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Boss Rush!! [ENTRIES CLOSED]

Archive: 208 posts


I will be organizing my first community project for those interested, titled "Boss Rush!!" I already gave it a try before, but there wasn't much interest shown. However, it seems that's not the case this time around. With more members, the Paintinator and Creators growing ever-so-smarter, interest in a project revolving around enemies has grown.

The level is called "Boss Rush!!" Template. Look for it searching by its name, or by me, aer0blue. Feel free to Copy it if needed, but the template is within the level as a prize.

Description:


I'm sure you guys have played video games before where, after you beat said game, you unlock a certain "boss trial" challenge of the sort, where you beat boss after boss. (i.e.: Castlevania, Super Smash Bros. Brawl, etc.) That's the basic concept of this project. Beat the boss/enemies to progress. I am still undecided whether to have a time limit within the level or not. If it does, rest assured there will be plenty of time to beat it. I'll let you guys decide on this one.

General Info:


Participating members will submit their Bosses and they must be created within rooms following the template provided. Here's a breakdown of the template:


Blue area: This is the area the fight(s?) will be happening in, otherwise known as the gameplay area. All the action happens here. Try to not let beams or bombs go outside of this area and into the Yellow ones.


Yellow area: The connecting bridges which link one room to the other. Checkpoints must be placed in this area.


Red area: These are the gates that open up when a boss is defeated, allowing progression to the next room. They may be gates, a door, or just a simple dissolve material block--that's all up to the Creator. Please, if the door is too high, allow something for players to climb onto or use a limited, but useful jetpack. Otherwise people won't be able to proceed after the battle.


Additional areas: These are found below and above the Blue area. These are not accessible to the players and instead are used for Switches and/or contraptions used for the bosses. Please try to keep all of those things in here. If it's too large and you need more space, then go ahead and break the boundaries. It's better to keep it in there though, as it is all organized better then.


The winning entry will be featured as the "Final Boss" of the level, not to mention he/she gains uber mad bragging rights as well as a 200xp prize. d: For now, it may be only one entry per participant due to size and Thermometer limits, unless stated otherwise later on. More on that below, at "Other details".

Room Progression:


Upon starting the challenge, players will have the ability to take two or three paths (all depending on the amount of submissions I get). The upper(path A), middle(path B), or lower(path C). After every few rooms (two or three), players will be able to select another path. This way, the player may be able to skip the bosses/enemies they found too difficult last time, or just to add replayability value to the level. However, players sticking to one same path throughout the whole play will be rewarded with additional score bubbles.

See below for a prototype diagram:

http://i35.tinypic.com/2w5lkiw.jpg
Difficulty:


I'm well aware some bosses may be too difficult, so I will let the creator handle that on his/her own. If I find something may be too difficult (playtested by not only me, but other people I know), the difficulty will be adjusted. The more difficult bosses/enemies will be placed closer towards the end of the level, of course. If the user things the enemy is too easy, I could happily help out and up the difficulty, or he/she may ask for another member to help.

Rules:



Boss Submission starts on: January 25 (Sunday)
Boss Submission ends on: February 1 (Sunday)


You must make and publish a level containing these two things:

A regular-sized version of your object.
A prize bubble containing your object.

Your level must be titled this: lbpcBR1
You must include your forum name in the description of the level if you want credit for your creation.
Your object must be sharable. If it is not, it will not be considered.
You must send me a Private Message through the forums telling me you have sent your creation.


Other details: (thermometer, theme, questions, etc.)


Of course, if we get too many participants, all of the bosses will not fit. Because of this, it is required that your creation takes up THREE BLOCKS of the thermometer, at most. This is because Captured Objects take up more space than normal objects, meaning, if your boss takes up a block and a half, when I put it on the level, it might take up two blocks instead.

If we get 10 submissions and only 8 fit within the level, the most impressive ones will be picked.

Regarding the theme, it's going to be industrial/mechanical-esque. It's a pretty easy starting point right now, since I'm sure a lot of people have no problem creating turrets and the likes.



Well, I think that's everything... I'm very excited for this project as it is my first, and would like to have all those interested to enter. I will try my best to incorporate every creation into the level. Who knows! We might get a Boss Rush!! 2 someday... but let's focus on this one right now. Any questions, please ask here for all to see. We can avoid repeated questions then as I may add a Q&A section later on. Lastly, if you're sure that you're going to participate, please let me know and I'll add you to the "Members who have registered" list. Now, get building and make good use of that thermometer space!!



Senrir/Senrir (withdrew)
BassDeluxe/BassDeluxe (withdrew)
Trap_T/Trap_T
NinjaMicWZ/NinjaMicWZ
Cog/CogSpartan
Astrosimi/Astrosimi
LittleBigSackBoy/FightinRedPanda1
Gilgamesh/Jirugameshi
The Comedian/the comedian
Bridget/Bridget_
mr Radical 5601/mrRadical
2009-01-16 00:31:00

Author:
aer0blue
Posts: 1603


I have a question about lighting. Will the Boss Rush level be on default light settings, or dark and you create your own light, or something in between?

It might be easiest to make it on default light settings, but this will limit the amount of stuff we can do with light switches.
2009-01-16 00:37:00

Author:
Elbee23
Posts: 1280


I have a question about lighting. Will the Boss Rush level be on default light settings, or dark and you create your own light, or something in between?

It might be easiest to make it on default light settings, but this will limit the amount of stuff we can do with light switches.

It will have to be left on Default Lighting, unless the majority of the creators agree otherwise. It's easier that way.
2009-01-16 00:43:00

Author:
aer0blue
Posts: 1603


Im in ^^"

Need to loosen up a bit !!!
What better way than to create a random boss! lol
2009-01-16 00:46:00

Author:
Senrir
Posts: 126


I'm officially registering. Now to think about what to do. Are you going to send us a room or what?2009-01-16 01:11:00

Author:
BassDeluxe
Posts: 984


I want in! Time to make my first boss!


I'm officially registering. Now to think about what to do. Are you going to send us a room or what?

Yes, is there a predetermined size?
2009-01-16 01:13:00

Author:
Trap_T
Posts: 431


The level is called "Boss Rush!!" Template. Look for it searching by its name, or by me, aer0blue. Feel free to Copy it if needed, but the template is within the level as a prize.

There you go.
2009-01-16 01:27:00

Author:
aer0blue
Posts: 1603


I want in! Time to make my first boss!



Yes, is there a predetermined size?

Lol Trap ^^"

You can enter that boss we did earlier :O
Just make an upper body ^^".
It rock?ed !!!!
2009-01-16 01:29:00

Author:
Senrir
Posts: 126


Lol Trap ^^"

You can enter that boss we did earlier :O
Just make an upper body ^^".
It rock?ed !!!!

It did have an upper body! The part you throw the cars into! D:

anyway.. I think that'd be a bit big for this :blush:
2009-01-16 01:44:00

Author:
Trap_T
Posts: 431


Hmm...I placed your template, and it took up a block of the thermometer. So now I only get to work with 1/2 of a block?2009-01-16 01:51:00

Author:
BassDeluxe
Posts: 984


Hmm...I placed your template, and it took up a block of the thermometer. So now I only get to work with 1/2 of a block?

Crap, I thought this would happen... Well, you can always use the level itself. It's set to Copyable. I think it takes up less space that way... If not, ignore the space occupied by the template. You can't really do much at all with half a block. x_X

EDIT: Actually, I have a better idea. Try to use the template as a guideline. Keep it as similar to the original as possible. That way it will occupy less space of the thermo, since you wouldn't be using a Captured Object. And yes, this goes to everyone.
2009-01-16 02:02:00

Author:
aer0blue
Posts: 1603


Hmm...I placed your template, and it took up a block of the thermometer. So now I only get to work with 1/2 of a block?


Crap, I thought this would happen... Well, you can always use the level itself. It's set to Copyable. I think it takes up less space that way... If not, ignore the space occupied by the template. You can't really do much at all with half a block. x_X


You'll have more than half a block, don't worry.

If each template thing is the same material, they won't add the same to the thermometer with each copy. :kz:
2009-01-16 02:08:00

Author:
Trap_T
Posts: 431


Sounds pretty interesting... yet complicated

I'll try to see if I can make something good, I can't make any guarantees though because I don't get to spend that much time with LBP
2009-01-16 13:49:00

Author:
Gilgamesh
Posts: 2536


Sounds pretty interesting... yet complicated

I'll try to see if I can make something good, I can't make any guarantees though because I don't get to spend that much time with LBP

Haha, it's not that complicated. Some rules have to be set in place to make it work...otherwise it'd turn into a messy compilation of bosses. xD

Hopefully it'll work out okay.
2009-01-16 13:53:00

Author:
aer0blue
Posts: 1603


Ok I'm REALLY interested in this and I will most likely participate. BUT, there's a huge problem for now. That capture object glitch that deletes alot of connections between switches. It happened to me and I know Kratos4 has spoken of this problem with his tank levels. No assuming that a patch may come on the 22nd when weekly DLC resumes, this might not be a problem at all, but there is no word out on this yet... But at the same time it's not that big of a deal right now, as you can just wait until the problem is fixed and go in and capture the bosses yourself from the lbpcBR1 levels once the bug will be patched.

Just bringing it up as it might become an issue.

Like I said though, I like this alot, I will try to spend some time on making a boss, the deadlines seem reasonable
2009-01-16 16:19:00

Author:
KAPBAM
Posts: 1348


Ok I'm REALLY interested in this and I will most likely participate. BUT, there's a huge problem for now. That capture object glitch that deletes alot of connections between switches. It happened to me and I know Kratos4 has spoken of this problem with his tank levels. No assuming that a patch may come on the 22nd when weekly DLC resumes, this might not be a problem at all, but there is no word out on this yet... But at the same time it's not that big of a deal right now, as you can just wait until the problem is fixed and go in and capture the bosses yourself from the lbpcBR1 levels once the bug will be patched.

Just bringing it up as it might become an issue.

Like I said though, I like this alot, I will try to spend some time on making a boss, the deadlines seem reasonable

Crap, I totally forgot about that one... The glitch, I mean. Well, hopefully it won't be an issue, like you said. Maybe we'll get a patch before the contest itself begins... >_< I hope so. Otherwise, people are going to have to do Kratos4's workaround.

Anyway, I thought the deadline was reasonable, too. A little over two weeks from now... I think that's enough time to work up something different. If you guys feel you need more time, then I'm sure we can agree on something.

So, then, Kap...are you in, then? Or not sure yet? d: Just wanna know so I can add you to the list.
2009-01-16 17:25:00

Author:
aer0blue
Posts: 1603


Caller me unsure for now, simply cause of all the glitchiness... I haven't created anything in LBP in some time because of it, but I may just come back for this contest. Of course I'll be 100% back when the bugs are gone 2009-01-16 17:58:00

Author:
KAPBAM
Posts: 1348


Well, I would love to help with this, and I have several awesome ideas fopr bosses, but one problem...

My system I use to animate bosses requires, I don't know how to describe it... Outside objects?

Heres a basic idea. As we most all know, the number one problem with bipedal (2 foot) bosses is they have a nasty tendancy to... well fall over D:

I have created a simple generic AI system that gives my boss the ability to follow your sackperson, react to specific events, think, jump, turn, so on. Its a really basic LBP scripter... But because its based on moving switches making contact, I cant put my AI box on the boss itself cause whenever it moves the various parts jiggle around and make it go crazy.

Thus, if I stick it in a bubble, not only is there the glitch, but I have 0 idea how you intend to fit it in your level, I dunno how to explain it.

I think if you did it right you could put the AIB outside the room... We'll have to do some tests.

ANYWHO, My top idea for a boss involves darkness and lights. I dunno how willing the other makers would be to go to the lengths of that.

Would you be willing to kill all light and add in a fairy light in corner of each room but mine?

Also, how do you intent to set the "while alive" switch? Do you just want us to put a magnetic key of a specific color o our boss so when we defeat it the key dissapears opening the door?
2009-01-16 18:12:00

Author:
lionhart180
Posts: 200


Thus, if I stick it in a bubble, not only is there the glitch, but I have 0 idea how you intend to fit it in your level, I dunno how to explain it.

