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Sackbots Automatically Entering Controlinators
Archive: 11 posts
I'm working on a secret project, but I've encountered a problem. I need your player to be able to remotely control a bot, but the bot needs to seem like it is sackboy himself. The only problem is this, When I set the bot to be able to use controlinators, it automatically enters them when it gets near to them! I need it to be so that it still asks if you wish to enter the controlinator, but through a single bot. Any ideas? | 2012-11-30 00:41:00 Author: theIronHorse Posts: 279 |
toggle between 2 emotion chips, 1 with DCS enabled and the other not, activate the controllinator chip when you need to use a seat... | 2012-11-30 00:58:00 Author: ForgottenEnigma Posts: 1414 |
But what about the little *press triangle* notification? Will I just have to make my own? Because I've seen levels where bots behave like sackboy when it comes to the triangle notification- like Hide and seek levels which use transporting doors and bots | 2012-11-30 01:02:00 Author: theIronHorse Posts: 279 |
Just checked to see what your problem was. Seems to me what you are doing wrong is you are setting the DCS to "auto enter" in it's settings. don't do that. change it to off. then it'll work just fine. I just tested it and it works fine. so I do know for sure that what I said works. *mew | 2012-11-30 01:41:00 Author: Lord-Dreamerz Posts: 4261 |
When you say that, do you mean in the controlinator that the bot needs to enter? If so, then that isn't the problem. That was off the whole time. My problem is this- a player controlled bot which is controlled by a transmitting controlinator (don't worry, I have it set up so the bot doesn't enter the player control area) is automatically entering controlinators automatically, when the logic says it shouldn't be. I don't know why this is happening, but I'll check again to be sure. EDIT: ah well, I was just using a bot to put sackboy into more proper proportions for my level anyway. I'll just make it a "normal" level which utilizes sackboy normally | 2012-11-30 03:52:00 Author: theIronHorse Posts: 279 |
When you say that, do you mean in the controlinator that the bot needs to enter? If so, then that isn't the problem. That was off the whole time. My problem is this- a player controlled bot which is controlled by a transmitting controlinator (don't worry, I have it set up so the bot doesn't enter the player control area) is automatically entering controlinators automatically, when the logic says it shouldn't be. I don't know why this is happening, but I'll check again to be sure. EDIT: ah well, I was just using a bot to put sackboy into more proper proportions for my level anyway. I'll just make it a "normal" level which utilizes sackboy normally Well you had to be doing something wrong since my player controlled sackbots don't auto enter DCS unless i change the DCS's settings to auto enter. but whateverz since it don't matter to you anymore now. *mew | 2012-11-30 14:42:00 Author: Lord-Dreamerz Posts: 4261 |
haha yea alright thanks for trying to help anyway ^_^ I love how nice you people are here on LBPCentral. | 2012-11-30 15:54:00 Author: theIronHorse Posts: 279 |
What's a DCS? | 2012-11-30 17:28:00 Author: SCHWITZER-1945 Posts: 93 |
DCS means Disable Certain Signals | 2012-11-30 19:50:00 Author: theIronHorse Posts: 279 |
DCS means Disable Certain Signals Actually on LBP2 it means direct control seat. it's a beta name for the controllernator. | 2012-11-30 20:23:00 Author: Lord-Dreamerz Posts: 4261 |
:| Of course, I knew that, I was just testing you......ya......that's it............... But I understood all the same | 2012-12-01 05:58:00 Author: theIronHorse Posts: 279 |
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