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Mt. Diablo (Updated)

Archive: 8 posts


I picked up the game on Black Friday, so I'm still super new to the 3D creation. Any comments are welcome!

I was inspired by a road I used to go up and down all the time down Mt. Diablo on my way to Concord. Of course, I was a tad liberal with how accurate it is. But the concept is there, lots of turns, in the mountains, some snow and a mixture of fright and 'beauty'.

Give it a go and let me know what I need to improve on (it's my first track and I know some of you are more experienced, I could use that)! I hope you enjoy!

Level Link: https://karting.lbp.me/v/26on

Screenshots:

http://i13.photobucket.com/albums/a260/punker10003/lbk2.jpg
http://i13.photobucket.com/albums/a260/punker10003/lbk3.jpg
http://i13.photobucket.com/albums/a260/punker10003/lbk1.jpg
2012-11-27 07:23:00

Author:
anarchowolf
Posts: 194


Got it Q'd, thanks for posting. 2012-11-27 08:42:00

Author:
fireblitz95
Posts: 2018


qued her up looks great 2012-11-27 21:43:00

Author:
WESFUN
Posts: 1336


Thanks guys

EDIT:

I have added a night and day effect as well as a couple other changes, not the trees though, the trees have to stay.
2012-11-28 21:38:00

Author:
anarchowolf
Posts: 194


I liked the mountains and the general feel of the environment - the bits of snow as you went up were nice but I think you could do more with that effect - make the top feel very icy and the bottom feel almost summery.
I see what you were aiming for with the solid trees and bluebells - and I liked the way it made the sides of the track dangerous - but I think there were too many. Maybe have certain sections that have loads then other sections with none.
2012-12-01 16:12:00

Author:
TheAdipose
Posts: 533


I might bite the bullet and go in and make those changes to trees after all. This was mostly a test track and I've been focused on new work but since the general feeling is "too many trees", no reason to leave them. I won't get rid of all of them,of course, as it messes with the realism a little.

As for the Ice, it wouldn't let me put any more on.
2012-12-01 22:47:00

Author:
anarchowolf
Posts: 194


"As for the Ice, it wouldn't let me put any more on"

...for example though, you could use a white track right at the top, or the icing walls which look like a snow cover. Or maybe an effects emitter to make it look windy. Check out that lbpk community level with all the snow, that has some cracking visuals.
2012-12-01 23:00:00

Author:
TheAdipose
Posts: 533


"As for the Ice, it wouldn't let me put any more on"

...for example though, you could use a white track right at the top, or the icing walls which look like a snow cover. Or maybe an effects emitter to make it look windy. Check out that lbpk community level with all the snow, that has some cracking visuals.

I never thought about that, don't think I have any white tracks, yet, though. I'm only 71% complete. But I will see what I can do right now. Admittedly I'm not quite used to the new functions of old tools yet.

EDIT: Okay I moved the trees that 'caused more of a problem then a challenge, while leaving some in select areas that you're not too likely to bump into.

I also added some element/environment changes.

I couldn't find any white tracks so I laid down white fences accordingly.

And for fun I added an eyeball, which was a beloved painted rock on Marsh Creek Road (which is the road this is based off of, running through Mt. Diablo) for a long time, until it was painted over. Which was strange, it was older then me but hey.
2012-12-01 23:50:00

Author:
anarchowolf
Posts: 194


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