I think if you did it right you could put the AIB outside the room... We'll have to do some tests.

I want to try to keep stuff within the template provided, but if you feel you don't have enough space, then oh well. I'm not gonna be too strict on that.


ANYWHO, My top idea for a boss involves darkness and lights. I dunno how willing the other makers would be to go to the lengths of that.

Would you be willing to kill all light and add in a fairy light in corner of each room but mine?

That would depend on the other creators. If they agree to it, then sure, but by default, the lighting is set to maximum.


Also, how do you intent to set the "while alive" switch? Do you just want us to put a magnetic key of a specific color o our boss so when we defeat it the key dissapears opening the door?

That's up to the creator. If the boss dissolves, then I suppose using the key mechanism is best, as long as it doesn't interfere with other Key Switches.
2009-01-16 18:24:00

Author:
aer0blue
Posts: 1603


I want to try to keep stuff within the template provided, but if you feel you don't have enough space, then oh well. I'm not gonna be too strict on that.


I was meaning, um, is there like a huge chunk of space outside the area somewhere I could fit a 10x10 chunk of switches? I can probably make the edge a bit dark matter.
2009-01-16 18:33:00

Author:
lionhart180
Posts: 200


I was meaning, um, is there like a huge chunk of space outside the area somewhere I could fit a 10x10 chunk of switches? I can probably make the edge a bit dark matter.

Oh, yeah. Haven't seen the template yet? There's extra space above and below the boss battle area. The "additional area" seen up there, on the first post. :]
2009-01-16 18:39:00

Author:
aer0blue
Posts: 1603


I think the lights should be set to the minimum, since recreating darkness with max lighting is a lot harder than recreating daytime with minimum lighting.2009-01-16 19:45:00

Author:
Trap_T
Posts: 431


How about it's set halfway through the Darkness meter? That way there is still flexibility for Creators who want to play with lights, and it's still visible for Bosses without lighting. In those cases, I may just add a simple static light to help...well...light up the place!2009-01-16 20:06:00

Author:
aer0blue
Posts: 1603


I'm definitally interested in trying to do this, though I can't promise anything due to being a so-so creator :/.

I'll still try though.
2009-01-16 20:40:00

Author:
RockSauron
Posts: 10882


Oh, yeah. Haven't seen the template yet? There's extra space above and below the boss battle area. The "additional area" seen up there, on the first post. :]

ok, I take it the template is set to copyable? I may just cpy the whole thingy and build my boss right into the level manually, then publish it and let you take a look at it.

The main reason I would like darkness is basically this:

Walk into normal semi bright room. Empty.

Lights all start flickering and going out. Loud growling sound followed by a mechanical engine + engage sound.

2 eyes turn on and start glowing. Parts of the beast (kind of a qaudraped tiger with tail) turn on and the whole thing engages.

Basically the fight consists of the light going on and off, the thing dissapearing and reapearing then attacking, while you valiantly attempt to keep up.
2009-01-16 21:20:00

Author:
lionhart180
Posts: 200


So RockSauron, lionhart180... You both officially in, then?

And yup, the template, both level and prize is set to copyable. ...Well, I think I did set the level to copyable. If it's not, let me know and I'll go change it.
2009-01-16 21:39:00

Author:
aer0blue
Posts: 1603


I'm in, but if I can't seem to come up with something good and keep it simple I'll regretfully withdraw. I'm on LBP alot, but sometimes get a creator's block.


Ok I'm REALLY interested in this and I will most likely participate. BUT, there's a huge problem for now. That capture object glitch that deletes alot of connections between switches. It happened to me and I know Kratos4 has spoken of this problem with his tank levels. No assuming that a patch may come on the 22nd when weekly DLC resumes, this might not be a problem at all, but there is no word out on this yet... But at the same time it's not that big of a deal right now, as you can just wait until the problem is fixed and go in and capture the bosses yourself from the lbpcBR1 levels once the bug will be patched.

Just bringing it up as it might become an issue.

Like I said though, I like this alot, I will try to spend some time on making a boss, the deadlines seem reasonable

Yeah, me and Nev had major problems with this recently and the only way around it was an arduous process of copying entire levels, deleting, republishing, copying again and repeating so that each person can reinstate the arrangement of switches they made.
2009-01-16 22:21:00

Author:
Unknown User


I'm wondering if capture glitch happens when your offline/online

Thats why some people ahve problem and others dont.

I know I have a lot of problems with my level when I edit while online, but they go away when offline, hmmm
2009-01-16 22:24:00

Author:
lionhart180
Posts: 200


So are any of you guys already working on something? Only curious. By the way, judging will not only be done by me, but by other anonymous people (we're 5 in total). Just to keep it as fair as possible.2009-01-17 02:06:00

Author:
aer0blue
Posts: 1603


Well I'm in too, I'll create a cool boss... hopefully.
May take me a bit to finish though.
2009-01-17 06:05:00

Author:
Kog
Posts: 2358


OK, I'm going to try my hand at this... but don't put me down as a 'contestant' just yet. I haven't created a boss before, and my mechanical skills still have ways to go, but I may as well give it a go. See what I come up with, if I think it is up to the standard, I'll enter myself then. 2009-01-17 09:01:00

Author:
Boo!
Posts: 33


So are any of you guys already working on something? Only curious. By the way, judging will not only be done by me, but by other anonymous people (we're 5 in total). Just to keep it as fair as possible.

I have some kind of an arm thing done lol... we'll see. After I read your space limit, which I'm fine with because the layout idea is awesome... but all my "spare" bosses on my moon are way too big for that heh
2009-01-17 09:49:00

Author:
Unknown User


At the moment I am focusing on my medieval level, specifically building a working trebuchet, and building a space vehicle that has some shooting elements to it.

If I get some creativity going around bosses though I'll let you know.

I'll also have to check the sample format so I can get a feel of size, scale and the spaces we get for playing as well as additional switch bits.

So officially I have not entered, but I'll let you know if this changes.
2009-01-17 10:29:00

Author:
Elbee23
Posts: 1280


Well I'm in too, I'll create a cool boss... hopefully.
May take me a bit to finish though.

Great. So you're officially in?


OK, I'm going to try my hand at this... but don't put me down as a 'contestant' just yet. I haven't created a boss before, and my mechanical skills still have ways to go, but I may as well give it a go. See what I come up with, if I think it is up to the standard, I'll enter myself then.

Alrighty, just let me know.


I have some kind of an arm thing done lol... we'll see. After I read your space limit, which I'm fine with because the layout idea is awesome... but all my "spare" bosses on my moon are way too big for that heh

I'm sure you'll come up with something good that will fit the 1 1/2 block limit. ;]


At the moment I am focusing on my medieval level, specifically building a working trebuchet, and building a space vehicle that has some shooting elements to it.

If I get some creativity going around bosses though I'll let you know.

I'll also have to check the sample format so I can get a feel of size, scale and the spaces we get for playing as well as additional switch bits.

So officially I have not entered, but I'll let you know if this changes.

Good luck with your level! Hopefully you'll have some spare time later on to work on a nice boss for all of us. ;D
2009-01-17 18:55:00

Author:
aer0blue
Posts: 1603


The template is single plane... do we have to make everything single plane or can I do a 3 plane boss? If so, I can't adjust this template to be 3 plane. I also can't delete that camera.

I do like the look though... very Mega Man.
2009-01-19 07:43:00

Author:
Unknown User


The template is single plane... do we have to make everything single plane or can I do a 3 plane boss? If so, I can't adjust this template to be 3 plane. I also can't delete that camera.

I do like the look though... very Mega Man.

Well, I originally planned it to be a 1-plane boss, but you guys do what you want. 3 planes means more freedom, right? Anyway, what do you mean you can't adjust the template? o_O Just delete the back layer. Move it backwards or something... And why can't you delete that camera?
2009-01-19 08:15:00

Author:
aer0blue
Posts: 1603


Hey, I checked out the template and was about to get some ideas going when I realized I didn't know exactly what kind of modifications we can do on the template.

Right now I know we can put whatever kind of door for the "red areas" and can modify the "blue area" to be 3 layers instead of 1. But can we change anything else? Such as changing the dark matter to another material (and sticking an invisible piece of dark matter to hold it up) or changing the material of the background?
2009-01-19 14:25:00

Author:
Gilgamesh
Posts: 2536


Anyway, what do you mean you can't adjust the template? o_O Just delete the back layer. Move it backwards or something... And why can't you delete that camera?

Even if you copy the template you can't change anything about it except deleting the magic mouths and prize bubble. Not too big of a problem though, as you can recreate the template.
2009-01-19 18:43:00

Author:
BassDeluxe
Posts: 984


Right now I know we can put whatever kind of door for the "red areas" and can modify the "blue area" to be 3 layers instead of 1. But can we change anything else? Such as changing the dark matter to another material (and sticking an invisible piece of dark matter to hold it up) or changing the material of the background?

Yeah, go ahead and change the materials. I only used those colors to identify the areas and the likes, but you can use whatever you like.


Even if you copy the template you can't change anything about it except deleting the magic mouths and prize bubble. Not too big of a problem though, as you can recreate the template.

I didn't know that. Well, go ahead and recreate it on your own Moons. It's a really simple template. :]
2009-01-19 19:40:00

Author:
aer0blue
Posts: 1603


I'll try my hand at this. I haven't created one before, per say, but I think I've got the notion down on how to do this.

I think my PSN is a bit obvious
2009-01-20 00:46:00

Author:
Astrosimi
Posts: 2046


I'll try my hand at this. I haven't created one before, per say, but I think I've got the notion down on how to do this.

I think my PSN is a bit obvious

Great, I'll put you on the list as well! Good luck!
2009-01-20 00:55:00

Author:
aer0blue
Posts: 1603


i'll officially do it add me AER02009-01-20 01:24:00

Author:
Mod5.0
Posts: 1576


i'll officially do it add me AER0

Gotcha. You're in.
2009-01-20 01:55:00

Author:
aer0blue
Posts: 1603


Well, I need something to keep me busy while I'm stuck with my project. Plus I'm getting some pretty unique ideas for a robot boss

Count me in, aer0!
2009-01-20 13:57:00

Author:
Gilgamesh
Posts: 2536


Awesome! ... Can he have a traditional robot face, please?!
Like...

O www O

;D Hey... It'd be cool.

EDIT: By the way guys, if your boss doesn't make it in, you'll still get credit and honorable mentions. Perhaps post them on the level as stickers if they fit, but you'll be given credit in the thread as well. I wonder who's going to submit The Final Boss...

2009-01-20 16:15:00

Author:
aer0blue
Posts: 1603


Awesome! ... Can he have a traditional robot face, please?!
Like...

O www O

;D Hey... It'd be cool.

Ha, unfortunately I want to do something special/lethal with the head, so there probably won't be room for a face. I'm going to try to give it Sack-seeking searchlights... what it does after that I still haven't decided.
2009-01-20 16:22:00

Author:
Gilgamesh
Posts: 2536


Pity I probably won't have finished something I had in mind for this challenge in time, it was going to go in another level first...2009-01-20 16:35:00

Author:
neonrage0
Posts: 284


Submission ends in about two weeks (almost). You can come up with something cool, I'm sure.2009-01-20 18:31:00

Author:
aer0blue
Posts: 1603


Submission ends in about two weeks (almost). You can come up with something cool, I'm sure.

I'm sure I can pull something out of my brain, and work on it.
2009-01-21 12:40:00

Author:
neonrage0
Posts: 284


Ok, I'm going to join this contest! I already have an awesome boss (at least i think so). I just need to see if it will fit in your template. What was the name of the level with the template again?2009-01-22 00:08:00

Author:
The Comedian
Posts: 113


Ok, I'm going to join this contest! I already have an awesome boss (at least i think so). I just need to see if it will fit in your template. What was the name of the level with the template again?

It's right at the beginning of the first post... :


"Boss Rush!!" Template

Anyway, just be sure it fits with the theme.


