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#1

Does anybody else have Wobble Bolt trouble?

Archive: 15 posts


I REALLY can't use wobble bolts.
The axis that I allocate for them is NEVER the axis that it actually moves.
Anybody got any tips for making it easier to use?
2009-01-16 20:28:00

Author:
Pinchanzee
Posts: 805


I have the exact same problem. I generally just fiddle with them while it's not paused, so I can see how they're gonna work.2009-01-16 20:29:00

Author:
DrunkMiffy
Posts: 2758


Ya X_X

the angle that appears is just the size of the angle it wobbles.. not the actual direction it wobbles.. takes a bit of testing to get it right
2009-01-16 20:34:00

Author:
Trap_T
Posts: 431


Well, there's a green line for the direction and orange lines for the angle. But even with the direction pointing at the place you'd like it to be, the wobble bolt never seems be alright.

I used one lately and it needed to turn into some nowhere direction and than after some time it started to work...
2009-01-16 21:02:00

Author:
RangerZero
Posts: 3901


Ya X_X

the angle that appears is just the size of the angle it wobbles.. not the actual direction it wobbles.. takes a bit of testing to get it right

not to be agrumentative, but i think you are wrong. when you go into the tweak menu for the wobble bolt, you should notice two green lines that appear attached to the bolt that form what looks like a "V" (unless the range is set to 180 in which case it would be a straight line). you should also notice a red line moving from one green line to the other, in a back-and-forth motion. The green lines represent the range that it will wobble within, and the moving red line represents the speed of the attached object which will be wobbling. Remember: GREEN lines represent the range of motion, and the RED line represents the speed and direction that the object will be wobbling. just let me know if this isnt clear enough.
2009-01-16 21:23:00

Author:
xThaVIOLENTonEx
Posts: 26


not to be agrumentative, but i think you are wrong. when you go into the tweak menu for the wobble bolt, you should notice two green lines that appear attached to the bolt that form what looks like a "V" (unless the range is set to 180 in which case it would be a straight line). you should also notice a red line moving from one green line to the other, in a back-and-forth motion. The green lines represent the range that it will wobble within, and the moving red line represents the speed of the attached object which will be wobbling. Remember: GREEN lines represent the range of motion, and the RED line represents the speed and direction that the object will be wobbling. just let me know if this isnt clear enough.

I mean the angle that it shows doesnt line up with the way the thing actually wobbles.

So the angle will show "<" but it ends up wobbling like ">" on the opposite side... it's somewhat hard to explain...

but let's just say that it takes some tinkering to get it to go the way you want it to.
2009-01-16 21:39:00

Author:
Trap_T
Posts: 431


I have the exact same problem. I generally just fiddle with them while it's not paused, so I can see how they're gonna work.

I tend to do this aswel, but when I do, it usually results in it building up a huge tension and snapping, so I press play and suddenly the bolt just disapears...

@theviolentone

Sure, that's how they are supposed to work, and in a few situations (which you will probably never encounter) it actually works like it should, but when working with an object that's not unbelievably simple, it either implodes or does the complete opposite of what you want it to...

I'd like to see a manual feature (like how you can adjuct lengths between 0 and 0.5, to see us have the ability to manually change it by degree.
After they get the stupid thing working of course..
2009-01-16 22:40:00

Author:
Pinchanzee
Posts: 805


Yeah this always annoys me too

I get the "V" thing and RED line that Violent is talking about, but as Trap says, it doesn't seem to correspond to what is shown and when you press play it seems to mostly be the opposite side of what you have set it to
2009-01-16 22:40:00

Author:
dorien
Posts: 2767


Glad to hear I am not the only one...I get it set perfect...hit play...the thing starts turning completing in a circle until it breaks off. One usually works fine but if I add a second one to the same piece of material it all goes to he...you know where.2009-01-16 22:48:00

Author:
Mattrick
Posts: 214


I tend to do this aswel, but when I do, it usually results in it building up a huge tension and snapping, so I press play and suddenly the bolt just disapears...

