will only be on for the player in the radius, and only if they are in the radius. They made it very easy to do, no need for logic. 2012-12-04 02:23:00

Author:
iBubek
Posts: 682


Really? I will try that, thanks, and let you know 2012-12-04 03:49:00

Author:
aratiatia
Posts: 374


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