Regarding the theme, it's going to be industrial/mechanical-esque.

Anyway, alrighty, you're in!

EDIT: What's your PSN?
2009-01-22 00:11:00

Author:
aer0blue
Posts: 1603


ok I'm sorry but I'm a noob and i don't know what psn is, so I'm going to take a guess and say that psn is your play station network name and mine is "the comedian"

by the way my robot boss is being uncooperative and has decided to be too complex. It takes up 1/4 of the meter and i made it as simple as i can possibly think
2009-01-22 01:31:00

Author:
The Comedian
Posts: 113


ok I'm sorry but I'm a noob and i don't know what psn is, so I'm going to take a guess and say that psn is your play station network name and mine is "the comedian"

by the way my robot boss is being uncooperative and has decided to be too complex. It takes up 1/4 of the meter and i made it as simple as i can possibly think

Holy Avocado... 1/4. O: Sounds like MY bosses... We rock! Anyway, yeah, this contest is also about minimizing your thermo use. Gotta me as efficient as possible! Are you still in? Trying with a new creation? Or did you change your mind?

And yup, by PSN we mean PlayStation Network ID.
2009-01-22 01:48:00

Author:
aer0blue
Posts: 1603


Could you release a level template where the floor and ceiling are attached and not made out of squares? It shouldn't affect the thermo..2009-01-22 01:49:00

Author:
Trap_T
Posts: 431


yeah I'm going to try to make a new boss or something i guess but i'm still going to enter something

btw i forgot i like your razhotep's tomb level it's very nice my entire family has played it


Could you release a level template where the floor and ceiling are attached and not made out of squares? It shouldn't affect the thermo..

(to add to the demands) and one with a floor please
2009-01-22 02:01:00

Author:
The Comedian
Posts: 113


(to add to the demands) and one with a floor please

a three layer template :3
2009-01-22 02:09:00

Author:
Trap_T
Posts: 431


Guys, you can go ahead and build a copy of the template on your own. It's no problem.



Just try to keep it as close to the original as possible, height/width-wise. Go ahead and make it three layers if you want. I just gotta have them all the same in height and width to make sure they all fit and that everyone gets an even chance. Wouldn't be fair if someone made one massive, epic boss battle. d:

Although...I'm sure your bosses will be quite epic regardless of size...

EDIT: Oh, awesome, The Comedian! I'm glad you guys enjoyed it. I'm working on another one right now, and it should be out by the end of next week.
2009-01-22 02:13:00

Author:
aer0blue
Posts: 1603


I'll probably end up running out of time, so I'm thinking for my boss,, I'm going to make a reaaalllllllly tiny wheel, that's electric and you have to hit it with a paintinator... maybe a couple of those... then a bigger version O:.2009-01-22 02:16:00

Author:
Trap_T
Posts: 431


Could you release a level template where the floor and ceiling are attached and not made out of squares? It shouldn't affect the thermo..

(to add to the demands) and one with a floor please

oops! i thought i had not posted this yet when i turned on my computer
2009-01-22 03:48:00

Author:
The Comedian
Posts: 113


No biggie. I'm not even going to build in the template, since I can't modify it... I'm just gonna make the boss and you can place it in the template when you construct the level. I'll probably use the very back layer as well, so a background piece is not a good idea.

I'll let you know when I get some substantial progress.
2009-01-22 03:58:00

Author:
Unknown User


No biggie. I'm not even going to build in the template, since I can't modify it... I'm just gonna make the boss and you can place it in the template when you construct the level. I'll probably use the very back layer as well, so a background piece is not a good idea.

I'll let you know when I get some substantial progress.

Alright, then. Let's see how that'll work out. Like I said, feel free to make a copy of the template of your own.
2009-01-22 04:19:00

Author:
aer0blue
Posts: 1603


Industrial.
Sweet, mine's pretty industrial.
I'm calling it:

Epsilon Machine

It's actions are going to be pretty intresting.
It requires going back and forward between the room, because the brains required to defeat it are on all ends of the room.
2009-01-22 17:16:00

Author:
neonrage0
Posts: 284


yeah my original boss was industrial kind of it was a giant robot with a couple different guns2009-01-23 00:02:00

Author:
The Comedian
Posts: 113


My boss is in a sorta limbo state right now, I'm extremely busy IRL and I don't know if I'll make it. I'll try to, though.2009-01-23 06:54:00

Author:
Astrosimi
Posts: 2046


My boss is in a sorta limbo state right now, I'm extremely busy IRL and I don't know if I'll make it. I'll try to, though.

Hopefully you'll be able to. :]
2009-01-23 19:17:00

Author:
aer0blue
Posts: 1603


I'm making some good progress finally, but therm is already obliterated and I'm probably going to have to scrap it. It's only 7 sackboys tall, 5 wide and operates off of one mag switch box, but a plasma spread and secondary sequenced missile fire has screwed any hope of keeping it thrifty.

I'll keep trying.
2009-01-24 03:45:00

Author:
Unknown User


I'm going to withdraw from this. Sorry mate. But I've lost all interest in LBP so if I did make something it would probably be junk. I'm sure you know better than most that you can't force creativity.2009-01-24 04:25:00

Author:
BassDeluxe
Posts: 984


I'm making some good progress finally, but therm is already obliterated and I'm probably going to have to scrap it. It's only 7 sackboys tall, 5 wide and operates off of one mag switch box, but a plasma spread and secondary sequenced missile fire has screwed any hope of keeping it thrifty.

I'll keep trying.

Alrighty. Hmm, this gets me thinking... Seems like next time (if there's ever a next time lol), we'll have to reduce the number of bosses qualify so we can increase the thermo limit... Just a thought. Good luck, though!


I'm going to withdraw from this. Sorry mate. But I've lost all interest in LBP so if I did make something it would probably be junk. I'm sure you know better than most that you can't force creativity.

I'm sorry to hear that. Hopefully we'll see some BassDeluxe stuff sometime in the future. Maybe next time.
2009-01-24 04:33:00

Author:
aer0blue
Posts: 1603


I'm going to withdraw from this. Sorry mate. But I've lost all interest in LBP so if I did make something it would probably be junk. I'm sure you know better than most that you can't force creativity.

It'll surely come back (we all hope ). I know my absence from the game has made me extremely eager to get back to creating in it. I can't wait for 1.08 so I can delve into it!
2009-01-24 05:25:00

Author:
KAPBAM
Posts: 1348


I'm going to withdraw from this. Sorry mate. But I've lost all interest in LBP so if I did make something it would probably be junk. I'm sure you know better than most that you can't force creativity.

You're 100% right that you can't force creativity, I didn't even bother trying to make a boss til it wanted to be made.... but no way, man. Don't give up on LBP completely! Just take a break and come back when it feels fresh again.... Gelulupas was ridiculously cool, and we need stuff like that.

I've been like that for the last few weeks really, but I've just been playin some levs... makin' things progress inch by inch every few days lol... I'm really thinking about dipping into the big stack of Holiday games I never finished. I have three projects I signed onto though, heh... lots of pressure, but if I can't, I can't.
2009-01-24 07:10:00

Author:
Unknown User


Count me in.

Only problem I see with this.... putting a large number of bosses in one level obviously means that none of them can be overly complex, of course.

It may be difficult to make something that's really GOOD but uncomplicated.

As it is I just put out a boss myself, just one, but it eats up the entire thermometer and had to be a level of it's own. To make it do everything I wanted it to, that had to be the case, it was unavoidable.

Whole idea is definitely worth a go though.

Of course, some players might whine about "difficulty oh noes" upon trying something like this..... doesnt help ratings, bah.
2009-01-24 11:15:00

Author:
Bridget
Posts: 334


Of course, some players might whine about "difficulty oh noes" upon trying something like this..... doesnt help ratings, bah.

It's not about ratings, it's about doing something as a community. :] Anyway, you're in!
2009-01-24 17:13:00

Author:
aer0blue
Posts: 1603


You're 100% right that you can't force creativity, I didn't even bother trying to make a boss til it wanted to be made.... but no way, man. Don't give up on LBP completely! Just take a break and come back when it feels fresh again.... Gelulupas was ridiculously cool, and we need stuff like that.

I've been like that for the last few weeks really, but I've just been playin some levs... makin' things progress inch by inch every few days lol... I'm really thinking about dipping into the big stack of Holiday games I never finished. I have three projects I signed onto though, heh... lots of pressure, but if I can't, I can't.

I've not given up. I'm just done until I regain my interest. I hope as much as you that I could make some more awesome levels.
2009-01-24 17:32:00

Author:
BassDeluxe
Posts: 984


I'm making some good progress finally, but therm is already obliterated and I'm probably going to have to scrap it. It's only 7 sackboys tall, 5 wide and operates off of one mag switch box, but a plasma spread and secondary sequenced missile fire has screwed any hope of keeping it thrifty.

I'll keep trying.

yeah I'm trying to make a cool uncomplicated boss that is a good size for your template are0bue but I've almost always gone double the limit that you set. I think that having a higher thermo limit is a good choice. Until then I'm seriously considering dropping out.
2009-01-24 20:02:00

Author:
The Comedian
Posts: 113


Well, this would mean having less bosses on the level. Is everyone alright with that? We can bring it up to three blocks. Sound good? Any objections?2009-01-24 20:26:00

Author:
aer0blue
Posts: 1603


When's the final day?2009-01-24 20:39:00

Author:
Trap_T
Posts: 431


Yeah.. I'm kinda ditching it too... I've grown fed up.2009-01-24 22:30:00

Author:
neonrage0
Posts: 284


Alright, we've got 8, according to neonrage's post. Quite sad.

I think I'll be able to send my boss in, he's quite basic, but he can probably be a starter boss or something.
2009-01-24 22:45:00

Author:
Astrosimi
Posts: 2046


Well, this would mean having less bosses on the level. Is everyone alright with that? We can bring it up to three blocks. Sound good? Any objections?

i have no objections to that, my bosses would fit perfectly into that guideline. If there are too many entries then you could have multiple levels with a key to the next one at the end of each level. Just a thought.

If he ups the limit then I'm back in.
2009-01-25 00:30:00

Author:
The Comedian
Posts: 113


It's not about ratings, it's about doing something as a community. :] Anyway, you're in!


Good to hear, that's the type of attitude I like to see with this sorta thing

Even still though..... I do hate when players whine because it's "too haaaaaaaaard".


I have an idea myself, but based on what I want it to do exactly, I cant be sure it'll entirely fit in a small amount of thermo-space.

Problem for me is simple: Based on my style with this sorta thing, any boss I make is gonna use emitters, for the plasma balls. And likely some complicated gizmo crammed into a hopefully-small space off-screen that actually controls the thing.


I just put up a big boss level myself, go look in the level showcase for "Danmaku Rave" if you wanna see. Good example of my type of style when I do this sorta thing. That monstrosity eats up the entire level meter, and the..... "thing" that controls it is about 4-5 screens in size, though it's somewhere where the player cant see it, of course.

Granted, that's a rather extreme example, but it's still a good example. I *can* make something similar yet smaller that SHOULD fit, it's just annoying. Stupid thermometer, I wish I understood it just a tad better than I do. PARTICULARLY with the emitters. I've noticed in level designing that in some cases I can place like 10 of the things and the thermometer wont noticably move..... but in other parts IN THE SAME LEVEL I might place like, TWO, and it'll jump up a whole notch.


Anyway, yeah, if Im gonna do this, I wanna do it RIGHT. I *love* the idea of a boss-rush stage; I've an intention of doing a similar stage myself, which is partially done, but it's SO blasted obnoxious to make that I've been really, really lazy about it. Be awhile before that's anywhere near finished. Plus, a level of this type with many different creators would be particularly interesting, I think.

This has the potential to be totally awesome.
2009-01-25 01:02:00

Author:
Bridget
Posts: 334


I would join but i was more than half-way through my very first boss when i found this thread. Im not sure if itll fit in these guidelines, because its 4 thermo blocks. Plus i dont even think my boss will work in the "designated area" bit.