@theviolentone

Sure, that's how they are supposed to work, and in a few situations (which you will probably never encounter) it actually works like it should, but when working with an object that's not unbelievably simple, it either implodes or does the complete opposite of what you want it to...

I'd like to see a manual feature (like how you can adjuct lengths between 0 and 0.5, to see us have the ability to manually change it by degree.
After they get the stupid thing working of course..

if you use the left analog stick you can adjust it by single degrees.
2009-01-16 23:01:00

Author:
Trap_T
Posts: 431


I was just working with wobble bolts the other day and had an amazing revelation.

The line indicator is the opposite to what you expect it to be doing.

Take a straight line object, put something large behind it and get it to rotate 90 degrees.

If you look at the line it's moving, it's showing the far side of the wobble bolt moving in the right way. Just take the opposite of the line and use that as a reference point for what you want the object to actually do.

Let's say you put a wobble bolt at the top of a straight line and then get it to rotate 90 degrees to the left. To actually have this happen you need to be setting the line to rotate upwards and 90 degrees to the right, the opposite of what you want.

It's really really unintuative, but if you can see this in action and grasp the concept, it should help prevent a whole lot of things snapping.

And be aware that a wobble bolt has to "wobble" once to take into account new adjustments. Sometimes this forces it to collide with other objects and can cause it to snap off.

Hope this helps. Someone might be able to draw a diagram of what I mean.
2009-01-17 00:26:00

Author:
Elbee23
Posts: 1280


I was just working with wobble bolts the other day and had an amazing revelation.

The line indicator is the opposite to what you expect it to be doing.

Take a straight line object, put something large behind it and get it to rotate 90 degrees.

If you look at the line it's moving, it's showing the far side of the wobble bolt moving in the right way. Just take the opposite of the line and use that as a reference point for what you want the object to actually do.

Let's say you put a wobble bolt at the top of a straight line and then get it to rotate 90 degrees to the left. To actually have this happen you need to be setting the line to rotate upwards and 90 degrees to the right, the opposite of what you want.

It's really really unintuative, but if you can see this in action and grasp the concept, it should help prevent a whole lot of things snapping.

And be aware that a wobble bolt has to "wobble" once to take into account new adjustments. Sometimes this forces it to collide with other objects and can cause it to snap off.

Hope this helps. Someone might be able to draw a diagram of what I mean.

Nice short post

I was thinking this might be the case the other day when I was trying to make a boss for my level. I noticed that it did the opposite to what you set it to. But I didn't have much time to mess about with it and had to get off my PS3 and haven't been on since
So it looks like your right my dear sir
2009-01-17 00:31:00

Author:
dorien
Posts: 2767


if you use the left analog stick you can adjust it by single degrees.

Thanks!
Wasn't sure if it done that.. never tried.

Elbee I'd considered that as well, and it seemed quite feasible.. for a while.
I think the weight of the material also changes it's course you, so you may well be right, but it's still pretty dam impractical.
You'd have to use pink floaty or something extremely light to test it out, but I think the opposite action is right
2009-01-17 18:24:00

Author:
Pinchanzee
Posts: 805


After some frustration last night, and then reading this today, I decided to figure out what exactly is the cause of so much grief with the wobble bolt.
Rather than stick my conclusions here where they'll likely get buried, I posted them in a guide to help everyone.
It's right here: https://lbpcentral.lbp-hub.com/index.php?t=t=7703 and should answer all of your questions. If it doesn't please let me know, and we'll go from there.
2009-01-19 17:36:00

Author:
Inspectigater
Posts: 126


i dont have problems with it

you just have one number that give it his neutral stand.
and anohter for how much it wobbles.
It wobble that amount of degrees you put in above and under the neutral stand.
2009-01-19 18:02:00

Author:
Dexist
Posts: 570


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