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#1

Music change whilst in controllinator

Archive: 4 posts


Hi Forum,


Not sure if its a bug but i cant seam to change from one piece of music to another without having to eject from the controllinator, i have tried numerous ways to get round this with no avail any ideas please ty
2012-11-24 22:34:00

Author:
Poshy
Posts: 20


What button do you want to use to cycle the music?

A simple way to achieve something like this, is to just wire the Output of a desired button (e.g. Triangle) into the Cycle port of a Selector. Set the Selector to have the same number of ports as the number of different tracks you want to choose between. Finally wire each port output to a single Music Object, and you should be able to cycle the music each time you press the (Triangle?) button.
2012-11-25 08:24:00

Author:
Slaeden-Bob
Posts: 605


What button do you want to use to cycle the music?

A simple way to achieve something like this, is to just wire the Output of a desired button (e.g. Triangle) into the Cycle port of a Selector. Set the Selector to have the same number of ports as the number of different tracks you want to choose between. Finally wire each port output to a single Music Object, and you should be able to cycle the music each time you press the (Triangle?) button.

Hi Slaeden-Bob,

Thanks for your response,

The level im designing is a pinball table so the option for the player to choose music would not really work but im wondering if this option could be adapted using sensors to tell the selector to change to different track? at the moment its just turning the original music off and playing nothing!! i will tinker more and try, many thanks again buddy.
2012-11-25 11:16:00

Author:
Poshy
Posts: 20


You're welcome



The level im designing is a pinball table so the option for the player to choose music would not really work but im wondering if this option could be adapted using sensors to tell the selector to change to different track?

Yes this is indeed possible. Instead of wiring the button Output into the Cycle Input of the Selector, wire individual Sensors into the individual ports of the Selector and then wire the different Outputs to the different Music Objects as in the previous suggestion.
You might also want to "pulse" the signal from the Sensors to the Selector to prevent unwanted hierarchical exclusions by the Selector. This can be done by following each Sensor by a 1-step Counter with its Output wired both into its own Reset and the Selector port.

(Note: Using the above setup, you can probably even skip using a Selector in the first place, and just have the Sensors wired directly into the Music Objects due to the mutually exclusive nature of sequentially activated Music Objects, but I personally like to use Selectors as they help me keeping track of more stuff at once ^^)
2012-11-26 00:50:00

Author:
Slaeden-Bob
Posts: 605


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