So i guess ill have to wait for the next one.
2009-01-25 01:29:00

Author:
King_Tubb
Posts: 435


IDEA!!!
make it spread over 2 or 3 levels so you can maximize bosses up and make there a key at the end you get so that you can use the next level and then you dont have to worry aas much on 1 and a half bars
2009-01-25 01:34:00

Author:
Zommy
Posts: 1232


This boss thing should be put on the same account as the community level O:2009-01-25 01:39:00

Author:
Trap_T
Posts: 431


When's the final day?

February 1... Next Sunday.


Yeah.. I'm kinda ditching it too... I've grown fed up.

Sad to see you go, but alright. Perhaps next time.


Alright, we've got 8, according to neonrage's post. Quite sad.

I think I'll be able to send my boss in, he's quite basic, but he can probably be a starter boss or something.


i have no objections to that, my bosses would fit perfectly into that guideline. If there are too many entries then you could have multiple levels with a key to the next one at the end of each level. Just a thought.

If he ups the limit then I'm back in.

Alright guys, then the limit has been brought up to 3 blocks. Firstly, because we don't have that many participants anyway. You can make more complex stuff that way. So Astrosimi, feel free to add stuff to it before submitting (it's fine if you already submitted, you can resubmit with an improved version.)


Stupid thermometer, I wish I understood it just a tad better than I do. PARTICULARLY with the emitters. I've noticed in level designing that in some cases I can place like 10 of the things and the thermometer wont noticably move..... but in other parts IN THE SAME LEVEL I might place like, TWO, and it'll jump up a whole notch.


Anyway, yeah, if Im gonna do this, I wanna do it RIGHT. I *love* the idea of a boss-rush stage; I've an intention of doing a similar stage myself, which is partially done, but it's SO blasted obnoxious to make that I've been really, really lazy about it. Be awhile before that's anywhere near finished. Plus, a level of this type with many different creators would be particularly interesting, I think.

See this thread (https://lbpcentral.lbp-hub.com/index.php?t=t=6638) for emitters. You can also find more useful info around the "Help!" section of the boards. Just ask or do a Search. :]


I would join but i was more than half-way through my very first boss when i found this thread. Im not sure if itll fit in these guidelines, because its 4 thermo blocks. Plus i dont even think my boss will work in the "designated area" bit.

So i guess ill have to wait for the next one.

Maybe next time...if it happens. ;] lol Let's just hope this one does work out.


IDEA!!!
make it spread over 2 or 3 levels so you can maximize bosses up and make there a key at the end you get so that you can use the next level and then you dont have to worry aas much on 1 and a half bars

This sounds like a good idea... Perhaps for the next contest? Or what do you guys think, should we do this now? Problem would be it needs more organizing. If everyone agrees, though, we can do something like..."a boss can take 4 or 5 blocks" or something like that. It should be a group decision though.


This boss thing should be put on the same account as the community level O:

What community level?
2009-01-25 01:42:00

Author:
aer0blue
Posts: 1603


The one by Hexagohn, bunch of people working on it?2009-01-25 01:46:00

Author:
Trap_T
Posts: 431


The one by Hexagohn, bunch of people working on it?

Well, I might say that this may be a neat way for our community levels to be...

Just throwing my input out there that it may be cool for projects such as these to all be on the same PSN account... We could have a PSN: LBPCCommunityProjects or something like that, where all projects the community is involved in can be placed...

... just saying that may be a neat thing to do :/.
2009-01-25 01:47:00

Author:
RockSauron
Posts: 10882


Well, I might say that this may be a neat way for our community levels to be...

Just throwing my input out there that it may be cool for projects such as these to all be on the same PSN account... We could have a PSN: LBPCCommunityProjects or something like that, where all projects the community is involved in can be placed...

... just saying that may be a neat thing to do :/.

I agree ^^
but maybe something short like LBPCentral
2009-01-25 01:48:00

Author:
Trap_T
Posts: 431


well i cant help you lot out much other than with small ideas like before but if you need any ideas for bosses or stuff like spread it over x amount of levels then just ask because im always up for helping people.2009-01-25 01:57:00

Author:
Zommy
Posts: 1232


There is already an LBPCentral account but it's handled by Miffy... I can go ahead and make a new one for Boss Rush specifically (maybe its sequels). Keep in mind however, that this is not an official LBPC contest, so I don't think it would be proper to put Boss Rush on the LBPCentral account. Well, let me know what you guys think.2009-01-25 02:03:00

Author:
aer0blue
Posts: 1603


There is already an LBPCentral account but it's handled by Miffy... I can go ahead and make a new one for Boss Rush specifically (maybe its sequels). Keep in mind however, that this is not an official LBPC contest, so I don't think it would be proper to put Boss Rush on the LBPCentral account. Well, let me know what you guys think.

We, you are a mod... Maybe you could try and use your modly powers to make this offical ?
2009-01-25 02:06:00

Author:
RockSauron
Posts: 10882


We, you are a mod... Maybe you could try and use your modly powers to make this offical ?

It's not that simple. Cartman and lbp are the ones that decide whether a contest is official or not (official would mean, backed up by the mod team and/or a larger group of members...). I had approached Cartman, but he only said it'd happen if more people would be interested in this contest. I wouldn't really call 8 participants "many", so...
2009-01-25 02:11:00

Author:
aer0blue
Posts: 1603


IDEA!!!
make it spread over 2 or 3 levels so you can maximize bosses up and make there a key at the end you get so that you can use the next level and then you dont have to worry aas much on 1 and a half bars

wait! I just said that!like almost exactly!

i finished my boss level and will rename and publish it tomorrow after some final adjustments.
2009-01-25 02:14:00

Author:
The Comedian
Posts: 113


3 blocks? Excellent! My boss is more complicated than I thought, but the mechanisms behind him are simple to an experienced builder. He's pratically done now, but the brains won't work. Time to go to the Help! section!2009-01-26 02:41:00

Author:
Astrosimi
Posts: 2046


3 blocks? Excellent! My boss is more complicated than I thought, but the mechanisms behind him are simple to an experienced builder. He's pratically done now, but the brains won't work. Time to go to the Help! section!

if you're trying to use a paitinator switch or for that matter any kind of switch to pop the brains try turning the behavior setting to one-shot.
2009-01-26 03:33:00

Author:
The Comedian
Posts: 113


The first post has been updated with the following rule: The thermo limit is now three blocks.2009-01-26 03:47:00

Author:
aer0blue
Posts: 1603


Have you considered moving this to the new "Contest (http://www.lbpcentral.com/forums/forumdisplay.php?f=62)" section of the forums, aer0?

In other top secret news, planning for another official play/create/share contest are underway to follow up on the Set the Scene contest. The team are working on new and exciting contests both officially and not-so-officially.
2009-01-26 03:54:00

Author:
Elbee23
Posts: 1280


I hadn't noticed. Thanks. It has now been moved. 2009-01-26 04:15:00

Author:
aer0blue
Posts: 1603


The first post has been updated with the following rule: The thermo limit is now three blocks.

awesome thanks are0!
2009-01-26 04:47:00

Author:
The Comedian
Posts: 113


Ok, aer0blue, provided that I dont royally screw something up, I should have a submission ready for you tomorrow. I'll try not to overdo the difficulty, but if it ends up being too nasty, shouldnt be hard to drop that a bit.

I'd originally meant to do it tonight, and then I went to try to fix a couple of "small" problems on that blasted boss of mine. Who knew pistons could be so arguementive? That's done though, so I can get the boss for the community level done tomorrow, in theory.


Probably wont look overly pretty though, not always the best at making these things look nice. Once it's done, feel free to add decorations or something to spruce it up, if you want. Wont hurt the function, after all.
2009-01-26 10:51:00

Author:
Bridget
Posts: 334


aerOblue you can purchase a special item to give away xp as a prize,

http://www.lbpcentral.com/forums/xperience.php?go=shop&cat=9

just a heads up xD
2009-01-26 10:53:00

Author:
Thee-Flash
Posts: 3154


lol @ how quickly Bridget got done... I'm screwed man, 4 days left. I've made 2 bosses and they're both about 5 blocks... I don't know what I'm going to do.

I'm just gonna use this big 3 stage bipedal Mech, equipped with 3 planes of weaponry one in TheGide's MGS level that I'm helping with - every part of it's body moves and rotates in different ways...

...and I made some kind of hardcore Cerberus thing, who has two heads and a giant sawblade for the 3rd, that breathes fire and randomly emits giant satanic symbols that spin and spread a plasma wheel and it rears back and charges at the player every few turns. It's got a pivoting muscle structure and can walk slowly. I'm just gonna keep that for myself.

Can't say I didn't try.I just got too carried away.
2009-01-26 14:09:00

Author:
Unknown User


lol @ how quickly Bridget got done... I'm screwed man, 4 days left. I've made 2 bosses and they're both about 5 blocks... I don't know what I'm going to do.

I'm just gonna use this big 3 stage bipedal Mech, equipped with 3 planes of weaponry one in TheGide's MGS level that I'm helping with - every part of it's body moves and rotates in different ways...

...and I made some kind of hardcore Cerberus thing, who has two heads and a giant sawblade for the 3rd, that breathes fire and randomly emits giant satanic symbols that spin and spread a plasma wheel and it rears back and charges at the player every few turns. It's got a pivoting muscle structure and can walk slowly. I'm just gonna keep that for myself.

Can't say I didn't try.I just got too carried away.

I had the same problem. I've been thinking up all these crazy ideas for the boss I wanted, but implementing them all would take too much time and thermo. After being stuck every time I wanted to create, I opted to scale back, take a couple of the ideas I had come up with, and run with it. Managed to get things done over the course of the weekend.

Sometimes it's better to have less. Trying to make things too complex tends to be discouraging, and when that happens it's a lot harder to sit down and create something without getting stuck or annoyed.
2009-01-26 15:35:00

Author:
Gilgamesh
Posts: 2536


I think my problem is that I'm extremely good with the aesthetics of things... but it's always trial and error guess work for me when it comes to balancing wobble bolts and whatnot for complex movements, even if it looks like I'm a rocket scientist when I get done (I swear, you should see some of the bosses and enemies I've got on my moon and haven't used yet). It's difficult for me to plan that stuff in advance and often times make things more complex than probably needed.

Another thing is coming up with logic and AI for the creation as there's alot about switch sequences I haven't learned yet. So having a simple shape with a few moving parts that does alot of different stuff and is easier on the therm is hard for me - I compensate with the aesthetics which adds to the therm quicker, and often rely on timed emitters for attack sequences where each emitters adds yet another chunk to the therm.

After that - you then need a suitable arena which can involve all the same stuff and more. When I start thinking about all the switch boxes I'm going to need I just procrastinate lol
2009-01-26 17:06:00

Author:
Unknown User


I'm in. Any word on whether or not Aero bought the XP prize?2009-01-26 23:20:00

Author:
mr Radical 5601
Posts: 515


Ok, aer0blue, provided that I dont royally screw something up, ...

...

...feel free to add decorations or something to spruce it up, if you want. Wont hurt the function, after all.

Alright, great. Don't worry. Still a few days left to go. And I'll see what I can do with the looks. I'll try to make it cool-looking lol. However, it won't apply to the judging score. Not saying that a huge chunk of the score goes to aesthetics, but you know. :]


aerOblue you can purchase a special item to give away xp as a prize,

http://www.lbpcentral.com/forums/xperience.php?go=shop&cat=9

just a heads up xD

Yup, I know...


lol @ how quickly Bridget got done... I'm screwed man...


Well, still a few days to go if you want to give it a shot. It's just for fun, really.




...and I made some kind of hardcore Cerberus thing, who has two heads and a giant sawblade for the 3rd, that breathes fire and randomly emits giant satanic symbols that spin and spread a plasma wheel and it rears back and charges at the player every few turns. It's got a pivoting muscle structure and can walk slowly. I'm just gonna keep that for myself.



...That actually sounds awesome. >.<



NOTIFICATION!!


Prize update! 200xp to the first place winner.


