



#1
Steampunk Dreamland
Archive: 14 posts
I've put in a good 40-50 hours on this track, so needless to say there is little more I could actually do to it. But suggestions are just as welcome. Especially if something is not working as it should be. Description: Collect tea-kettles and hit yellow/green boosters for points as you race through a steampunk dreamland. Complete with 8 custom weapons, time of day changes, prizes and fun! **Medium difficulty** Level Link: https://karting.lbp.me/v/2j05 Screenshots: http://i13.photobucket.com/albums/a260/punker10003/steam2.jpg http://i13.photobucket.com/albums/a260/punker10003/steam4.jpg http://i13.photobucket.com/albums/a260/punker10003/steam3.jpg http://i13.photobucket.com/albums/a260/punker10003/steam1.jpg In Karting Korner #3: http://www.youtube.com/watch?feature=player_embedded&v=pXU6oOZJ2oI | 2012-12-03 12:46:00 Author: anarchowolf ![]() Posts: 194 |
Looks awesome - queued. | 2012-12-03 18:42:00 Author: Manlius10A ![]() Posts: 88 |
Looks great, got it Q'd. ![]() | 2012-12-03 20:43:00 Author: fireblitz95 ![]() Posts: 2018 |
Sweet thanks guys! I noticed an overlooked broken tea-kettle and a default booster. Both of which are now fixed. if you notice anything else out of place let me know. | 2012-12-04 01:17:00 Author: anarchowolf ![]() Posts: 194 |
looks great qued ![]() | 2012-12-04 13:14:00 Author: WESFUN ![]() Posts: 1336 |
More steampunk! 8D Added to queue. | 2012-12-04 15:57:00 Author: Schark94 ![]() Posts: 3378 |
This track looks amazing! Queued | 2012-12-04 16:30:00 Author: Wigriff ![]() Posts: 118 |
Sweet thanks for giving it a go! The servers kicked it last night a bit and there are a couple lights that need fixing but I should be able to do that now. | 2012-12-04 21:34:00 Author: anarchowolf ![]() Posts: 194 |
Thanks for linking up the video To give more detail on my comments in the vid - As you can tell from the vid, I really like the decoration on the track and the style and track design is good fun. In regards to my comments about nighttime. You've definately done the transition from day to night better than most creators, but it still doesn't look as good as a Track designed to be nighttime - it feels kinda dusky rather than night. If you look at a track like nighttime jaunt or magma city nighttime version you can feel the difference of the very dark night with lots of coloured lights all over making it beautiful. You've got lights all over your track - could you therefore pull the darkness down a lot further? Maybe add some lighting in the decorations in the sky? Luminous clocks etc. | 2012-12-06 06:48:00 Author: TheAdipose ![]() Posts: 533 |
I could give that a whirl, originally I was just trying to get a transition change in the spot with with all the clocks in a way that kind of felt like Madness Returns when in the Hatter stage, so the red sky was a part of that, though, that isn't really in the game... And I noticed the lack of lighting on the track so I added in the streetlights. I haven't actually tried anything darker out. I've got one project I should be finishing soon, after that I will see how it works that way. | 2012-12-06 22:28:00 Author: anarchowolf ![]() Posts: 194 |
qued it, looks interesting | 2012-12-08 14:54:00 Author: Flaming-Wreckage ![]() Posts: 54 |
Congratulations on becoming a team pick! ![]() | 2012-12-08 20:24:00 Author: Remy ![]() Posts: 252 |
Wait really? yay! | 2012-12-08 21:34:00 Author: anarchowolf ![]() Posts: 194 |
Congratulations anarcho. You deserve it! | 2012-12-08 21:53:00 Author: Wigriff ![]() Posts: 118 |
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