Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet Karting [LBPK] Level and Object Showcase
#1
Future Frenzy (pics added + now queueable)
Archive: 17 posts
https://karting.lbp.me/v/1ixl (Account is now public; pictures added too) I can proudly say after countless hours of work, I have finally finished my first track. This track is called Future Frenzy, and it is 95% geoshaped, so it looks quite fresh. It is a difficult (but fun) track with many obstacles that'll surely trick you. I chose to not include any custom weapons to make sure players know what they're firing and being hit by while trying to avoid hitting any obstacles. The HUD hasn't been changed for similar reasons too. So, please do not tell me to put in custom weapons. There are three shortcuts in the level. Perhaps you can find them all.. Thank you so much for playing; every play counts! https://lbpk-production.s3.amazonaws.com/player_creations/71227/data.jpg https://lbpk-production.s3.amazonaws.com/player_creations/71237/data.jpg https://lbpk-production.s3.amazonaws.com/player_creations/71239/data.jpg Review by TheAdiposeTV: http://www.youtube.com/watch?v=2v2iZ3cpEwQ | 2012-11-18 06:27:00 Author: aar2697 Posts: 143 |
I will play once I get on (: | 2012-11-18 06:31:00 Author: Unknown User |
Queued and ready to play. | 2012-11-18 09:38:00 Author: fireblitz95 Posts: 2018 |
I would queue the level if you had changed the privacy settings You said you were planning to change the privacy settings so that is a good thing Also, it wouldn't hurt to add pics to your post | 2012-11-18 13:14:00 Author: amazingflyingpoo Posts: 1515 |
i'll give it a play later | 2012-11-18 19:46:00 Author: Unknown User |
Thanks for giving the short review. Would you like feedback on any of your tracks? | 2012-11-20 21:35:00 Author: aar2697 Posts: 143 |
Woosh, sooo many colours and stuff going on on the screen^^ The Level design is awesome and the details are great... but it's pretty difficult with all the obstacles | 2012-11-21 14:50:00 Author: Chup Posts: 95 |
qued great pics this should be great | 2012-11-21 17:09:00 Author: WESFUN Posts: 1336 |
Woosh, sooo many colours and stuff going on on the screen^^ The Level design is awesome and the details are great... but it's pretty difficult with all the obstacles I was trying to give this track a difficulty a bit harder than Space Bass. | 2012-11-21 22:36:00 Author: aar2697 Posts: 143 |
I've added TheAdipose's review for it into the description. | 2012-11-27 20:11:00 Author: aar2697 Posts: 143 |
Looks awesome! I'm working on a very similar karting level right now but I can't wait to see your track! | 2012-11-27 20:52:00 Author: yugnar Posts: 1478 |
hey dude really enjoyed the level - and thanks for including the vid in your post. Your visuals are really creative - and so are your hazards - like I said in the vid - the hazards are good, but some of them felt a tad unfair. Its one of those things though, if someone played the track over and over - then they would love those hazards because they are clever and different - the issue is that most people will only play a track once or twice. That said - dont change or re-edit anything - Its great as it is, just take it as feedback for your next level, which I am definately looking forward to. Adi | 2012-11-27 21:01:00 Author: TheAdipose Posts: 533 |
hey dude really enjoyed the level - and thanks for including the vid in your post. Your visuals are really creative - and so are your hazards - like I said in the vid - the hazards are good, but some of them felt a tad unfair. Its one of those things though, if someone played the track over and over - then they would love those hazards because they are clever and different - the issue is that most people will only play a track once or twice. That said - dont change or re-edit anything - Its great as it is, just take it as feedback for your next level, which I am definately looking forward to. Adi Yeah, I wasn't planning on changing anything because I intended the track to be something to memorize to where people would learn the obstacles. | 2012-11-27 21:46:00 Author: aar2697 Posts: 143 |
So I was thinking right now. You're in India, I'm in California. It's crazy we can even converse. And here I am about to go fiddle around in interactive art you created. Speaking of the future, it's not ALL bad being in it. I will check it out before I get to work on my next track. So like, in an hour or so. EDIT: I didn't have much trouble with obstacles really. I like it a lot though, despite not being a huge fan of rave-like scenery. | 2012-11-30 05:19:00 Author: anarchowolf Posts: 194 |
I remember playing this level a while ago, and did leave a brief review in-game. I am going to expand upon that here. I liked the level, and many of the hazards are really neat. I especially like the clear electric pillars created via the force-field object. I felt the hazards were a bit busy, but that is just personal preference. My only suggestion is that there is some indication on the road surface were the hazards will touch it. This can easily be done with stickers. As it is, it is very hard to judge where the invisible electric pillars touch the road (and where it is safe to drive). This is also apparent when the giant rotating arms come towards the racers on the track. It is very difficult to tell what areas of the track are "safe" and what areas of the track are affected by the hazard. Overall, very good track. I look forward to future tracks from you. | 2012-12-07 15:05:00 Author: Manlius10A Posts: 88 |
qued it | 2012-12-08 14:49:00 Author: Flaming-Wreckage Posts: 54 |
You're in India Indiana* | 2012-12-09 01:10:00 Author: aar2697 Posts: 143 |
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