Also, please, write down all those little details you can... On how to improve this contest. A Boss Rush!! 2 would be nice, but I'd like your feedback regarding...well...everything! Should the size be unlimited next time and just make it a chain of levels, linked by community keys? Should more time be given (perhaps a month in stead of two weeks)? Stuff like that. Everything that comes up to make the contest better. So, would you guys participate in a "part two" later on? Just wondering.


2009-01-26 23:30:00

Author:
aer0blue
Posts: 1603


Alright, great. Don't worry. Still a few days left to go. And I'll see what I can do with the looks. I'll try to make it cool-looking lol. However, it won't apply to the judging score. Not saying that a huge chunk of the score goes to aesthetics, but you know. :]



Yup, I know...



Well, still a few days to go if you want to give it a shot. It's just for fun, really.



...That actually sounds awesome. >.<



NOTIFICATION!!


Prize update! 200xp to the first place winner.

Also, please, write down all those little details you can... On how to improve this contest. A Boss Rush!! 2 would be nice, but I'd like your feedback regarding...well...everything! Should the size be unlimited next time and just make it a chain of levels, linked by community keys? Should more time be given (perhaps a month in stead of two weeks)? Stuff like that. Everything that comes up to make the contest better. So, would you guys participate in a "part two" later on? Just wondering.




I would totally do another one, and the more thermo the better!
2009-01-26 23:33:00

Author:
The Comedian
Posts: 113


I'll have to agree with The Comedian.
2009-01-27 02:45:00

Author:
Astrosimi
Posts: 2046


I'm still waiting on patch 1.08... 1.09 to get started, if it comes out one day before the contest ends, I may work all da to get something done. Otherwise I will be VERY interested in a part II Actually either way I'll be interested in a second serving of this contest!2009-01-27 04:31:00

Author:
KAPBAM
Posts: 1348


I think my problem is that I'm extremely good with the aesthetics of things... but it's always trial and error guess work for me when it comes to balancing wobble bolts and whatnot for complex movements, even if it looks like I'm a rocket scientist when I get done (I swear, you should see some of the bosses and enemies I've got on my moon and haven't used yet). It's difficult for me to plan that stuff in advance and often times make things more complex than probably needed.

Sometimes Ninja takes me to his Moon and shows me his works in progress. Some of them are really incredible. He's just a great overall creator.
2009-01-27 06:04:00

Author:
Elbee23
Posts: 1280


lol @ how quickly Bridget got done... I'm screwed man, 4 days left. I've made 2 bosses and they're both about 5 blocks... I don't know what I'm going to do.

I'm just gonna use this big 3 stage bipedal Mech, equipped with 3 planes of weaponry one in TheGide's MGS level that I'm helping with - every part of it's body moves and rotates in different ways...

...and I made some kind of hardcore Cerberus thing, who has two heads and a giant sawblade for the 3rd, that breathes fire and randomly emits giant satanic symbols that spin and spread a plasma wheel and it rears back and charges at the player every few turns. It's got a pivoting muscle structure and can walk slowly. I'm just gonna keep that for myself.

Can't say I didn't try.I just got too carried away.


Haha, I have alot of free time on my hands, so it's easy to find time to work on these things. It's also insanely cold here so I dont like leaving the house right now.....


Anyway, it'll be one more day. I just didnt get around to it tonight. Mostly because 2 hours of last night were spent with me yelling at the screen while trying to change something on that oversized monster in my other level. So tonight I just didnt feel like going into the editor much
2009-01-27 09:47:00

Author:
Bridget
Posts: 334


Pshh, I'm on LBP all the time too. My work ethic just sucks lol. I usually make something lately then just sit there, zoned out and looking at it for an hour, then quit and go play some levels lol. I got things done alot faster early on though, I'm just meh about it as of late. Have to find my groove with something and run with it while I have the spark.

Thanks elbee... I always kidnap people and force them to check stuff out. You, Nev, and OCK are the only one's who've seen my samurai warrior boss so far.
2009-01-27 11:04:00

Author:
Unknown User


Pshh, I'm on LBP all the time too. My work ethic just sucks lol. I usually make something lately then just sit there, zoned out and looking at it for an hour, then quit and go play some levels lol. I got things done alot faster early on though, I'm just meh about it as of late. Have to find my groove with something and run with it while I have the spark.

Thanks elbee... I always kidnap people and force them to check stuff out. You, Nev, and OCK are the only one's who've seen my samurai warrior boss so far.

Dude, I hear you. I've been doing the same thing lately. I have a ton of things made up for my latest level but I just can't actually start it. Anyhow, if this is still going on I have some stuff that I'd like to submit.
2009-01-27 16:28:00

Author:
Dimo1138
Posts: 179


Dude, I hear you. I've been doing the same thing lately. I have a ton of things made up for my latest level but I just can't actually start it. Anyhow, if this is still going on I have some stuff that I'd like to submit.

Of course it's still going on! Who said it wasn't? d: And remember, it's one entry per user!

The final submission date draws near, everyone... :]!
2009-01-27 18:06:00

Author:
aer0blue
Posts: 1603


Of course it's still going on! Who said it wasn't? d: And remember, it's one entry per user!

The final submission date draws near, everyone... :]!

Just when I was wondering if I should try to squeeze in another boss entry before the 1st

It's fair though. Can't wait to see what the final product is going to be like
2009-01-27 18:11:00

Author:
Gilgamesh
Posts: 2536


Just when I was wondering if I should try to squeeze in another boss entry before the 1st

It's fair though. Can't wait to see what the final product is going to be like

If you'd like to try another submission, then by all means. Just let me know which one you'd like to have in the contest. You could save the extra one for the next Boss Rush. :] However you like. Just be sure to tell me before Feb 1.
2009-01-27 18:13:00

Author:
aer0blue
Posts: 1603


If you'd like to try another submission, then by all means. Just let me know which one you'd like to have in the contest. You could save the extra one for the next Boss Rush. :] However you like. Just be sure to tell me before Feb 1.

Ha, it's fine. I'll wait till the next contest.
2009-01-27 18:21:00

Author:
Gilgamesh
Posts: 2536


Haha, Excellent! I'm almost done with my boss!2009-01-28 01:45:00

Author:
Astrosimi
Posts: 2046


Haha, Excellent! I'm almost done with my boss!

ive been done i was just waiting for the time to enter my boss.
2009-01-28 04:40:00

Author:
The Comedian
Posts: 113


Pshh, I'm on LBP all the time too. My work ethic just sucks lol. I usually make something lately then just sit there, zoned out and looking at it for an hour, then quit and go play some levels lol. I got things done alot faster early on though, I'm just meh about it as of late. Have to find my groove with something and run with it while I have the spark.

Thanks elbee... I always kidnap people and force them to check stuff out. You, Nev, and OCK are the only one's who've seen my samurai warrior boss so far.

Hah, I know how that can be

Though lately Im the opposite.... if I jump into the editor to do something, I *will* just sit here for forever till I either finish, or think I've made good progress.


Anyway, my submission coming up in a bit. At the moment Im in a "test" level doing some thermometer experiments. Gonna squeeze everything I can into them 3 blocks, yup. Lol.

I've also discovered I can stick switches onto plasma balls. That could have some very interesting uses.
2009-01-28 05:29:00

Author:
Bridget
Posts: 334


Hah, I know how that can be

Though lately Im the opposite.... if I jump into the editor to do something, I *will* just sit here for forever till I either finish, or think I've made good progress.


Anyway, my submission coming up in a bit. At the moment Im in a "test" level doing some thermometer experiments. Gonna squeeze everything I can into them 3 blocks, yup. Lol.

I've also discovered I can stick switches onto plasma balls. That could have some very interesting uses.

yeah you can stick a switch to anything other than another switch
2009-01-28 05:42:00

Author:
The Comedian
Posts: 113


I havent even started x_x

Think I might drop-out.
2009-01-28 06:00:00

Author:
Trap_T
Posts: 431


Quick question, aer0blue, I hadnt even thought of this till just now:

You had that blue background attached to the template area..... does that mean the bosses should be confined just to one plane?

I just wondered if that was there for a reason. I've removed it, in mine. Like the other boss of mine you saw I often use all 3 planes even if the actual action is only taking place on one.

EDIT: Never mind. Shoulda just read more of the topic to start with


Anyway as long as I dont royally screw something up here, this should be done in not too long. Working on it now.
2009-01-28 06:13:00

Author:
Bridget
Posts: 334


Ok.

Mine is now finished.

Another bullet-spraying nightmare like the one you've seen. Danmaku-style. Though this one isnt quite as difficult as Danmaku Rave gets, but it's still nasty.

I've come up with what I think are a couple of unique concepts for this one. For example, bullets that crawl along the wall and floor, and a big "charge" attack.... Im real happy with that one.

About 35 emitters and yet I kept it within the limit Probably helps that unlike my last boss, there's no hideous tangled web of nonsense that controls it. I came up with a new concept to control this one.... should make sense when you see it in the editor.

This boss will use the Paintinator this time. Cause I wanted to make one I could shoot at And this will cause a different challenge to the player... does the player dare aim and dodge curtains of crap at the same time? Or should they excersize patience, and wait to aim and shoot until one of the 2 points when there's little or nothing flying at them?

And finally, this one has a random nature to it. The order of it's attacks will always be the same, but due to part of the structure, the bullet angles and such end up randomized a little. So there's no guaranteed safe spot each time through, yet each pattern still holds.


I'll wait to send it to you until tomorrow though. I wanna test this thing some more, in case I need to tweak it. I think it's mostly right though. Only things that might need slight tweaks are small timing issues or firing rates.

It's FINISHED though! And it didnt take 3 freaking weeks this time.

EDIT:

Also, I had a strange problem at first with that template. I detached that blue wall, so I could use the back planes (which is necessary for this), but when I did so, the yellow blocks fell with it. Those were laying in a heap at the bottom, and if I tried to pick any of them up, it'd try to pick ALL of them up AND all the Dark Matter. If I tried to delete even one yellow block, it'd try to delete the whole template. (this doesnt apply to stuff I added myself). The only way to get rid of them was for me to take a huge block of Dark Matter and just squash those bits with it Replaced the yellow blocks right after. But still, that's very..... wierd.
2009-01-28 11:43:00

Author:
Bridget
Posts: 334


For laughs: check out the comments on the "Template" level xD2009-01-28 11:46:00

Author:
Unknown User


For laughs: check out the comments on the "Template" level xD

Hah, I saw that earlier. Shouldve expected as much though, lol.
2009-01-28 12:03:00

Author:
Bridget
Posts: 334


Ok.

I've run into the "capture glitch".

The boss isnt done being tweaked, but I remembered that that stupid bug is there, and I tried capturing the thing to see what'd happen.

When I placed the thing, all the switches were disconnected and the boss went berserk.


Heck, now that I think about it, Im not ENTIRELY sure Im reading the blasted thermometer correctly. Does that stupid fat part at the bottom count for anything? If that counts as a block, then this thing is actually 4 blocks.

If that's the case, well...... wether or not you still wanna have a look at it in that case is up to you. Only way I could possibly lower it would involve a definite sacrifice of quality, which I wont do. If need be I can always just publish this one on m own. Im pretty dang pleased with it after all, heh.

Hmm, let me know.
2009-01-28 13:34:00

Author:
Bridget
Posts: 334


I think the very bottom of the thermometer doesn't count, the part before the first visible notch. I'm pretty sure that a blank level starts at the first notch and not at the bottom of the thermometer, which is basically there for looks.2009-01-28 14:00:00

Author:
Gilgamesh
Posts: 2536


Bridget,

Are your switches attached to your boss or in a control box elsewhere?

I'm not sure how common this knowledge is, but if you glue a piece of dissolve that touches both your boss and the control box, you can capture it without losing wires.

