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SA reviews "'His' World"

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"His" World is the second of what looks like a trilogy in the making by xbriandeadx, and as such I have already done a thorough review of the first stage "The Abandoned Coal Mine", which can be found right here (https://lbpcentral.lbp-hub.com/index.php?t=t=7178) and I am not only suggesting but am actually going to the point of saying that it's required to play that stage/read that stage review first before you even consider getting involved with "His" World in any way (which includes reading this review).

....Assuming at this point that everyone here has already passed all the above, let's go over HW.

After getting thrown into a cage and left to die, we find that our previous friend Akbar (yes, we are using the old review names, deal with it....or better yet reread it) has been trapped for a long time inside the cage and had made some makeshift explosions to break everyone (namely, just Carl) out of jail. Apparently he didn't think to use it earlier and was "waiting for just the right time to escape", which in my eyes is just another way of saying he was far too ***** to actually attempt escaping on his own without some form of "living bait" accompanying him. Well, drag his *** for a while, have his helmet switch open a door, and then leave the poor ******* behind to die miserably.

I'm gonna miss him. Kinda like I miss that sandwich I ate for lunch, and the feeling lasting equally as long.

Lenny comments on how "amusing" your escape act was, laughs at you while basically being haughty and thinking himself infallible in the means of holding people prisoner, and let's you roam around in the realm known simply as "His World", which although they didn't actually say it, I felt it was self-implied. After fighting a stream of repetitive monsters, and then a stream of repetitive monsters AND fire logs, only to cross some terrain with some NEWER FORM OF repetitive monsters, you eventually are pitted against the fearsome Loki. After a boss fight that reminded me very much of a "Shadow of the Colossus" experience, you run across a narrow strip and have Lenny tell you that he was impressed with your defeating Loki, but claims that he is a bit tougher of an opponent.

The best place to start on this review is pretty much where I left off, somewhere around the end of The Abandoned Coal Mine, which is something I can totally get away with too since these levels almost as much alike as the Olsen twins. Between this level and the first one, you could have easily gotten away with calling this level "Abandoned Coal Mine 2: The Trial of Lenny".

Okay, maybe the levels aren't completely identical, and that's a true statement because I honestly found myself enjoying the first one more than the second. The Abandoned Coal Mine started something a little different and darker than a vast majority of levels out there; the mood was neat, the atmosphere perfect, and the whole thing felt not only appropriate but also well designed and also artistic. Granted the gameplay found itself lacking what with there being NOTHING to do until you reach the boss fight which is just plain murderous in difficulty, but then you have HW which is a level that took all the mechanics of the first level and twist them in ways so they wouldn't feel similar at all, and that's pretty much exactly what happened here.

TACM had no enemies making it a little slow, HW adds tons of enemies to keep you awake but they are also easier than cake so it is little consequence.
TACM had a frustratingly hard boss fight, it did feel almost impossible for me at a certain point, HW had a boss fight that would've make some of the bosses of Super Mario Galaxy laugh at its easiness.
TACM definitely felt a bit more mysterious and intriguing, HW only really felt demonic and evil without the mysterious part.

Really, I wanted to compare these 2 levels to 2 of the Star Wars movies, but I can't seem to find a matchup that adequately works, so I'll go with the much better analogy: TACM is basically like Xenosaga Episode 1: Dur Wille Zur Macht, and HW is a lot like Xenosaga Episode 2: Jesuits Von Gut und Bose. Episode 1 had a neat atmosphere, cool story behind it, felt amazingly new, and although lacking a little in actual action did still feel sufficient enough to hang with the big boys like the Final Fantasy crowd, not to mention it was also very innovative. Episode 2 seemed like it forgot about all the good parts that made Episode 1 good, and instead tried focused it's attention on the one aspect they did under par and improve upon it, only to have it fail miserably and drag much of the rest of the game down with it. However, if the third installment in these "demonic mines" is anything like Xenosaga Episode 3: Also sprach Zarathustra, then it will be too great for the word "amazing" to contain it. Might not wanna get your hopes up, but you never know.

Final Score:

6.5 / 10
Not as compelling as the first part, but still retains part of the style that made the first one so memorable. Hopefully the final one will drift back more towards the first level with bits and pieces of influence from the second (much like Xenosaga did), and in the process create a spectacular finale.

On a side note, if you have never played any of the Xenosaga games for the PS2, or haven't even heard of them, you should be ashamed to be human and should bury yourself in the sand. That, or you could just go rent/buy one of them....

RIP Xenosaga, you died far too young for you story...
2009-01-17 08:23:00

Author:
Shining Aquas
Posts: 353


Thanks for the reviews SA. They have helped me see a lot of things in my series, and have given me ideas on how to improve the final stage that I'm working on.2009-01-29 11:08:00

Author:
xbriandeadx
Posts: 134


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