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#1

Activate logic on kart when hit with custom weapon?

Archive: 5 posts


Is there a way to activate a logic device on a kart when it gets hit by a custom weapon? I've already tried placing an impact sensor on the kart, but that didn't work.2012-11-14 22:28:00

Author:
TheBeardyMan
Posts: 26


did you add a counter set to one after the impact sensor so that the logic stays on after the impact? because the impact can be so brief it does not send a fill signal to the logic.2012-11-14 22:54:00

Author:
Arastoph
Posts: 216


Just tried using a counter in that way and it didn't help. Although the logic in question shouldn't need a counter anyway; it's a selector choosing between two brains, with the impact sensor driving its cycle input.2012-11-14 23:18:00

Author:
TheBeardyMan
Posts: 26


Weapon blast sensors are what you use. It can even be used to activate when a weapon self-destructs. You can see an example in The pre-made ufg Lob bomb, it emits a Fire Selfweaponator when it lands (since it explodes) to give it a blast radius2012-11-14 23:36:00

Author:
JKthree
Posts: 1125


Weapon blast sensors did the trick! To be more precise:

On the weapon:

A weapon blast sensor set to count a single self blast only driving a tag.

On the kart spawn point:

A tag sensor matching the tag on the weapon driving the custom logic.

Thanks!
2012-11-15 00:39:00

Author:
TheBeardyMan
Posts: 26


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