Then when you instantiate it in your derised level/location, dissolve the connector block with a switch.
2009-01-28 18:49:00

Author:
Thegide
Posts: 1465


Alright, aer0... I'm happy to say I finally bunkered down today and spent most of the morning making a 3rd and final boss attempt for this competition. I have the template included, and I rebuilt it to the exact scale but made it 3 planes thick, it includes all my keys, a paintinator and a double life checkpoint and one dissolve door behind it set up for on-destruction inverted-key access. I am just 1 millimeter over 3 bars, and I'm very happy with this simple, yet enjoyable boss.

So... how do I get this to you? 3 of my paint switches won't stay connected when I capture the object and that's not going to fly.

Can I send you the boss, and then you let me access a locked, published, copyable version of the implemented level so that I can rewire my switches? After I rewire, I can republish, as locked and copyable and then it's yours. Wouldn't take more than 15 to 20 minutes to connect and test.

If that's not doable then I can have you connect the front 3 paint switches to the three pistons in the "mechanics" area below. I don't have a whole lot of switches boxes and ridiculous arrangements. It's very minimal. You'd just have to take the paint switches off, tab them to the pistons, and then reattach them dead center on the front.

As far as I can tell those are the only 3 that aren't capturing for whatever reason.
2009-01-28 18:56:00

Author:
Unknown User


OK, it seems we are having a problem.

I haven't captured my boss yet, and he is finished, but couldn't we just delay submission dates until 1.09?
2009-01-28 21:17:00

Author:
Astrosimi
Posts: 2046


Hmmm, I didn't run into this problem because my boss is self-contained, but I can see how this is a problem. I think if you attach a 0 strength invisible piston or winch (with max length) between your boss and whatever you stuck connections to, you should be able to capture it with all connections intact and not have to dissolve anything.2009-01-28 21:22:00

Author:
Gilgamesh
Posts: 2536


I had this problem when sending RRoD and enemies to Neverynnal too, even when all the switches were self contained. I've had it on plenty of very simple objects where it just randomly forgets one of the switches. It's the reason I can't do anything with my Paintball 3000 ship. - The grab switch inside disappears when I capture it, or copy it.

EDIT: Hooked a winch from a piece of dissolve that's incorporated into it, to the piston box and it's captured fine now.

Aside from the single piston box, the boss uses two mag keys that are positioned at the entrance and the exit for two key pivot points in it's movement, and has a specific key/switch set up on it's body meant to open the door behind it. If the door is not there during the battle, the boss will leave the area.

So I'm going to have to make my object include the entire template and play area. It'll basically just be a piece you slide in next to the rest of the template zones.

I'll send you the key on PSN, aer0.
2009-01-28 21:46:00

Author:
Unknown User


I think the very bottom of the thermometer doesn't count, the part before the first visible notch. I'm pretty sure that a blank level starts at the first notch and not at the bottom of the thermometer, which is basically there for looks.

Im hoping that's the case. That's basically how I've been reading the meter all this time, anyway.

If that's the case, than my particular monstrosity is exactly 3 blocks.

And I'll try your "invisible piston" idea for the capturing thing. That should do the trick.



And Ninja, I'd been wondering about that too, if he'd wanted the entire thing, template and all, copied into the capture thingie. That's how I did it, when I tried mine. I figured, the boss is in one section, the control bit has to be in another, so may as well just grab everything at once....
2009-01-28 22:16:00

Author:
Bridget
Posts: 334


Actually, nevermind. It didn't work even after attaching the piston. Now one of the paint switches disappears and one of the sounds keyed to a switch timed event triggers when I place the objects, so I assume something else is awry and amiss.

...yeah, Bridget. My boss is also attached to the ground by a piece of dissolve until the player approaches, which then allows it to move. It's implemented carefully to stick the dissolve, but not cement the boss itself in place or glue all it's parts together.

No one ever really proposed a proper solution to this. I really think allowing us to copy the lev and publish it back to aer0 is the only way. We'll just have to limit the time the person can have it, aer0 has to stay on while it's being done so he gets it back right away, and work on the honor system and hope nobody peeks, sabotages, or one ups with an unfair advantage.
2009-01-28 22:27:00

Author:
Unknown User


I think the very bottom of the thermometer doesn't count, the part before the first visible notch. I'm pretty sure that a blank level starts at the first notch and not at the bottom of the thermometer, which is basically there for looks.

Of course it doesn't count. :]


And Ninja, I'd been wondering about that too, if he'd wanted the entire thing, template and all, copied into the capture thingie. That's how I did it, when I tried mine. I figured, the boss is in one section, the control bit has to be in another, so may as well just grab everything at once....

Yup, the whole thing. I can slide them together that way. It's why the template was done, so a boss room could "lock" onto the other.



And now, for the dreaded capture bug... Let's discuss it.
We can do Ninja's suggestion:


No one ever really proposed a proper solution to this. I really think allowing us to copy the lev and publish it back to aer0 is the only way. We'll just have to limit the time the person can have it, aer0 has to stay on while it's being done so he gets it back right away, and work on the honor system and hope nobody peeks, sabotages, or one ups with an unfair advantage.

OR we can wait until the 1.09 patch. Thing is, we don't know when it'll be released, and we don't know if it'll actually be Edam (http://mediamolecule.com/) (on the link, see the last post at the bottom). Big downsides there.

Tell me what you guys prefer. I know I'm in charge of handling and organizing the contest, but you're the ones actually making the cool stuff and submitting, so it's only fair you all have a say. If you guys can't come to a decision by Friday, I'll be doing Ninja's suggestion.

PS: Sorry for the late reply. I had seen the messages earlier today but didn't have a moment to give a proper reply.
2009-01-29 00:28:00

Author:
aer0blue
Posts: 1603


I'll prefer the 1.09 suggestion.

I'm just one voice, though.

Ok, I'll be honest, I just didn't get what Ninja is proposing <_<
2009-01-29 02:40:00

Author:
Astrosimi
Posts: 2046


I just want to get it over with so I can free up my 20/20 publishes of works in progress, and free up enough space on my moon to start making a level again, or dealing with all my unfinished business.

Ok, here's how it works, Astro. We send our bosses and templates to aer0 by publishing them as locked levels and also as copyable. We send aer0 the key in create mode. He opens the published levels and takes the captured boss and/or template and puts them into his master Boss Rush level. He then publishes a locked and copyable version of the master level, and one of us creators who has troubles with disappearing switches or layout difficulties will receive the key through create-mode mail and go copy the level from aer0's published levels page. aer0 will wait for each creator that does this to republish this master level with the specifications they've made to their own bosses (such as rewiring disconnected switches, and ensuring everything works as originally planned). This should take no more than 20 minutes or so. This published master Boss Rush level will also be locked, the key will be mailed to aer0 to ensure quality control and honesty, and then the process will be repeated for any other contestants that need to manually adjust and place their bosses themselves.

This is the same thing Neverynnal and I had to do for our co-created level. It's not as hard as it sounds.
2009-01-29 03:21:00

Author:
Unknown User


I'll prefer the 1.09 suggestion.

I'm just one voice, though.

Ok, I'll be honest, I just didn't get what Ninja is proposing <_<

i think that what ninja is saying is very similar to something the guy who made the mighty mite tank did a vid on. i don;t know where the vid is though
2009-01-29 03:49:00

Author:
The Comedian
Posts: 113


I just want to get it over with so I can free up my 20/20 publishes of works in progress, and free up enough space on my moon to start making a level again, or dealing with all my unfinished business.

Ok, here's how it works, Astro. We send our bosses and templates to aer0 by publishing them as locked levels and also as copyable. We send aer0 the key in create mode. He opens the published levels and takes the captured boss and/or template and puts them into his master Boss Rush level. He then publishes a locked and copyable version of the master level, and one of us creators who has troubles with disappearing switches or layout difficulties will receive the key through create-mode mail and go copy the level from aer0's published levels page. aer0 will wait for each creator that does this to republish this master level with the specifications they've made to their own bosses (such as rewiring disconnected switches, and ensuring everything works as originally planned). This should take no more than 20 minutes or so. This published master Boss Rush level will also be locked, the key will be mailed to aer0 to ensure quality control and honesty, and then the process will be repeated for any other contestants that need to manually adjust and place their bosses themselves.

This is the same thing Neverynnal and I had to do for our co-created level. It's not as hard as it sounds.

This is what I had to do with Kratos4 to receive the HT-1 (which I won in his tank, paint scheme contest). Even when we had done all of this, (used the dissolve trick, put it in a locked level, sent key, copied, etc...) I still could not totally utilize the HT-1 (meaning I couldn't select the control box from the vehicle to move it to an inconspicuous place in a level, because I couldn't select them separately). I ended up having to accept it with the glitch and just pause it after placing it (to keep it from running away) and hook up all of the switches myself. If they can be hooked up by Aero then he should be able to put them in and publish.
.
.
.
2009-01-29 04:47:00

Author:
mrjoeyman
Posts: 217


This is what I had to do with Kratos4 to receive the HT-1 (which I won in his tank, paint scheme contest). Even when we had done all of this, (used the dissolve trick, put it in a locked level, sent key, copied, etc...) I still could not totally utilize the HT-1 (meaning I couldn't select the control box from the vehicle to move it to an inconspicuous place in a level, because I couldn't select them separately). I ended up having to accept it with the glitch and just pause it after placing it (to keep it from running away) and hook up all of the switches myself. If they can be hooked up by Aero then he should be able to put them in and publish.
.
.
.

yeah but are0 doesn't know which switch is attached to witch piece
2009-01-29 04:55:00

Author:
The Comedian
Posts: 113


Ok, good that the bottom bit doesnt count.

Gonna fire up the PS3 here now myself.... I think all that's left is to stick in a background and some sort of door.

Im pretty sure this is tweaked well enough. As usual though I give no apologies for difficulty. It can be a bit mean, but Im pleased with how it came out.


Im going to use that invisible piston trick to keep the switches from popping; hopefully that'll do. I'll be sure to test that before I send the thing.

Probably take about 30 minutes.
2009-01-29 06:00:00

Author:
Bridget
Posts: 334


DEFINITELY having some problems here.

Bloody stupid piston thing is making stuff randomly snap.

Im wondering if it really might be a good idea to wait until they fix this accursed bug.
2009-01-29 07:13:00

Author:
Bridget
Posts: 334


Might as well, either that or use Neverynnal's idea to fix the problem, but it might be too much of a hassle for some people.2009-01-29 08:01:00

Author:
Whalio Cappuccino
Posts: 5250


THERE.

After an hour of cursing at the screen I've fixed and totally finished the little nightmare. Pistons and all that stupidity are in place.


Now I just have to figure out how many paintballs it should take to destroy. Which requires a test run or two.

WHICH, I cant freaking DO because some dimwit in ths house closed that accursed heating vent to the basement AGAIN without me knowing, and my hands are too cold to do this. Aaaaaaaaaaaagh. Gonna smash something.


I'll give the thing to you tomorrow, aer0. Too irritated at the whole thing at the moment and it's time I popped a different game in for a bit before I go insane.

At least the thing is fully tweaked now, just that one number left.


Oh, right, which way do you want these submitted? Capture and send, or Ninja's idea of publish and send you the key?
2009-01-29 08:37:00

Author:
Bridget
Posts: 334


yeah but are0 doesn't know which switch is attached to witch piece

They could just tell me what goes where, and I could also figure some stuff out by looking at the design, I'm sure.

...I think. xD


Might as well, either that or use Neverynnal's idea to fix the problem, but it might be too much of a hassle for some people.

I urge those people to just try it this time around until the next contest, which (hopefully) will happen when Edam(1.09) is released.


I'll give the thing to you tomorrow, aer0. Too irritated at the whole thing at the moment and it's time I popped a different game in for a bit before I go insane.

At least the thing is fully tweaked now, just that one number left.

Oh, right, which way do you want these submitted? Capture and send, or Ninja's idea of publish and send you the key?

Whoa, take it easy! Anyway, to answer your question (indirectly)...

A poll has been set up. Please vote. I will most likely go with Ninja's method, but I just want to have one final look at what you guys think.
2009-01-29 19:38:00

Author:
aer0blue
Posts: 1603


Thanks for the explanation. Right now, I'll go with your idea, but....


create-mode mail


2009-01-29 22:07:00

Author:
Astrosimi
Posts: 2046


Thanks for the explanation. Right now, I'll go with your idea, but....





