Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet Karting [LBPK] Help!
#1
Activate logic on kart when hit with custom weapon?
Archive: 5 posts
Is there a way to activate a logic device on a kart when it gets hit by a custom weapon? I've already tried placing an impact sensor on the kart, but that didn't work. | 2012-11-14 22:28:00 Author: TheBeardyMan Posts: 26 |
did you add a counter set to one after the impact sensor so that the logic stays on after the impact? because the impact can be so brief it does not send a fill signal to the logic. | 2012-11-14 22:54:00 Author: Arastoph Posts: 216 |
Just tried using a counter in that way and it didn't help. Although the logic in question shouldn't need a counter anyway; it's a selector choosing between two brains, with the impact sensor driving its cycle input. | 2012-11-14 23:18:00 Author: TheBeardyMan Posts: 26 |
Weapon blast sensors are what you use. It can even be used to activate when a weapon self-destructs. You can see an example in The pre-made ufg Lob bomb, it emits a Fire Selfweaponator when it lands (since it explodes) to give it a blast radius | 2012-11-14 23:36:00 Author: JKthree Posts: 1125 |
Weapon blast sensors did the trick! To be more precise: On the weapon: A weapon blast sensor set to count a single self blast only driving a tag. On the kart spawn point: A tag sensor matching the tag on the weapon driving the custom logic. Thanks! | 2012-11-15 00:39:00 Author: TheBeardyMan Posts: 26 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.