Press square on a captured object in your bag while in create mode and you have to the option to send it to a friend through PSN. They then can open the object and download it by going to create mode, pressing start, and selecting "messages" then "view all messages" and selecting to download the object. It then goes into their objects.
2009-01-29 22:32:00

Author:
Unknown User


Oh man, I wish I had seen this earlier. Like way earlier hahaha.

This is going to be GREAT if everything falls into place nicely. I honestly think the way me and Ninja worked it out with our co-created level is the best option you have in making this level. It really isn't that difficult, but it can be quite annoying coordinating it all.
2009-01-29 23:41:00

Author:
Neverynnal
Posts: 374


I could go either way for the sending..... either the "fix the capture bug" way, or Ninja and Neverynnal's way.

Though, mine's already set up for capture-bug-avoidance. Pistons and strings used to keep all of those connections together.

Just be careful sticking them to moving pieces..... I had a few problems there. And definitely dont stick pistons onto things that spin. Bad idea..... lol.
2009-01-30 04:55:00

Author:
Bridget
Posts: 334


Bridget linked segments here and there with string and the likes, and the boss works perfectly now.

2009-01-30 06:51:00

Author:
aer0blue
Posts: 1603


I tried that. A single paint switch keeps disappearing from the boss. There's three lined up on it's front, and it's the one in the rear plane. I can't physically move a string plane selection to the rear to attach directly to the paint switch itself. It's not possible.

Even if I publish this and send you the key to copy it, you'll have to capture the object the same way I just did, which will make the paint switch disappear again. Either way, I put the captured object there with the string. Maybe you can find a way to attach strings in a way that will retain all properties.

After you implement it, along with it's template, just delete the string attached from the dissolve block on the bottom of the boss, and put a paint maximum-sized paint switch on the front of it in the rear-most plane.

It has to line up with the 2 next to it, be set to visible and 10 points of damage. Before attaching it, connect the tab, so that you can see the tab... it's difficult to see a switch tab when it's placed on the top or sides of an object. Connect that tab to the untabbed piston in the box below then place the paint switch as symmetrical as possible.

The result should be that when all three paint switches are destroyed, the boss will halt it's progress and reverse prematurely. Everything else should function as planned.

EDIT: I just captured the object and now two paint switches are missing instead of one. The middle one, and the rear one. So you'll have to do this with 2 paint switches. After you copy the level itself you should be able to see the way it's set up. Wouldn't hurt to play it once and see that it does what it's supposed to.

I sent you an add request, so I can send you the key.
2009-01-30 08:05:00

Author:
Unknown User


That's strange..... if done correctly those paint switches shouldnt be vanishing like that. Wont it be GREAT once they just freaking FIX THIS ALREADY?


This is so blasted irritating to do, isnt it?

In it's un-captured state the area above my boss, which controls it, is very simple and there's not much there, considering what I did to control it.

But go to fix the capture-bug, and it now looks like a hideous tangled mess.
2009-01-30 10:01:00

Author:
Bridget
Posts: 334


I think it's because the paint switches are on a moving piece. I tried to attach a string to that piece, but when selected for removal it breaks the object it's attached to... and like I said, the switches are positioned in a 3 plane line side-to-side so I can't put a string on the planes behind the front plane to attach to the paint switches themselves - only on the front plane, which does nothing but create an object-breaking string.2009-01-30 10:35:00

Author:
Unknown User


Who would have thought the capture bug would cause so much headache.

Hope you guys get it all sorted out soon. I'm looking forward to see your creations in action.
2009-01-30 14:00:00

Author:
Gilgamesh
Posts: 2536


Aww man I just found out about this contest due to another thread somewhere else. Ohh wells guess it is way to late to create something. Hope you all do a great job.

To be honest I thought the only contests on lbpcentral were site contests. I just found this area today.

<----Loves Contests
2009-01-30 18:09:00

Author:
LordCanti07
Posts: 106


Well, aer0, you'll recieve the key to my level soon. I've already writyten down a whole bunch of stuff to make my boss better ("Return 0f teh H4x54w", anyone?), but I won't send that one in for this competition. There's always a Boss Rush 2

And I have to thank you. I would have never gotten into boss making without this contest.
2009-01-30 18:21:00

Author:
Astrosimi
Posts: 2046


LOL I almost didn't read the last post here because the number of views was 1337 and I wanted to leave it that way but I figured someone else was gonna post eventually.

Well I guess there is always hope for a boss rush 2.
2009-01-30 19:36:00

Author:
LordCanti07
Posts: 106


Aye, I'm already anticipating the next segment of "Boss Rush" and I've begun building a boss. We'll see whether I use it in a level or donate it to the next contest 2009-01-30 21:27:00

Author:
Neverynnal
Posts: 374


Aye, I'm already anticipating the next segment of "Boss Rush" and I've begun building a boss. We'll see whether I use it in a level or donate it to the next contest

aww man i just now relized that the capture bug probably screwed up my boss too
2009-01-31 05:04:00

Author:
The Comedian
Posts: 113


Ok. I was just looking at my levels and saw that someone was in my locked "b boss" copy of my boss, with the shareable boss and template included. The level now has 2 plays and a 3 star rating. So chances are they just got my boss since the prize bubble is located right by the spawn point. It's shareable so they can do whatever they want with it, publish it, use it, pretend it's their own creation and give it away to thousands of people.

I don't know how they accessed it, but I'm glad that I couldn't have gotten this sent, done and over with, and delete it from my published levels like I wanted to.

This is just great. I'm going to publish the level without the prize, and unlocked so I can at least get a few views and plays and possibly an old enough comment to at least prove the boss is mine when it shows up in a bunch of other levels.

It can be accessed now under LBPC Boss Rush Entry.
2009-01-31 15:16:00

Author:
Unknown User


Ok. I was just looking at my levels and saw that someone was in my locked "b boss" copy of my boss, with the shareable boss and template included. The level now has 2 plays and a 3 star rating. So chances are they just got my boss since the prize bubble is located right by the spawn point. It's shareable so they can do whatever they want with it, publish it, use it, pretend it's their own creation and give it away to thousands of people.

I don't know how they accessed it, but I'm glad that I couldn't have gotten this sent, done and over with, and delete it from my published levels like I wanted to.

This is just great. I'm going to publish the level without the prize, and unlocked so I can at least get a few views and plays and possibly an old enough comment to at least prove the boss is mine when it shows up in a bunch of other levels.

It can be accessed now under LBPC Boss Rush Entry.

i can actually go either way but areo would have to connect like maybe three or four wires if i sent it to him. other wise i could send him the key to my locked published level and then he could copy it. either way works for me.

The same thing happened to me but i haven't looked to see how many plays it has even though it's locked
2009-01-31 17:48:00

Author:
The Comedian
Posts: 113


Ok. I was just looking at my levels and saw that someone was in my locked "b boss" copy of my boss, with the shareable boss and template included. The level now has 2 plays and a 3 star rating. So chances are they just got my boss since the prize bubble is located right by the spawn point. It's shareable so they can do whatever they want with it, publish it, use it, pretend it's their own creation and give it away to thousands of people.

I don't know how they accessed it, but I'm glad that I couldn't have gotten this sent, done and over with, and delete it from my published levels like I wanted to.

This is just great. I'm going to publish the level without the prize, and unlocked so I can at least get a few views and plays and possibly an old enough comment to at least prove the boss is mine when it shows up in a bunch of other levels.

It can be accessed now under LBPC Boss Rush Entry.

That's kind of staggering to hear...they somehow PLAYED your locked level without a key?!
2009-02-01 00:24:00

Author:
Neverynnal
Posts: 374


That's kind of staggering to hear...they somehow PLAYED your locked level without a key?!

Level lockage has been buggy lately. Sometimes you lock it and it can somehow stay playable.

Anyway, I'm busy on the weekends, so tomorrow night I'll read through all these posts carefully, not to mention close the contest.
2009-02-01 01:19:00

Author:
aer0blue
Posts: 1603


Aww man I just found out about this contest due to another thread somewhere else. Ohh wells guess it is way to late to create something. Hope you all do a great job.

To be honest I thought the only contests on lbpcentral were site contests. I just found this area today.

<----Loves Contests

We have another official create type contest on the simmer, which should be released in about a weeks time, give or take a few days. This one will be a little bit different, but it should be quite an exciting one.

I can't say anything more though, but rest assured more contests, both official and unoffcial, are in the works.
2009-02-01 06:51:00

Author:
Elbee23
Posts: 1280


I can't believe I forgot one very important rule...

NAME YOUR BOSS!! (If you haven't)

Thank you.
2009-02-01 07:24:00

Author:
aer0blue
Posts: 1603


I'll post now, at 2 am in the morning, to announce my resignation.

For one, my boss is horible, and the concept can't go anywhere with my laziness, and LBP's limitations and bugs. I've gotten fed up of having to fix a glitch, then fixing it again after fixing another glitch, and so on and forth.

I'll be back for BR2. But not BR1.
2009-02-01 07:28:00

Author:
Astrosimi
Posts: 2046


Ok, a name for the boss I'd submitted: Tronadara.


There. Lol.


Anyway, aer0, how many submissions did you end up getting? Was it enough to make the level, I hope?
2009-02-01 10:29:00

Author:
Bridget
Posts: 334


That's kind of staggering to hear...they somehow PLAYED your locked level without a key?!

Everytime I published a locked level it got at least 1 "play". I read on another forum that they get moderated pretty quickly after publishing, locked or not, to make sure the content is acceptable. (not mods here on lbpcentral)
.
.
.
2009-02-01 13:45:00

Author:
mrjoeyman
Posts: 217


Aww man I just found out about this contest due to another thread somewhere else. Ohh wells guess it is way to late to create something. Hope you all do a great job.

To be honest I thought the only contests on lbpcentral were site contests. I just found this area today.

<----Loves Contests

Keep your eye out for BR2. Should happen soon after this one is up and running on the servers.



And I have to thank you. I would have never gotten into boss making without this contest.

Hey, I'm starting to REALLY like making creatures and bosses. In fact, I might end up "specializing" in enemies if I practice enough! Fun stuff.


I'll post now, at 2 am in the morning, to announce my resignation.

For one, my boss is horible, and the concept can't go anywhere with my laziness, and LBP's limitations and bugs. I've gotten fed up of having to fix a glitch, then fixing it again after fixing another glitch, and so on and forth.

I'll be back for BR2. But not BR1.

Sad to hear, but hey, I don't blame you. Hopefully these issues are being addressed by Media Molecule right now... Thanks for trying, though! It's still good practice.


Aye, I'm already anticipating the next segment of "Boss Rush" and I've begun building a boss. We'll see whether I use it in a level or donate it to the next contest

...Make a second one. You know, just in case you use this one for a level or something. d:!



I'm nowhere near my PS3, but I'll be checking all submissions later on tonight. Oh, and, I already have some ideas and improvements for BR2...and it'll be much cooler... I assure you.

2009-02-01 16:33:00

Author:
aer0blue
Posts: 1603


That's kind of staggering to hear...they somehow PLAYED your locked level without a key?!

OCK's been through the ringer with his new project. He's had to sticker pass it for further protection.

I know I always get 1 play from what I assume is mods browsing and modding... and your own play counts if you access your own level for the first time, but ratings and taglines definitely don't come from them.

...and my boss's name is Bloody Pulp. It should say that on the captured boss/template prize in the level Aero. Like I said, there's a couple things that will probably need to be rewired, and I forgot to place the captured version and check it this last time here before publishing. You're going to see a big mess of sounds slapped all over it for good measure.

EDIT: Ok, I just checked it. Two of the front paint switches are missing, the piston box that dictates wether it moves forwards or stays back is completely untabbed, the red magnetic switch attached to the machines body is missing so the emitter it's tabbed to is firing like crazy, and the paint switch is missing from the hiding spot in the left corner where the sensor switch is also not tabbed to the sound file anymore. Two of the green, metal impact sound files are untabbed since the paint switches are missing. Also, the purple magnetic switch is no longer wired to the dissolve door behind the boss like it should be.

What a mess... if you can handle it, cool. If not, I'll be glad to rewire it once you place it into the master level.
2009-02-02 00:08:00

Author:
Unknown User


The final entry date for "Boss Rush!!" has come! Thank you all for participating (although, not many did make it in... still with about half the thermo left...heh). Ninja, I'll work on rewiring your boss, and the judging process will also begin soon.

Note: The Comedian, if you're gonna submit yours, now's your chance.
2009-02-02 03:12:00

Author:
aer0blue
Posts: 1603


That's kind of staggering to hear...they somehow PLAYED your locked level without a key?!

yeah i got the little pop up that said"your level lbpcbr1 has 1 plays."weird.
2009-02-02 05:26:00

Author:
The Comedian
Posts: 113


[...]Also, the purple magnetic switch is no longer wired to the dissolve door behind the boss like it should be.

What a mess... if you can handle it, cool. If not, I'll be glad to rewire it once you place it into the master level.

! The doors!

I better check my entry, but it's quite likely that the dissolve doors lost their wires.

EDIT: Yeah... they did.

aer0, could you please hook up the three multi-colored magnetic key switches in the middle of the stage to the 1, 2 and 3 doors?

The order is not really important, but the original was Green to 1, Red to 2 and Blue to 3.

Also, for anyone interested, I had already named my boss. The Sack Seeker Tank trio.
2009-02-02 11:13:00

Author:
Gilgamesh
Posts: 2536


! The doors!

I better check my entry, but it's quite likely that the dissolve doors lost their wires.

EDIT: Yeah... they did.

aer0, could you please hook up the three multi-colored magnetic key switches in the middle of the stage to the 1, 2 and 3 doors?

The order is not really important, but the original was Green to 1, Red to 2 and Blue to 3.

Also, for anyone interested, I had already named my boss. The Sack Seeker Tank trio.

Doors have been fixed. By the way, there are three colored switches in the middle of the arena, but they're wired to...well...nothing. Does this need fixing as well?
2009-02-03 03:09:00

Author:
aer0blue
Posts: 1603


Doors have been fixed. By the way, there are three colored switches in the middle of the arena, but they're wired to...well...nothing. Does this need fixing as well?

omg i forgot to compensate for the capture bug! areo could you please attach the magnetic key in the small control thing in the extra area to the emitters on the plane and the one on the barrel of the tank also wire the small paint switch to the block with the magnetic key (it should be dissolve material)ps leave the army man's emmiter alone unless you need to make it less difficult

oops almost for got the paint switch on the main piece of the tank (the part that is the widest/longest) to the fire floors there are at least 3 or 4 ( i think)

thank you ( its not very complicated)
2009-02-03 03:51:00

Author:
The Comedian
Posts: 113


Everything is now in place. Judging commences tomorrow! Who will win the exp and the spot for "Final Boss"?! We'll just have to wait and see!

Note: Judging will be based on a few factors, but difficulty is NOT one of them.
2009-02-03 05:18:00

Author:
aer0blue
Posts: 1603


Everything is now in place. Judging commences tomorrow! Who will win the exp and the spot for "Final Boss"?! We'll just have to wait and see!

Note: Judging will be based on a few factors, but difficulty is NOT one of them.

i'm gonna lose mine is not very nice looking and it's kind of annoying, even to me and I made the thing!
2009-02-03 05:26:00

Author:
The Comedian
Posts: 113


Doors have been fixed. By the way, there are three colored switches in the middle of the arena, but they're wired to...well...nothing. Does this need fixing as well?

Um... those are the switches that need to be linked up to the doors.
2009-02-03 11:11:00

Author:
Gilgamesh
Posts: 2536


Note: Judging will be based on a few factors, but difficulty is NOT one of them.

Whew. Thank God.
2009-02-03 11:22:00

Author:
Unknown User


Um... those are the switches that need to be linked up to the doors.

Unnecessary! I just linked the Paint Switches and they work just as good. d:
2009-02-03 11:31:00

Author:
aer0blue
Posts: 1603


Unnecessary! I just linked the Paint Switches and they work just as good. d:

Hmmm, good point, I hadn't thought of that. I'm fairly new to the whole paintinator and paintinator switch thing... in fact, this is the first time I've used either of them.

As long as the doors work, everything should be fine.
2009-02-03 11:34:00

Author:
Gilgamesh
Posts: 2536


Seeing as there was space left on the thermo, I made a boss of my own. Something really simple, though, but requires precision to beat. :] And no, of course it won't qualify for judging! Just wanted to pitch in an extra one, considering we didn't have that many. D:2009-02-05 22:46:00

Author:
aer0blue
Posts: 1603


Seeing as there was space left on the thermo, I made a boss of my own. Something really simple, though, but requires precision to beat. :] And no, of course it won't qualify for judging! Just wanted to pitch in an extra one, considering we didn't have that many. D:

Sorry to hear there weren't that many entries, this was a cool contest. I hope the ones you got were good though. I'm looking forward to playing the thing.
2009-02-06 03:17:00

Author:
Gilgamesh
Posts: 2536


Seeing as there was space left on the thermo, I made a boss of my own. Something really simple, though, but requires precision to beat. :] And no, of course it won't qualify for judging! Just wanted to pitch in an extra one, considering we didn't have that many. D:

so i checked out your published levels and didn't see the boss rush master level. Have you published it yet?
2009-02-06 03:42:00

Author:
The Comedian
Posts: 113


so i checked out your published levels and didn't see the boss rush master level. Have you published it yet?

I will soon. People were playing the locked level... -_- I'll republish as soon as possible.

Ah, so you guys know, the results of the contest will be displayed on the front page of the site. :]
2009-02-06 03:51:00

Author:
aer0blue
Posts: 1603


Ah, I cant wait to see what the finished version ends up like.

I've been wanting to see a real boss-rush type stage done in LBP for forever. Cant wait to see how these all turn out.
2009-02-07 08:53:00

Author:
Bridget
Posts: 334


Ah, I cant wait to see what the finished version ends up like.

I've been wanting to see a real boss-rush type stage done in LBP for forever. Cant wait to see how these all turn out.

Almost all of the judges have submitted their scores. All that's left is for the comedian to fix a glitch with his boss.
2009-02-07 19:28:00

Author:
aer0blue
Posts: 1603


Almost all of the judges have submitted their scores. All that's left is for the comedian to fix a glitch with his boss.

ok i'll resubmit it in a little bit like say half an hour or so.

ok so i was a little off but either way it is now done and the tank should work fine but i forgot to capture-bug-proof the plane and dissolve matter so you'll still have to connect those but the tank should work fine and the grenade guy will no longer hit the plane or was it the tank that hit the plane oh well i'll fix the tank tomorrow as well
2009-02-07 21:15:00

Author:
The Comedian
Posts: 113


Alright, so the judges have submitted their scores! Final tweaking needs to be done, so expect this to be out during the week.2009-02-09 07:10:00

Author:
aer0blue
Posts: 1603


With Edam out, planning on BR2 might begin soon (after all of this is done). It might have more contestants than BR1 since people will see what it's all about. :] Not to mention it'll be MUCH LESS of a headache now trying to figure out how to wire things here and there. Just thought I'd let you guys know.2009-02-10 00:55:00

Author:
aer0blue
Posts: 1603


With Edam out, planning on BR2 might begin soon (after all of this is done). It might have more contestants than BR1 since people will see what it's all about. :] Not to mention it'll be MUCH LESS of a headache now trying to figure out how to wire things here and there. Just thought I'd let you guys know.

well if i have any idea how to sense an implication that means that you got patch 1.09 too!yay! and i agree that it will be easier the second time
2009-02-10 00:58:00

Author:
The Comedian
Posts: 113


I'd love to participate in BR2, but i'm not sure if i am able to make such complex machinery 2009-02-10 13:58:00

Author:
ThommyTheThird
Posts: 440


I'd love to participate in BR2, but i'm not sure if i am able to make such complex machinery

can you make an emitter shoot at a timed rate?
2009-02-11 04:44:00

Author:
The Comedian
Posts: 113


I'll definitely join in again if you do a BR2.

I just hope the capture bug is properly fixed now with Edam out.... I forget if that was on the list of fixes or not.

The thing with all the ropes is annoying to do, and makes the thermometer go up more.....
2009-02-11 05:02:00

Author:
Bridget
Posts: 334


I'll definitely join in again if you do a BR2.

I just hope the capture bug is properly fixed now with Edam out.... I forget if that was on the list of fixes or not.

The thing with all the ropes is annoying to do, and makes the thermometer go up more.....

It's been fixed, or so the patch notes say.

Anyway, waiting on the comedian to send in that fixed boss...
2009-02-11 06:19:00

Author:
aer0blue
Posts: 1603


It's been fixed, or so the patch notes say.

Anyway, waiting on the comedian to send in that fixed boss...

oh yeah i didn't have time yesterday cause i was in a concert

i have fixed my boss and it's ready for judging i think
2009-02-11 23:10:00

Author:
The Comedian
Posts: 113


All bosses have been scored! The level is missing but a few final touches. I've been thinking on adding an extra mechanism for score bubble junkies, but I'm not sure. I'd like to see what everyone's reaction to this level is first, so perhaps it'll happen for BR2.

I hope to have it up by this weekend.
2009-02-12 03:38:00

Author:
aer0blue
Posts: 1603


Can't wait to see what you guys came up with.

Perhaps for the next round we can have more stringent rules on the thermo usage - I'd love to get in on the next one.
2009-02-12 04:40:00

Author:
Thegide
Posts: 1465


All bosses have been scored! The level is missing but a few final touches. I've been thinking on adding an extra mechanism for score bubble junkies, but I'm not sure. I'd like to see what everyone's reaction to this level is first, so perhaps it'll happen for BR2.

I hope to have it up by this weekend.

have you posted the winners yet?
2009-02-12 05:12:00

Author:
The Comedian
Posts: 113


i think having a fixed (somewhat small) thermo usage could lead to some cool stuff. it will show which creators can come up with thermo saving ways of creating 2009-02-13 18:45:00

Author:
ThommyTheThird
Posts: 440


i think having a fixed (somewhat small) thermo usage could lead to some cool stuff. it will show which creators can come up with thermo saving ways of creating

It used to be very small before aer0 changed the rule. I learned the fine art of minimizing the number of materials I used and maximizing the use of each.
2009-02-13 19:43:00

Author:
Gilgamesh
Posts: 2536


Hey aer0, i have a small question regarding BR2.

Will it use the same template? If so, i might start creating already, seeing if anything comes out.
2009-02-13 20:02:00

Author:
ThommyTheThird
Posts: 440


I say that Boss Rush 2 should allow for horizontal AND vertical sections/bosses. 2009-02-13 20:06:00

Author:
Gilgamesh
Posts: 2536


If the comedian doesn't fix the final details on his boss soon, it's gonna be published without him.



I just can't keep having this post-poned over and over. Expect it to be published in a few hours. Oh, and you can also expect details on BR2 during the week, so keep your eyes peeled!
2009-02-17 02:22:00

Author:
aer0blue
Posts: 1603


Yay, cant wait to try it out!
I really need some inspiration for a boss in my next level ( Ctrl + c and Ctrl + v , nah just kidding) and i am looking forward to see the first community collaboration level completed !
2009-02-17 08:55:00

Author:
Marklin80
Posts: 458


Hm, is this still not there yet?

Hadnt expected it'd take this long to put up.

Lemme know when it's done, cant wait to try this out and see how the whole thing came out.
2009-02-18 12:31:00

Author:
Bridget
Posts: 334


aer0, why are you torturing us I want it. NAOW!2009-02-18 13:38:00

Author:
ThommyTheThird
Posts: 440


It's up. Please refer to this thread (https://lbpcentral.lbp-hub.com/index.php?t=t=8964) from now on. Closing this one, but keeping it around as future reference.

2009-02-19 01:52:00

Author:
aer0blue
Posts: 1603


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